Protect Your Account With 2-Factor Authentication

Activate it in the User Control Panel. Need help, contact us.

The MKSecrets.Net Team

MK12TTH / Mod Loader - MK12 Hook by thethiny

User avatar
thethiny
Immortal
Posts: 2284
Joined: Fri Jan 17, 2014 12:08 pm
Side: Light
PSN: thethiny
XBox Live: thethiny
Location: Earthrealm
Contact:

MK12TTH / Mod Loader - MK12 Hook by thethiny

Post by thethiny »

MK12 thethiny's Hook
Formerly ASIMK12
MK12 TTH is the name I'm giving to the dll hook mods. Basically they're similar to Cheat Engine mods but they're applied to the game directly, this means you don't have to manually open Cheat Engine everytime you want to apply some mods, and you don't have to patch the exe to apply anti cheats. What is it used for? It's used to modify game functions to make them do whatever you want them to, making the game act like you coded it.


Current Features:
  • Anti Pak Signature Patch. Allows you to run .pak files with invalid .sig signatures.
  • Anti uToc Signature Patch. Allows you to use uToc files (and .uCas) with invalid Signature Headers
  • Anti Pak Chunk Signature Patch. Optional, allows you to delete .sig files, since the game still loads the .sig files and runs checks against them on load, but will only give a warning. However, some large files require a .sig file due to the warning assuming they're there, so this Patch disables this warning.

How to use:
Download the Latest MK12TTH version, and select the mods you want in the provided ini file. When a game updates, you might need to change the patches in the [Patterns] section. The updated patterns will be provided by me below, and in the downloaded file.
The zip file will contain 3 files. MK12TTH.ehp, MK12TTH.ini, and dsound.dll. You need to place the files into your game's folder, next to SDL2.dll. GameFolder/MK12/Binaries/Win64/.

To load modded files, create a folder called Pakchunk99 in the content directory MK1Folder/MK12/Content/Paks, and inside it create a new folder with the mod you're planning to install (optional). If the mod was a texture/model/utoc/ucas file, then place it in Paks directly, since they need to be loaded last, and MK1 loads folders first.


Ermaccer's MK1Hook Compatibility:
NOTE: MK1Hook versions below 0.4 are not compatible with MK12TTH. Use version 0.4 or above!
viewtopic.php?t=49413
This mod is designed to be compatible with Ermaccer's MK1Hook. When the hook is detected to be present, MK12TTH becomes a plugin instead of a standalone mod. If you intend to use the 2 together, then use the dsound.dll from Ermaccer's MK1Hook and not the one provided in the downloaded zip file.


Current Download:
Version 0.2.3 - March 11 2024 - Krossplay Update
https://github.com/thethiny/MK12TTH/releases/tag/v0.2.3
MK12TTH_v0.2.3.zip
v0.2.3:

- Updated Hook SDK to 0.5.1
- Use ASI Loader instead of DLL Proxy
- Add one more pak signature bypass
- Add First Run Warnings
(202.4 KiB) Downloaded 1316 times
MK12TTH_v0.2.3b.zip
v0.2.3b:
Just like v0.2.3 but doesn't rely on MK1hook to work
(201.6 KiB) Downloaded 277 times
Version 0.2.2
https://github.com/thethiny/MK12TTH/rel ... v0.2.2.zip
Fixes Error 126 for most people. (Failed to load plugin)

Version 0.2 - October 5 2023
MK12TTH.0.2.zip
Version 0.2:
- Initial Release
(134.63 KiB) Downloaded 3187 times

All Ini Settings:

Code: Select all

    [Settings.Debug]
    bEnableConsoleWindow = false
    bPauseOnStart = false
    bDebug = false

    [Settings]
    iLogSize = 100
    iLogLevel = 0
    szModLoader = Kernel32.CreateFileW
    szCurlSetOpt = libcurl.curl_easy_setopt
    szCurlPerform = libcurl.curl_easy_perform

    [Patches]
    bPatchCurl = false

    [Patches.AntiCheat]
    bDisableSignatureCheck = true
    bDisableChunkSigCheck = true
    bDisableTOCSigCheck = true

    [Patterns]
    pSigCheck = 80 b9 ? ? ? ? 00 49 8b f0 48 8b fa 48 8b d9 75
    pSigWarn = 4c 03 f1 80 3D ? ? ? ? 03 0f 82
    pTocCheck = 4D 8B CE 45 33 C0 E8 ? ? ? ? 44 39 Bd ? ? ? ? 0F 84
    pChunkSigCheck = 0F B6 51 ? 48 8b f1 48 8b 0d ? ? ? ? E8 ? ? ? ? C6 46 ? ? 0F AE F8
    pChunkSigCheckFunc = 48 89 5C 24 ? 48 89 6C 24 ? 48 89 74 24 ? 57 41 56 41 57 48 83 EC 20 48 8D 59 08 49 63 F9 48 8B F1 49 8B E8 48 8B CB 44 0F B6 F2
Source code available on github: https://github.com/thethiny/MK12TTH
Last edited by thethiny on Mon Mar 11, 2024 8:40 pm, edited 7 times in total.


Image

All of my Mortal Kombat 11 Mods are now unified under a Single Thread. Click The Image to go to the thread.
User avatar
eco95
Mortal
Posts: 8
Joined: Sun Jun 02, 2019 9:06 am

Re: MK12TTH / Mod Loader - MK12 Hook by thethiny

Post by eco95 »

Thank you so much for your hard work!!

I always enjoy the game much more with your MK hook!

Truly appreicated!
User avatar
randommmm
Mortal
Posts: 3
Joined: Sat Oct 07, 2023 3:51 am

Re: MK12TTH / Mod Loader - MK12 Hook by thethiny

Post by randommmm »

Hey , is it possible to add new skins to mk1 with this like how they do to street fighter 6.You can see sf6 examples from here ; https://www.nexusmods.com/streetfighter ... egories/7/
User avatar
thethiny
Immortal
Posts: 2284
Joined: Fri Jan 17, 2014 12:08 pm
Side: Light
PSN: thethiny
XBox Live: thethiny
Location: Earthrealm
Contact:

Re: MK12TTH / Mod Loader - MK12 Hook by thethiny

Post by thethiny »

randommmm wrote: Sat Oct 07, 2023 3:53 am Hey , is it possible to add new skins to mk1 with this like how they do to street fighter 6.You can see sf6 examples from here ; https://www.nexusmods.com/streetfighter ... egories/7/
Not yet
Image

All of my Mortal Kombat 11 Mods are now unified under a Single Thread. Click The Image to go to the thread.
User avatar
KrimsonD
Apprentice
Posts: 118
Joined: Sun May 21, 2023 8:28 pm
Side: Darkness

Re: MK12TTH / Mod Loader - MK12 Hook by thethiny

Post by KrimsonD »

truly mesmerizing you are the best' is there any particular website so we can download mods besides nexusmods, so we can also download the MK3 music and the Sub Zero announcer voice? @thethiny
User avatar
thethiny
Immortal
Posts: 2284
Joined: Fri Jan 17, 2014 12:08 pm
Side: Light
PSN: thethiny
XBox Live: thethiny
Location: Earthrealm
Contact:

Re: MK12TTH / Mod Loader - MK12 Hook by thethiny

Post by thethiny »

KrimsonD wrote: Sat Oct 07, 2023 1:41 pm truly mesmerizing you are the best' is there any particular website so we can download mods besides nexusmods, so we can also download the MK3 music and the Sub Zero announcer voice? @thethiny
I hate nexusmods with a passion so idk anything about that. The MK3 Music was a custom mod made by someone so I will ask for permission for that, as for the Sub Zero announcer voice I cannot share it due to copyright, it's simply a mod to enable announcer in the settings, which I might add into MK12TTH soon.


==============

Added a temporary link to a version with error logging and removing unnecessary driver requirements, should remove error 126 for most.
Image

All of my Mortal Kombat 11 Mods are now unified under a Single Thread. Click The Image to go to the thread.
User avatar
randommmm
Mortal
Posts: 3
Joined: Sat Oct 07, 2023 3:51 am

Re: MK12TTH / Mod Loader - MK12 Hook by thethiny

Post by randommmm »

thethiny wrote: Sat Oct 07, 2023 4:09 am
randommmm wrote: Sat Oct 07, 2023 3:53 am Hey , is it possible to add new skins to mk1 with this like how they do to street fighter 6.You can see sf6 examples from here ; https://www.nexusmods.com/streetfighter ... egories/7/
Not yet
Oh so it will be possible , great.It was not possible for mk11
User avatar
KrimsonD
Apprentice
Posts: 118
Joined: Sun May 21, 2023 8:28 pm
Side: Darkness

Re: MK12TTH / Mod Loader - MK12 Hook by thethiny

Post by KrimsonD »

I was thinking if a MOD using perhaps a Cheat ENgine table or so (or yours) to MODIFY the fixed 15% Value that the "NOT JUNK" Relic is providing on +EXP for Char and KAmeos?, think it would work? @thethiny
User avatar
thethiny
Immortal
Posts: 2284
Joined: Fri Jan 17, 2014 12:08 pm
Side: Light
PSN: thethiny
XBox Live: thethiny
Location: Earthrealm
Contact:

Re: MK12TTH / Mod Loader - MK12 Hook by thethiny

Post by thethiny »

KrimsonD wrote: Sun Oct 15, 2023 6:37 pm I was thinking if a MOD using perhaps a Cheat ENgine table or so (or yours) to MODIFY the fixed 15% Value that the "NOT JUNK" Relic is providing on +EXP for Char and KAmeos?, think it would work? @thethiny
No because that is handled online
Image

All of my Mortal Kombat 11 Mods are now unified under a Single Thread. Click The Image to go to the thread.
User avatar
KrimsonD
Apprentice
Posts: 118
Joined: Sun May 21, 2023 8:28 pm
Side: Darkness

Re: MK12TTH / Mod Loader - MK12 Hook by thethiny

Post by KrimsonD »

I can confirm this awesome mod from @thethiny works superb with most of other 3rd party mods, except for the ones requiring the main *.EXE to be patched, like the Kitana maskless, hope it is updated later to make it work 100% flawlessly! great!
User avatar
thethiny
Immortal
Posts: 2284
Joined: Fri Jan 17, 2014 12:08 pm
Side: Light
PSN: thethiny
XBox Live: thethiny
Location: Earthrealm
Contact:

Re: MK12TTH / Mod Loader - MK12 Hook by thethiny

Post by thethiny »

KrimsonD wrote: Sat Oct 21, 2023 6:45 pm I can confirm this awesome mod from @thethiny works superb with most of other 3rd party mods, except for the ones requiring the main *.EXE to be patched, like the Kitana maskless, hope it is updated later to make it work 100% flawlessly! great!
If you use this, you no longer need to patch the exe.
Image

All of my Mortal Kombat 11 Mods are now unified under a Single Thread. Click The Image to go to the thread.
User avatar
KrimsonD
Apprentice
Posts: 118
Joined: Sun May 21, 2023 8:28 pm
Side: Darkness

Re: MK12TTH / Mod Loader - MK12 Hook by thethiny

Post by KrimsonD »

thethiny wrote: Sat Oct 21, 2023 8:57 pm
KrimsonD wrote: Sat Oct 21, 2023 6:45 pm I can confirm this awesome mod from @thethiny works superb with most of other 3rd party mods, except for the ones requiring the main *.EXE to be patched, like the Kitana maskless, hope it is updated later to make it work 100% flawlessly! great!
If you use this, you no longer need to patch the exe.
Im having issues loading the maskless kitana, seems only to be 1 version but still not loading, ill try and check a workaround tnx a lot bro!
User avatar
randomcats97
Mortal
Posts: 2
Joined: Sun Oct 29, 2023 2:45 pm

Re: MK12TTH / Mod Loader - MK12 Hook by thethiny

Post by randomcats97 »

whenever i open the game it says failed to load plugin why is that?
User avatar
thethiny
Immortal
Posts: 2284
Joined: Fri Jan 17, 2014 12:08 pm
Side: Light
PSN: thethiny
XBox Live: thethiny
Location: Earthrealm
Contact:

Re: MK12TTH / Mod Loader - MK12 Hook by thethiny

Post by thethiny »

randomcats97 wrote: Sun Oct 29, 2023 3:38 pm whenever i open the game it says failed to load plugin why is that?
did you download version 2.2
Image

All of my Mortal Kombat 11 Mods are now unified under a Single Thread. Click The Image to go to the thread.
User avatar
randomcats97
Mortal
Posts: 2
Joined: Sun Oct 29, 2023 2:45 pm

Re: MK12TTH / Mod Loader - MK12 Hook by thethiny

Post by randomcats97 »

thethiny wrote: Sun Oct 29, 2023 5:34 pm
randomcats97 wrote: Sun Oct 29, 2023 3:38 pm whenever i open the game it says failed to load plugin why is that?
did you download version 2.2
oh my goodness im embarrassed thanks so much
that worked
Post Reply

Return to “Mortal Kombat 1 (2023) PC Gameplay Mods”