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jawleyy
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Post subject: Re: MKXL Camera mod update [April 19, 2018] Posted: Tue May 01, 2018 4:23 pm |
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Joined: Mon Apr 23, 2018 2:42 pm Posts: 10
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Definitely guys, I'll keep you posted on any new updates. Let me compile a new one, I wonder if I just didn't compile with x64. That was usually the issue regarding the "No game process found".
Thanks for the kind words as well.
*EDIT*
I've found that the compiled version I had on Mega for the Plaza MKXL did not work, or recognize the process. I've compiled and tested a new version and updated the new PLAZA mega link. Please check it and let me know if it works.
STEAM VERSION: I will take my time working on the steam variant, but I will try to figure out why the camera is "moving" and displaying the moving text throughout the XYZ P and Yaw, but not actually doing anything.
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Stevenkuma
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Post subject: Re: MKXL Camera mod update [April 19, 2018] Posted: Tue May 01, 2018 10:59 pm |
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Joined: Sun Apr 01, 2018 4:44 pm Posts: 12
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jawleyy wrote: Definitely guys, I'll keep you posted on any new updates. Let me compile a new one, I wonder if I just didn't compile with x64. That was usually the issue regarding the "No game process found".
Thanks for the kind words as well.
*EDIT*
I've found that the compiled version I had on Mega for the Plaza MKXL did not work, or recognize the process. I've compiled and tested a new version and updated the new PLAZA mega link. Please check it and let me know if it works.
STEAM VERSION: I will take my time working on the steam variant, but I will try to figure out why the camera is "moving" and displaying the moving text throughout the XYZ P and Yaw, but not actually doing anything. This one works fine !! I can't thank you enough for this !! But still ,thank you man .You're the best !!
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jawleyy
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Post subject: Re: MKXL Camera mod update [April 19, 2018] Posted: Tue May 01, 2018 11:00 pm |
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Joined: Mon Apr 23, 2018 2:42 pm Posts: 10
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Stevenkuma wrote: jawleyy wrote: Definitely guys, I'll keep you posted on any new updates. Let me compile a new one, I wonder if I just didn't compile with x64. That was usually the issue regarding the "No game process found".
Thanks for the kind words as well.
*EDIT*
I've found that the compiled version I had on Mega for the Plaza MKXL did not work, or recognize the process. I've compiled and tested a new version and updated the new PLAZA mega link. Please check it and let me know if it works.
STEAM VERSION: I will take my time working on the steam variant, but I will try to figure out why the camera is "moving" and displaying the moving text throughout the XYZ P and Yaw, but not actually doing anything. This one works fine !! I can't thank you enough for this !! But still ,thank you man .You're the best !! Good to know! Thanks!
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Amari1976
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Post subject: Re: MKXL Camera mod update [April 19, 2018] Posted: Wed May 02, 2018 8:17 am |
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Joined: Tue Jul 07, 2015 3:49 pm Posts: 56
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jawleyy wrote: Definitely guys, I'll keep you posted on any new updates. Let me compile a new one, I wonder if I just didn't compile with x64. That was usually the issue regarding the "No game process found".
Thanks for the kind words as well.
*EDIT*
I've found that the compiled version I had on Mega for the Plaza MKXL did not work, or recognize the process. I've compiled and tested a new version and updated the new PLAZA mega link. Please check it and let me know if it works.
STEAM VERSION: I will take my time working on the steam variant, but I will try to figure out why the camera is "moving" and displaying the moving text throughout the XYZ P and Yaw, but not actually doing anything. @jawleyy You're the man. It works fine. Same as enigma's one. You have to teach me that shit man. Make some tutorial on that. Thumbs up.
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sbsc21
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Post subject: Re: MKXL Camera mod update [April 19, 2018] Posted: Thu May 03, 2018 9:07 pm |
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Joined: Thu May 03, 2018 9:03 pm Posts: 2
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First of all, thanks for the update! I've been waiting for this forever.
I tried on Steam, but, like everyone said, it just froze the camera, I can't move and zoom in and rotate it.
Let's hope there's a way for this to work!
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sbsc21
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Post subject: Re: MKXL Camera mod update [April 19, 2018] Posted: Fri May 11, 2018 9:15 pm |
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Joined: Thu May 03, 2018 9:03 pm Posts: 2
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So, will there be a fixed Steam version for the camera mod?
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jawleyy
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Post subject: Re: MKXL Camera mod update [April 19, 2018] Posted: Sat May 12, 2018 2:24 pm |
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Joined: Mon Apr 23, 2018 2:42 pm Posts: 10
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I haven't had any luck with that version, so I'd suspect nothing is going to happen unfortunately.
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Tyrant
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Post subject: Re: MKXL Camera mod update [April 19, 2018] Posted: Mon May 14, 2018 6:42 am |
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Joined: Mon May 14, 2018 6:35 am Posts: 3
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Thanks so much for the updated mod. I had to run it as administrator to get mine to detect. On the downside it feels hollow without a decent pause function for screen shots. Is there a way to stop the pause screen from darkening?
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jawleyy
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Post subject: Re: MKXL Camera mod update [April 19, 2018] Posted: Mon May 14, 2018 8:49 pm |
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Joined: Mon Apr 23, 2018 2:42 pm Posts: 10
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I've never seen a function that would remove the pause menu layer.
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thethiny
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Post subject: Re: MKXL Camera mod update [April 19, 2018] Posted: Tue May 15, 2018 7:17 am |
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Joined: Fri Jan 17, 2014 12:08 pm Posts: 1594 Location: Earthrealm
Skype: thethiny (Steam)
Side: Light
PSN: thethiny
XBox Live: thethiny
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Open the coalesced.ini, go into the cinematics or the video settings, play with the values until the black doesn't appear anymore.
_________________ IMPORTANT: Under the US Copyright Law, I am given full ownership of anything I create or do, hence I own ownership of my mods. I hereby give these mods for FREE to anyone who is willing to download them for any purpose under the condition that they do not try to sell them or gain benefits in any way, and if they're going to upload a video or showcase them, they MUST provide a download link to this mod (hence the term Free). Credit not necessary but don't claim as your own or somebody else's.
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Tyrant
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Post subject: Re: MKXL Camera mod update [April 19, 2018] Posted: Wed May 16, 2018 8:29 pm |
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Joined: Mon May 14, 2018 6:35 am Posts: 3
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thethiny wrote: Open the coalesced.ini, go into the cinematics or the video settings, play with the values until the black doesn't appear anymore. Thanks thethiny. I opened it with notepad++ and see what looks to me to be hieroglyphics, chicken scratch, and gibberish I don't understand. I'm new to this. Is there a way to make it readable or translated?
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herai
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Post subject: Re: MKXL Camera mod update [April 19, 2018] Posted: Thu Jul 05, 2018 5:13 am |
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Joined: Fri Jul 12, 2013 1:35 am Posts: 6
Side: Light
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jawleyy wrote: Amari1976 wrote: Thanks a lot bro. I was trying to do the same but it was so difficult to find the adresses in cheat engine. How did you do it. I've havn't heard from Engima642 for a long time. No problem, I was at it for probably a week or so. ====================================================== Programs I used: DotPeek Download link | Cheat Engine Download page | ====================================================== - First off, the program isn't obfuscated, so decompilation of it was fairly easy with DotPeek. The code is C# and the addresses are converted to decimal, so I converted each address from Hex to Decimal. - Next, I found the X Y Z PITCH and YAW, and then used the same pointer for each, started with the Y and found the offset for that. - Once the offsets are correct for those 5, you then have to find 20 separate autoHexAddresses that control the locking of the camera (At least that's what I think). There's code in there that is used to "unlock" the camera's opcode. I had gone through some videos on Youtube regarding Pointers, offsets, static addresses, and dynamic addresses so it would give me a general idea of what I was looking at. One prospect of Cheat Engine that I found VERY useful was the POINTER MAP function. Definitely check out tutorials on usage with this. Sorry, that was a lot. What I would do, while I don't know if this is allowed, is decompile the code and look at it, get a good general idea of what it requires. Once I found out what was necessary, and learned how everything kind of worked, I was able to write an update within 4 hours. hey bro, could you make a tutorial how to updated the camera mod / how to make a camera mod ? i always stuck after i found x y z and i cant find pitch and yaw.
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spectix
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Post subject: Re: MKXL Camera mod update [April 19, 2018] Posted: Sun Dec 30, 2018 6:07 pm |
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Joined: Sun Dec 30, 2018 6:02 pm Posts: 4
PSN: Silent_Killz240
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Does the camera mod still work up to this date?
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spectix
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Post subject: Re: MKXL Camera mod update [April 19, 2018] Posted: Sun Dec 30, 2018 6:07 pm |
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Joined: Sun Dec 30, 2018 6:02 pm Posts: 4
PSN: Silent_Killz240
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Does the camera mod still work up to this date?
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jawleyy
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Post subject: Re: MKXL Camera mod update [April 19, 2018] Posted: Mon Jan 14, 2019 11:03 pm |
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Mortal |
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Joined: Mon Apr 23, 2018 2:42 pm Posts: 10
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Hey, I used the latest torrent of MKXL. I cannot get the values and inputs to work for the current steam edition. Sorry.
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