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MK VS DC dark kahn and basemale dlc mod help

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DEVIL666KRATOS
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MK VS DC dark kahn and basemale dlc mod help

Post by DEVIL666KRATOS »

Attention to everyone who downloaded, for some reason there was no eboot.bin file in pkg, I updated the archive, sorry, I didn't check :(
It also installs the pkg file on top of the official update.
Dark kahn mod for mk vs dc Ps3
Mod made for version BLUS30246
The mod does not replace Dark Khan with Shao Khan or Darkseid.
Installation:
1. Install pkg file.
2. Go to the ps3 file manager, go to the game folder and replace the PS3TOC.TXT file.
Errors:
Do not enter the Dark Khan combo challenge, the game will break, you will have to restart the console.
Dark Khan's icon disappears in the arcade, I don't know how to fix it.
I decided to abandon BaseMale Medium because it has a lot of bugs, but I don't know how to fix them.
Here's the link to the video if anyone wants it: https://youtu.be/Y3jKs-FhSHs
Attachments
DARK KAHN.zip
(48.93 MiB) Downloaded 587 times
Mortal Kombat vs. DC Universe_33.png
Last edited by DEVIL666KRATOS on Wed Jul 12, 2023 7:46 pm, edited 5 times in total.
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Re: MK VS DC dark kahn and basemale dlc mod help

Post by Gambid »

Hi and welcome to our community. We don't yet have a forum dedicated to the modding of Mortal Kombat VS. DC Universe but I am certain that the community can help you out. I will look into where to move it to draw more attention.
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Re: MK VS DC dark kahn and basemale dlc mod help

Post by DEVIL666KRATOS »

Hi thanks.
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Re: MK VS DC dark kahn and basemale dlc mod help

Post by DEVIL666KRATOS »

Dlc stage
There are 4 unused arenas in the game.
1. TESTPARTICLES shows the effects and image of Bart Simpson, also if you go outside the effects area there will be no lighting and you will not be able to see the characters, I don’t know how to fix it.
2. CHARACTERTEST test arena, at the beginning it seems that it has boundaries, but we can go beyond them.
3. CHARACTERVIEWER this arena is used in bios mode, nothing interesting.
4. CALIBRATION in the game is used in the screen settings, it makes no sense in battle because it overlaps the characters and there is no access to the pause menu, that's why I don't show it.
They are added as DLC just like in MK9, I changed the name of the arena manually using the HxD hex editor, MKKEGenericRename is not suitable for MKVSD files, well, it's not really, I used version 2.2, maybe other versions are suitable.
Attachments
BLUS30246 CHARACTERTEST.zip
(1.38 MiB) Downloaded 189 times
BLUS30246 TESTPARTICLES.zip
(1.24 MiB) Downloaded 178 times
BLUS30246 CHARACTERVIEWER.zip
(4.4 MiB) Downloaded 190 times
Last edited by DEVIL666KRATOS on Sun Jul 02, 2023 1:55 pm, edited 1 time in total.
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Re: MK VS DC dark kahn and basemale dlc mod help

Post by DEVIL666KRATOS »

For those who are interested in how I made the mod.
1. I used CHAR_DARKKAHN.XXX file as Ui.xxx file, just change its name to DARKKAHN_UI.XXX, open this file in HxD hex editor, find the string "darkkahn_ending_string_tbl" as well as the string "ending" and replace it with null bytes and save.
2. In the decrypted eboot.bin file (I decrypted the file using the ESSSE RESIGNER program), use the HxD hex editor program to replace the player_locked_list line with null bytes to gain access to the characters in the game.
3. Next, do as Dlc for mk9, we should get three files:
DARKKAHN__MK8GAME.ENG
DARKKAHN__PS3-MK8GAME.INI
DARKKAHN_UI.XXX
4. Get rid of Char_BASEMALE_medium in game folder in PS3TOC.TXT, remove line 3932160 0 0 ..\Asset\CHAR_BASEMALE_MEDIUM.XXX 0 is very buggy to stop it in game.
This is all.
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Re: MK VS DC dark kahn and basemale dlc mod help

Post by DEVIL666KRATOS »

CHAR_BaseMale_Medium
Initially, I wanted to add him to the game, but he does not have a single attack except for captures on L1 and R1 (Close Kombat works on a crouching enemy), there are no walking animations, he can only jump and a bunch of bugs that I don’t know how to fix:
1. A bug with the starting pose at the beginning of the battle, if he loaded into a T-pose and grabs on R1 or press left, down, right or hit him in this pose, the game will freeze and you will have to restart the console, only jump to the top and grab on L1 take him out of this position.
2. He can't finish Freefall Kombat, he doesn't have R1 attack, and because of this, he can fly out of the arena.
3. If he starts Test Your Might the game will freeze but you can exit to the main menu of the game.
I struggled with him for a long time thinking how to fix it, but nothing happened, most likely the fact is that he does not have the Fstyle script in the character file.
Here's the link to the video if anyone wants it:https://youtu.be/dIMAS5kltbI
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Re: MK VS DC dark kahn and basemale dlc mod help

Post by Gambid »

Hey, great work.

Quick advise, move the file and the instructions into the first post as this is where most people will expect to see it :)
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Re: MK VS DC dark kahn and basemale dlc mod help

Post by DEVIL666KRATOS »

Thanks, that's what I did.
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Re: MK VS DC dark kahn and basemale dlc mod help

Post by DEVIL666KRATOS »

DLС character.
I originally wanted to add Dark Khan as a new dlc, but:
1. The character added as a dlc behaves like a basemale_medium.
2. There are no move names in the movelist, super moves work without animation.
3. The character icon next to the name disappears.
I don’t know how to fix this, most likely in the dlc file Сhar name__PS3-MK8GAME.INI you need to specify something similar to SourceAsset=CHAR_RetroNinja_Male_MK2 for retro costumes in MK9, only for Fstyle_char name .mko but it seems to me.
Here's the link to the video if anyone wants it:https://youtu.be/lWyG5ONUirc
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Re: MK VS DC dark kahn and basemale dlc mod help

Post by Tnum_Modder »

Congratulations you are the first modder for this game MK vs DC great job welcome to MKsecrets
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Re: MK VS DC dark kahn and basemale dlc mod help

Post by DEVIL666KRATOS »

Thank you, this is actually my first mod, I haven't even done mods on MK9.
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Re: MK VS DC dark kahn and basemale dlc mod help

Post by MFS »

Hi, you make some epic MKDC modding! Keep it up. I’m also interested if it’s possible to make new chars by cloning the official ones and adding them to coalesced files, like in MK9.
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Re: MK VS DC dark kahn and basemale dlc mod help

Post by DEVIL666KRATOS »

Hello thank you. Theoretically, you can make a new dlc char. But
there are several problems:
1. all characters that were added as new dlc behave like BaseMale_Medium, most likely the problem is that the CHAR_Name.MKScriptBinary script file is divided into three files:
CHAR_Name.MKScriptBinary
Fstyle_name.MKScriptBinary
Fstyle_NameBoxing.MKScriptBinary
most likely they need to be specified in the PS3-MK8GAME.INI file, since with retro costumes in MK9, but this is my guess.
2. The icons of the characters next to the lives and the names of combo strikes disappear, most likely the same problems.
3. Programs for mk9 do not work or partially work with mkvsdc files.
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Re: MK VS DC dark kahn and basemale dlc mod help

Post by Khaotikk Kombat »

How do I go by doing this on pc? I did as followed but didn’t realize it was for console. Can anyone help?
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Re: MK VS DC dark kahn and basemale dlc mod help

Post by Khaotikk Kombat »

How do I go by doing this on pc? I tried the steps above but I didn’t realize it was for a ps3 console. If anyone knows can you help me? I make mk content and would love to run some dark Kahn content! Thanks so much
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