Mortal Kombat Shaolin Monks Ultimate Mod

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Lord Dragu
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Mortal Kombat Shaolin Monks Ultimate Mod

Post by Lord Dragu »

The MKSM has gone through a lot of modding but It was I who back then found how to use abilities that lack input when you play as NPC or how to swap attacks with another one.
However Despite starting a project for Mortal Kombat Shaolin Monks years ago i didnt had time to devote myself to fully finish it. Maybe for the best as my knowledge in modding has expanded greatly over the years and led to me making a much better stuff and far more advanced than the simple address/ value change codes in cheat devices.

In MKSM we have NPCs usable via Codebreaker and Cheat Engine but they do lack stuff like ability to interact ( do fatalities ) their models get twisted when you run and stop because they have no stop animation ( something i fixed and shared years ago).
However many of the flows remained.

EDIT:
Demo is now officially released: Link in videos description


Lets begin with Goro.
Goro has a very cool Test Your Might QTE grab however under player control it is glitched due to the fact that the event is scripted and is programmed toward PLAYER character. I found a way to fix this all and here we have a first time fully usable Test Your Might Next we have the big baddie Shao Kahn . He became playable with a special codebreaker fix code. However it was noted that his famous hammer spin attack which turned out to be a completely SCRIPTED event and not even a normal attack but rather a well connected sequence of various attacks into one .
I did my best efforts to make the move work under player control with the ability to counter-grab like BOSS Kahn does.
Here is the result: Aside from this i gave Kahn ability to do multi-green orb succession therefore be a bit more buffed.

Kintaros Multi-Teleport Has also been made usable by me :

More NPCs will be FULLY usable under player control the mod progresses.
EDIT: Project is suspended. Thanks for understanding.
Last edited by Lord Dragu on Thu Feb 09, 2023 10:07 am, edited 4 times in total.


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Lord Dragu
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Re: Mortal Kombat Shaolin Monks Ultimate Mod

Post by Lord Dragu »

Reserved
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Re: Mortal Kombat Shaolin Monks Ultimate Mod

Post by Tnum_Modder »

very good man
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joven1
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Re: Mortal Kombat Shaolin Monks Ultimate Mod

Post by joven1 »

love it Sir White Lord i always admire your work idol..
Thanks for continous discovery of the game limitations ...
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Lord Dragu
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Re: Mortal Kombat Shaolin Monks Ultimate Mod

Post by Lord Dragu »

DaTeHaCKs now stands against sites like GameFaqs where their staff doesn't respect their members opinion, delete threads without a warning, delete posts without a warning, doesn't respect people's opinions and directly infract user accounts just making a complain or trying to contact Administrators. The Moderator Staff of GameFaqs/GameSpot is a bunch of ass losers who deserve no such status. Playing with a moderator/admin status like a gun is a way to show how big cowards they are.
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Lord Dragu
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Re: Mortal Kombat Shaolin Monks Ultimate Mod

Post by Lord Dragu »

I am suspending work on this project due to low support. It was fun while it lasted thanks for understanding.
DaTeHaCKs now stands against sites like GameFaqs where their staff doesn't respect their members opinion, delete threads without a warning, delete posts without a warning, doesn't respect people's opinions and directly infract user accounts just making a complain or trying to contact Administrators. The Moderator Staff of GameFaqs/GameSpot is a bunch of ass losers who deserve no such status. Playing with a moderator/admin status like a gun is a way to show how big cowards they are.
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