MKXL Camera mod update [April 19, 2018]

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jawleyy
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Re: MKXL Camera mod update [April 19, 2018]

Post by jawleyy »

Definitely guys, I'll keep you posted on any new updates. Let me compile a new one, I wonder if I just didn't compile with x64. That was usually the issue regarding the "No game process found".

Thanks for the kind words as well.

*EDIT*

I've found that the compiled version I had on Mega for the Plaza MKXL did not work, or recognize the process. I've compiled and tested a new version and updated the new PLAZA mega link. Please check it and let me know if it works.

STEAM VERSION:
I will take my time working on the steam variant, but I will try to figure out why the camera is "moving" and displaying the moving text throughout the XYZ P and Yaw, but not actually doing anything.


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Stevenkuma
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Re: MKXL Camera mod update [April 19, 2018]

Post by Stevenkuma »

jawleyy wrote:Definitely guys, I'll keep you posted on any new updates. Let me compile a new one, I wonder if I just didn't compile with x64. That was usually the issue regarding the "No game process found".

Thanks for the kind words as well.

*EDIT*

I've found that the compiled version I had on Mega for the Plaza MKXL did not work, or recognize the process. I've compiled and tested a new version and updated the new PLAZA mega link. Please check it and let me know if it works.

STEAM VERSION:
I will take my time working on the steam variant, but I will try to figure out why the camera is "moving" and displaying the moving text throughout the XYZ P and Yaw, but not actually doing anything.
This one works fine !! I can't thank you enough for this !! But still ,thank you man .You're the best !!
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jawleyy
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Re: MKXL Camera mod update [April 19, 2018]

Post by jawleyy »

Stevenkuma wrote:
jawleyy wrote:Definitely guys, I'll keep you posted on any new updates. Let me compile a new one, I wonder if I just didn't compile with x64. That was usually the issue regarding the "No game process found".

Thanks for the kind words as well.

*EDIT*

I've found that the compiled version I had on Mega for the Plaza MKXL did not work, or recognize the process. I've compiled and tested a new version and updated the new PLAZA mega link. Please check it and let me know if it works.

STEAM VERSION:
I will take my time working on the steam variant, but I will try to figure out why the camera is "moving" and displaying the moving text throughout the XYZ P and Yaw, but not actually doing anything.
This one works fine !! I can't thank you enough for this !! But still ,thank you man .You're the best !!
Good to know! Thanks!
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Amari1976
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Re: MKXL Camera mod update [April 19, 2018]

Post by Amari1976 »

jawleyy wrote:Definitely guys, I'll keep you posted on any new updates. Let me compile a new one, I wonder if I just didn't compile with x64. That was usually the issue regarding the "No game process found".

Thanks for the kind words as well.

*EDIT*

I've found that the compiled version I had on Mega for the Plaza MKXL did not work, or recognize the process. I've compiled and tested a new version and updated the new PLAZA mega link. Please check it and let me know if it works.

STEAM VERSION:
I will take my time working on the steam variant, but I will try to figure out why the camera is "moving" and displaying the moving text throughout the XYZ P and Yaw, but not actually doing anything.
@jawleyy You're the man. It works fine. Same as enigma's one. You have to teach me that shit man. Make some tutorial on that. Thumbs up.
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sbsc21
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Re: MKXL Camera mod update [April 19, 2018]

Post by sbsc21 »

First of all, thanks for the update! I've been waiting for this forever.

I tried on Steam, but, like everyone said, it just froze the camera, I can't move and zoom in and rotate it.

Let's hope there's a way for this to work!
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sbsc21
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Re: MKXL Camera mod update [April 19, 2018]

Post by sbsc21 »

So, will there be a fixed Steam version for the camera mod?
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jawleyy
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Re: MKXL Camera mod update [April 19, 2018]

Post by jawleyy »

I haven't had any luck with that version, so I'd suspect nothing is going to happen unfortunately.
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Tyrant
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Re: MKXL Camera mod update [April 19, 2018]

Post by Tyrant »

Thanks so much for the updated mod. I had to run it as administrator to get mine to detect. On the downside it feels hollow without a decent pause function for screen shots. Is there a way to stop the pause screen from darkening?
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jawleyy
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Re: MKXL Camera mod update [April 19, 2018]

Post by jawleyy »

I've never seen a function that would remove the pause menu layer.
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thethiny
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Re: MKXL Camera mod update [April 19, 2018]

Post by thethiny »

Open the coalesced.ini, go into the cinematics or the video settings, play with the values until the black doesn't appear anymore.
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All of my Mortal Kombat 11 Mods are now unified under a Single Thread. Click The Image to go to the thread.
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Tyrant
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Re: MKXL Camera mod update [April 19, 2018]

Post by Tyrant »

thethiny wrote:Open the coalesced.ini, go into the cinematics or the video settings, play with the values until the black doesn't appear anymore.
Thanks thethiny. I opened it with notepad++ and see what looks to me to be hieroglyphics, chicken scratch, and gibberish I don't understand. I'm new to this. Is there a way to make it readable or translated?
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herai
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Re: MKXL Camera mod update [April 19, 2018]

Post by herai »

jawleyy wrote:
Amari1976 wrote:Thanks a lot bro. I was trying to do the same but it was so difficult to find the adresses in cheat engine. How did you do it. I've havn't heard from Engima642 for a long time.
No problem, I was at it for probably a week or so.

======================================================
Programs I used:
DotPeek Download link |
Cheat Engine Download page |
======================================================

- First off, the program isn't obfuscated, so decompilation of it was fairly easy with DotPeek. The code is C# and the addresses are converted to decimal, so I converted each address from Hex to Decimal.
- Next, I found the X Y Z PITCH and YAW, and then used the same pointer for each, started with the Y and found the offset for that.
- Once the offsets are correct for those 5, you then have to find 20 separate autoHexAddresses that control the locking of the camera (At least that's what I think).

There's code in there that is used to "unlock" the camera's opcode. I had gone through some videos on Youtube regarding Pointers, offsets, static addresses, and dynamic addresses so it would give me a general idea of what I was looking at. One prospect of Cheat Engine that I found VERY useful was the POINTER MAP function. Definitely check out tutorials on usage with this.

Sorry, that was a lot. What I would do, while I don't know if this is allowed, is decompile the code and look at it, get a good general idea of what it requires. Once I found out what was necessary, and learned how everything kind of worked, I was able to write an update within 4 hours.
hey bro, could you make a tutorial how to updated the camera mod / how to make a camera mod ?

i always stuck after i found x y z and i cant find pitch and yaw.
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spectix
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Re: MKXL Camera mod update [April 19, 2018]

Post by spectix »

Does the camera mod still work up to this date?
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spectix
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Re: MKXL Camera mod update [April 19, 2018]

Post by spectix »

Does the camera mod still work up to this date?
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jawleyy
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Re: MKXL Camera mod update [April 19, 2018]

Post by jawleyy »

Hey, I used the latest torrent of MKXL. I cannot get the values and inputs to work for the current steam edition. Sorry.
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