Hello my friend, today im tell you about how i swap animations inside Char_ and NPC_ Packages.
1. we need to identify what animation inside package , we need to use tool which called MK9AnimationRenamer tool by Zepterrian
In folder you need nametable.txt of character, *.animsequence files and renamer tool ,
2. we need open 2 animation - (1) Animation what you need (Green line) , (2) original animation which you want to replace (Blue line)
3. need to replace 3 chunks of bytes (some animation dont need change last chunk)
4. need to add new animation inside package via MKFileReindexer tool by Zepterrian
how to work with mkFileReindexer :
you must have Char Package , exportlist from that char package and target file.
you must open exportlist and check index of file ( Pink circle)
run mkFileReindexer, choose package and exportlist, write index of file in box, then tool will be add your new file inside end of package
!!!WARNING!!! It always increase your file size
That is result :
Here is MK9AnimationRenamer and Animswap tools tool by Zepterrian : (but you must replace 3rd chunk by manually)
Here is Mk9FileReindexer by Zepterrian viewtopic.php?t=48641
Special Thanx to Zepterrian for tools and CactusBack for exploring animation
Character(and NPC) animation Swapping Tutorial
Re: Character(and NPC) animation Swapping Tutorial
Thank you 4 the tutorial. So this method changes only the char's animation but not the projectile? Or it depends?
Telegram: @mfskhaos
Re: Character(and NPC) animation Swapping Tutorial
Finally checked this method on PS3 hardware and it WORKS. Thank you ahtam & CactusBlack & zepterrian you're freaking genius.
Telegram: @mfskhaos