Part of the preview are three new screenshots:The additions to the combat system appear to be adding a level of strategy that should please fighting fans looking for more depth. A new position switch move, similar to the position swap seen in Tekken 4, will let you quickly switch your place with an opponent if you're backed into a corner, which should come in very handy. However, the most interesting addition is undoubtedly what Boon dubbed "fight state indicators." The indicator appears vertically on the lower left- and right-hand sides of the screen and identifies your fighter's current state on-the-fly during a battle. The color-coded indicators let you know when you're vulnerable to attack, able to counterattack, or are in a danger zone. Obviously, when the indicator isn’t reacting at all you'll know all is well. The stoplight-like meters, whose appearance is still a work in progress, struck us as a training wheel-like addition to the game. The indicators should help veteran players hone their skills to perfection and let new players get a better understanding of the fighting system, which seems like a pretty savvy equalizer to include.
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Another sign of the fighting system's evolution is the way its new features relate to the game's backgrounds. The arenas will be multi-tiered and feature a high level of interactivity that will end up enriching the fighting system. Boon stated that the arenas will end up playing a big role in the flow of the battle, almost as much as the character you choose, based on their unique size and shape. Some will slowly crumble as you fight on them, making a "ring out" sort of victory possible. Another background Boon talked about was a sort of "yin and yang" arena that randomly flips between good and evil. On the good side, you'll see a Virtua Fighter-like beach, complete with seagulls and a generally peaceful setting. But when that flips around, you'll get an evil version of the same background. Getting knocked out of the arena on the good side won't be so bad for the losing player... but getting knocked out when things aren't so pleasant will probably be a bloodier affair.
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