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UPK Explorer
- Wastelander121
- Mortal
- Posts: 26
- Joined: Tue Jun 13, 2023 12:54 pm
- PSN: Wastelander121
- XBox Live: WastelandMCR
UPK Explorer
UPK Explorer is a modding tool that will allow you to:
Edit materials
Inject and export textures
Edit object properties (WIP, not every property is supported yet)
Lengthen strings
Compatible with Injustice, Injustice 2, MKvDC, MK9, MKX and MK11 (so long as you use the integrity check bypassers for the games that require it.)
Link:
https://www.nexusmods.com/site/mods/587
How to use:
Step 1: Set a working folder
The first thing to do is to set a working folder, for example c:\Workspace.
This is where file will be exported to, and textures will be imported from
Step 2: Open a package or open the game folder to view all textures at once
Select advanced mode, and open the package you want to work with, from your game installation folder.
Step 3: Export textures
Step 4: Inject textures
Once you've exported and edited your textures, put them in Working Folder\Game\Imports\[Texture Format] (texture formats MUST match)
Then go to the inject textures tab, click inject and save copy.
You should close the package at this point. If you need to modify object properties, open the newly created copy.
Step 4: Editing object properties (Optional)
To edit object properties you must be in Advanced Mode, go to edit package. Here you will be able to replace strings within the name table, including lengthening strings should you wish. In the objects tab you'll find the objects editor on the right. This is how you will edit properties and materials.
Once finished, click save, remove any _copy suffix and replace the original file. You should now see your mod ingame.
Edit materials
Inject and export textures
Edit object properties (WIP, not every property is supported yet)
Lengthen strings
Compatible with Injustice, Injustice 2, MKvDC, MK9, MKX and MK11 (so long as you use the integrity check bypassers for the games that require it.)
Link:
https://www.nexusmods.com/site/mods/587
How to use:
Step 1: Set a working folder
The first thing to do is to set a working folder, for example c:\Workspace.
This is where file will be exported to, and textures will be imported from
Step 2: Open a package or open the game folder to view all textures at once
Select advanced mode, and open the package you want to work with, from your game installation folder.
Step 3: Export textures
Step 4: Inject textures
Once you've exported and edited your textures, put them in Working Folder\Game\Imports\[Texture Format] (texture formats MUST match)
Then go to the inject textures tab, click inject and save copy.
You should close the package at this point. If you need to modify object properties, open the newly created copy.
Step 4: Editing object properties (Optional)
To edit object properties you must be in Advanced Mode, go to edit package. Here you will be able to replace strings within the name table, including lengthening strings should you wish. In the objects tab you'll find the objects editor on the right. This is how you will edit properties and materials.
Once finished, click save, remove any _copy suffix and replace the original file. You should now see your mod ingame.
Last edited by Wastelander121 on Tue Oct 10, 2023 5:45 pm, edited 3 times in total.
- Noobsaibot2003
- Immortal
- Posts: 859
- Joined: Sun Feb 19, 2023 6:31 pm
- Noobsaibot2003
- Immortal
- Posts: 859
- Joined: Sun Feb 19, 2023 6:31 pm
- Wastelander121
- Mortal
- Posts: 26
- Joined: Tue Jun 13, 2023 12:54 pm
- PSN: Wastelander121
- XBox Live: WastelandMCR
Re: UPK Explorer
Step 1: Set a working folder
The first thing to do is to set a working folder, for example c:\Workspace.
This is where file will be exported to, and textures will be imported from
Step 2: Open a package or open the game folder to view all textures at once
Select advanced mode, and open the package you want to work with, from your game installation folder.
Step 3: Export textures
Step 4: Inject textures
Once you've exported and edited your textures, put them in Working Folder\Game\Imports\[Texture Format] (texture formats MUST match)
Then go to the inject textures tab, click inject and save copy.
You should close the package at this point. If you need to modify object properties, open the newly created copy.
Step 4: Editing object properties (Optional)
To edit object properties you must be in Advanced Mode, go to edit package. Here you will be able to replace strings within the name table, including lengthening strings should you wish. In the objects tab you'll find the objects editor on the right. This is how you will edit properties and materials.
Once finished, click save, remove any _copy suffix and replace the original file. You should now see your mod ingame.
- Noobsaibot2003
- Immortal
- Posts: 859
- Joined: Sun Feb 19, 2023 6:31 pm
- Wastelander121
- Mortal
- Posts: 26
- Joined: Tue Jun 13, 2023 12:54 pm
- PSN: Wastelander121
- XBox Live: WastelandMCR
Re: UPK Explorer
Yeah, it works with Steam. You will need the updated bypasser for MKX though.
- Noobsaibot2003
- Immortal
- Posts: 859
- Joined: Sun Feb 19, 2023 6:31 pm
Re: UPK Explorer
Send me the link of the bypass mkx.Wastelander121 wrote: ↑Tue Jun 13, 2023 5:29 pm Yeah, it works with Steam. You will need the updated bypasser for MKX though.
- Wastelander121
- Mortal
- Posts: 26
- Joined: Tue Jun 13, 2023 12:54 pm
- PSN: Wastelander121
- XBox Live: WastelandMCR
- Noobsaibot2003
- Immortal
- Posts: 859
- Joined: Sun Feb 19, 2023 6:31 pm
- Noobsaibot2003
- Immortal
- Posts: 859
- Joined: Sun Feb 19, 2023 6:31 pm
Re: UPK Explorer
Did it work for you? That doesn't lock the mk9 does it?
- Wastelander121
- Mortal
- Posts: 26
- Joined: Tue Jun 13, 2023 12:54 pm
- PSN: Wastelander121
- XBox Live: WastelandMCR
Re: UPK Explorer
What do you mean "lock the MK9?"
- Noobsaibot2003
- Immortal
- Posts: 859
- Joined: Sun Feb 19, 2023 6:31 pm
- Noobsaibot2003
- Immortal
- Posts: 859
- Joined: Sun Feb 19, 2023 6:31 pm
- Noobsaibot2003
- Immortal
- Posts: 859
- Joined: Sun Feb 19, 2023 6:31 pm
Re: UPK Explorer
Game crash.
- Noobsaibot2003
- Immortal
- Posts: 859
- Joined: Sun Feb 19, 2023 6:31 pm