Yes. I already replied to you via pm, and just in case anyone else has this same doubt, know that the meshes of bgnd NPCs are found in their corresponding BGND file. Also, the name table and export list must be extracted from the bgnd files as well!Marce_3405 wrote: ↑Fri Dec 02, 2022 9:02 pm I ask a question; Does this tool work in any way with background npc? and if possible, how?
MK9 MeshSwap tool (reindex)
- zepterrian
- Grand Master
- Posts: 659
- Joined: Fri Jul 10, 2015 3:50 pm
- Side: Light
Re: MK9 - Re-index Mesh Swap Set
For the raptor race...
- zepterrian
- Grand Master
- Posts: 659
- Joined: Fri Jul 10, 2015 3:50 pm
- Side: Light
Re: MK9 - Re-index Mesh Swap Set
Update! v1.5 available now.
-fixor code optimized
-.bat file modified
EDIT: post title modified (for the sake of simplicity)
-fixor code optimized
-.bat file modified
EDIT: post title modified (for the sake of simplicity)
For the raptor race...
Re: MK9 MeshSwap tool (reindex)
my freind made the mk1 scorpion and sub zero will u be able to add them to the game?