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The MKSecrets.Net Team

Tetzrep - MOD PACK + Quan Chi Flesh Mod

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GrimDoe
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Posts: 32
Joined: Thu Feb 16, 2023 5:00 pm

Tetzrep - MOD PACK + Quan Chi Flesh Mod

Post by GrimDoe »

Tetzrep - MOD PACK + Quan Chi Flesh Mod
mk9_ironman_1.png
mk9_ironman_2.png
mk9_jetli_0.jpg
mk9_jetli_1.png
mk9_masterchief_1.png
mk9_masterchief_2.png
mk9_silversurfer_1.png
mk9_sonnybill_1.png
mk9_sonnybill_2.png
mk9_tower057-hellzombie_1.png
Tremor_1.png
mk9_tremor_2.png
Y6aZPRJ.png
mk9_tower227-halo_1.png
mk9_tower227-halo_2.png
mk9_tower227-halo_3.png
mk9_tower227-hero_1.png
mk9_tower227-hero_2.png
mk9_tower227-hero_3.png
Tetzrep - MOD PACK + Quan Chi Flesh MOD - Google Drive Link:
https://drive.google.com/file/d/1faLlq5 ... sp=sharing
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Shane Walsh
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Re: Tetzrep - MOD PACK + Quan Chi Flesh Mod

Post by Shane Walsh »

HELL YEAH GRIM DOE ITS BAAAAAAAAAAAAAAAACK
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GrimDoe
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Re: Tetzrep - MOD PACK + Quan Chi Flesh Mod

Post by GrimDoe »

Your welcome :D

I jump deep into my old hard drives an I got Hella lucky Today.
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Shane Walsh
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Re: Tetzrep - MOD PACK + Quan Chi Flesh Mod

Post by Shane Walsh »

Can i take some mods and make them new characters?
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Hanzo-Hasashi
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Re: Tetzrep - MOD PACK + Quan Chi Flesh Mod

Post by Hanzo-Hasashi »

Hi grimdoe, do you need different mods for ps3 that I collected from different forums?
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MFS
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Re: Tetzrep - MOD PACK + Quan Chi Flesh Mod

Post by MFS »

Wow. I wonder how he made fire for hell zombie? I’d like to put such effect to my Blaze mod. :shock:
Telegram: @mfskhaos
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GrimDoe
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Re: Tetzrep - MOD PACK + Quan Chi Flesh Mod

Post by GrimDoe »

@ Shane Walsh
These mods or for everyone and if you can build from them that would be great.
No problem on my behalf.

@Hanzo-Hasashi
Whatever you can tribute to the Community.
For me personally,
I'm not looking for anything particular. But Thank you doe" :)

@MFS
That would be Hella Cool !
I think its (Challenge Tower Tide) Related ?

Just like with Inferno Scorpion within the Challenge Tower
If you swap out Scorpion Name with Another Fighter
They will have Inferno Flaming Skull.
And you can also do the same with the Stage as well.
Its all "Text Strings" when your using "NetCheat PS3" or on the PC using Cheat Engine.


Also this maybe could help? 🤔

Here is a older conversation from back in the day:
====================================================================================================
Sweet man! thanks for this.

Anyone else see Green_Lantern and Char_redermac listed inside startup.xxx.
Also MK8_batcave and other strange references.

lots of files riddled with the hex value "DEADBEEF". hehe

I have swapped scorpions swords for Kabals hook-swords, but its very glitchy.
Mesh all over the screen and can hardly see characters but I can see the hooks.
Gets real tricky swapping an Object from One Package to another, so I'm looking into ObjectRedirection.

I Made jades staff always glow
Swapped jades materials to animated blood flow materials.
looks kind of cool.
====================================================================================================
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Hanzo-Hasashi
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Posts: 285
Joined: Sat Apr 23, 2016 2:22 am
Side: Darkness
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Re: Tetzrep - MOD PACK + Quan Chi Flesh Mod

Post by Hanzo-Hasashi »

GrimDoe wrote: Thu Jan 16, 2025 12:52 pm @ Shane Walsh
These mods or for everyone and if you can build from them that would be great.
No problem on my behalf.

@Hanzo-Hasashi
Whatever you can tribute to the Community.
For me personally,
I'm not looking for anything particular. But Thank you doe" :)

@MFS
That would be Hella Cool !
I think its (Challenge Tower Tide) Related ?

Just like with Inferno Scorpion within the Challenge Tower
If you swap out Scorpion Name with Another Fighter
They will have Inferno Flaming Skull.
And you can also do the same with the Stage as well.
Its all "Text Strings" when your using "NetCheat PS3" or on the PC using Cheat Engine.


Also this maybe could help? 🤔

Here is a older conversation from back in the day:
====================================================================================================
Sweet man! thanks for this.

Anyone else see Green_Lantern and Char_redermac listed inside startup.xxx.
Also MK8_batcave and other strange references.

lots of files riddled with the hex value "DEADBEEF". hehe

I have swapped scorpions swords for Kabals hook-swords, but its very glitchy.
Mesh all over the screen and can hardly see characters but I can see the hooks.
Gets real tricky swapping an Object from One Package to another, so I'm looking into ObjectRedirection.

I Made jades staff always glow
Swapped jades materials to animated blood flow materials.
looks kind of cool.
====================================================================================================
https://mega.nz/folder/dd5yHbzB#XVCV9dprX-nwQ5NzIQlnhg
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GrimDoe
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Posts: 32
Joined: Thu Feb 16, 2023 5:00 pm

Re: Tetzrep - MOD PACK + Quan Chi Flesh Mod

Post by GrimDoe »

@Hanzo-Hasashi
O wow Thank you :)
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GrimDoe
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Posts: 32
Joined: Thu Feb 16, 2023 5:00 pm

Re: Tetzrep - MOD PACK + Quan Chi Flesh Mod

Post by GrimDoe »

MFS wrote: Thu Jan 16, 2025 11:15 am Wow. I wonder how he made fire for hell zombie? I’d like to put such effect to my Blaze mod. :shock:
This is By Howard C

This is a new technique developed by Tetzrep and applied to a PC character via UncleFestor.
Apparently if you manually change the file sizes in a character package,
you can swap out material files!

Here Skarlet's materials have been swapped with the bloody stump material used in Armless Kombat

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