MK11 All In One Mod Thread: ASI/Cam/Mod Loader/NPC...etc

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Sentinel
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Re: ASIMK11

Post by Sentinel »

@Newb

Not working for me too, maybe not with all ability works this feature - in my opinion will be funny, but have no sense, you will not hit your enemy - i can myself survive if this feature will not work or sub zero unable to make ice slide in the air.
Newb wrote:
thethiny wrote:Ground moves in Air, not Air Moves in Ground.
That's what I'm talking about!

Example: Moves like "Ice Slide" does NOT work in air, when cheat is Enabled.


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atributes16
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Re: MK11 All In One Mod Thread: ASI/Cam/Mod Loader/NPC...etc

Post by atributes16 »

I want to ask about something. Are current and future mods not crush the game? After last mod will be added here. Could will be any instructions for using each one in one place?
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Re: MK11 All In One Mod Thread: ASI/Cam/Mod Loader/NPC...etc

Post by thethiny »

shenlong02 wrote: edit : ok i figure out try to find 4 byte
i get money instead spending but tower required koins to enter more same negative number you get lol
That's why we do it on the secret meteor tower, because it is fine if the tower disappears.
LuckyDearly wrote:hmm I renamed all the MKO files (testing with Johnny Cage) and the AI still acts normally. I did enable the mod loader but nothing happens, the AI is still on
Did you set up the folders correctly? The console window will tell you "bla bla Loaded from MKSwap".
Itsame wrote:It's taking ages to get a tower spawn that I want. Is there a way to modify the amount of lucky keys I have using cheat engine?
Sadly not everything is possible as keys are stored on the server.
Newb wrote:That's what I'm talking about!
Example: Moves like "Ice Slide" does NOT work in air, when cheat is Enabled.
When you do it in the air, it instantly sends you to the ground, that's what must happen. For me it's working fine. In the black console window it should tell you "Pattern Found" or not found for the Ground Moves.
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Re: MK11 All In One Mod Thread: ASI/Cam/Mod Loader/NPC...etc

Post by thethiny »

Sections updated, now only a few are missing.
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Re: MK11 All In One Mod Thread: ASI/Cam/Mod Loader/NPC...etc

Post by LuckyDearly »

thethiny wrote:
LuckyDearly wrote:hmm I renamed all the MKO files (testing with Johnny Cage) and the AI still acts normally. I did enable the mod loader but nothing happens, the AI is still on
Did you set up the folders correctly? The console window will tell you "bla bla Loaded from MKSwap".
I did set the MKSwap folder in the same folder with the Asset and MKScript folder. also I didn't see the loaded from mkSwap message in the console window.
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Re: MK11 All In One Mod Thread: ASI/Cam/Mod Loader/NPC...etc

Post by thethiny »

LuckyDearly wrote:I did set the MKSwap folder in the same folder with the Asset and MKScript folder. also I didn't see the loaded from mkSwap message in the console window.
Inside the MKSwap folder do you have Asset or MKScript folder? If yes, then in the black console window it should say bEnableModLoader and it will say that it succeeded if it worked.
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Re: MK11 All In One Mod Thread: ASI/Cam/Mod Loader/NPC...etc

Post by LuckyDearly »

thethiny wrote:
LuckyDearly wrote:I did set the MKSwap folder in the same folder with the Asset and MKScript folder. also I didn't see the loaded from mkSwap message in the console window.
Inside the MKSwap folder do you have Asset or MKScript folder? If yes, then in the black console window it should say bEnableModLoader and it will say that it succeeded if it worked.
the folder I have is MKScript inside the MKSwap folder
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Re: Swap Mods

Post by Scorp-Sub »

thethiny wrote:
Swap Mods
Other Swaps:
Intro Swap is built into ASIMK11
Is Intro Swapping built into ASIMK11 now? If so how do I use it. :D
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Re: Swap Mods

Post by thethiny »

Scorp-Sub wrote:
thethiny wrote:
Swap Mods
Other Swaps:
Intro Swap is built into ASIMK11
Is Intro Swapping built into ASIMK11 now? If so how do I use it. :D
I'm working on some bug fixes then I'll update it to ASIMK11 2.
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Re: Swap Mods

Post by Scorp-Sub »

thethiny wrote:
Scorp-Sub wrote:
thethiny wrote:
Swap Mods
Other Swaps:
Intro Swap is built into ASIMK11
Is Intro Swapping built into ASIMK11 now? If so how do I use it. :D
I'm working on some bug fixes then I'll update it to ASIMK11 2.

Cool, cant wait for ASIMK11 2. :D
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Re: MK11 All In One Mod Thread: ASI/Cam/Mod Loader/NPC...etc

Post by thethiny »

LuckyDearly wrote:the folder I have is MKScript inside the MKSwap folder
So looks like it's not swapping for you. Do u see the console saying bEnableModLoader?
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Re: MK11 All In One Mod Thread: ASI/Cam/Mod Loader/NPC...etc

Post by atributes16 »

thethiny wrote:
LuckyDearly wrote:the folder I have is MKScript inside the MKSwap folder
So looks like it's not swapping for you. Do u see the console saying bEnableModLoader?
What will be next, Thiny?
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Re: MK11 All In One Mod Thread: ASI/Cam/Mod Loader/NPC...etc

Post by thethiny »

Update!
ASIMK11 v2.0 is now live! Download it from the Downloads section, and refer to the ASI section to learn more!
Intro Swaps is now part of ASIMK11.
NPC Mod is now part of Ermaccer's MK11Hook.
TimeStop is now implemented.
ImGuiShared.asi is now bundled with ASIMK11 to use in case you want to use it with Ermaccer's MK11Hook. It serves as a compatibility layer.
Slightly optimized the Camera Mod to use less CPU, but it still uses much. If you don't want it to use CPU just disable it and use Ermaccer's instead. TimeStop is unrelated to Camera Mod so you can still use TimeStop with Camera Mod disabled.

atributes16 wrote:What will be next, Thiny?
Next in what?
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Re: MK11 All In One Mod Thread: ASI/Cam/Mod Loader/NPC...etc

Post by atributes16 »

thethiny wrote:Update!
ASIMK11 v2.0 is now live! Download it from the Downloads section, and refer to the ASI section to learn more!
Intro Swaps is now part of ASIMK11.
NPC Mod is now part of Ermaccer's MK11Hook.
TimeStop is now implemented.
ImGuiShared.asi is now bundled with ASIMK11 to use in case you want to use it with Ermaccer's MK11Hook. It serves as a compatibility layer.
Slightly optimized the Camera Mod to use less CPU, but it still uses much. If you don't want it to use CPU just disable it and use Ermaccer's instead. TimeStop is unrelated to Camera Mod so you can still use TimeStop with Camera Mod disabled.

atributes16 wrote:What will be next, Thiny?
Next in what?

Next applied... I mean you earlier said something max 2 pages of posts before
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Re: MK11 All In One Mod Thread: ASI/Cam/Mod Loader/NPC...etc

Post by LuckyDearly »

thethiny wrote:
LuckyDearly wrote:the folder I have is MKScript inside the MKSwap folder
So looks like it's not swapping for you. Do u see the console saying bEnableModLoader?
nope, didn't see it in the console
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