ORIGINAL MOD: http://www.mksecrets.net/forums/eng/vie ... =mk4+Tanya
This is just my old NCM version of Omega's MK4 Tanya fixed to work with MKXL. Sorry it took so long, I've just been busy
[NCM] OmegaMathauS's MK4 Tanya Fixed
Re: [NCM] OmegaMathauS's MK4 Tanya Fixed
Nice Update Chappy welcomeback to the scene.
Re: [NCM] OmegaMathauS's MK4 Tanya Fixed
I've managed to get this on slot A & working without NCM but I cannot use the provided script asset file.
using the original one is fine except one bug. the game freezes doing her warp move
do you have any solutions? I'm unable to use NCM do to my non-patched game
Many thanks btw
using the original one is fine except one bug. the game freezes doing her warp move
do you have any solutions? I'm unable to use NCM do to my non-patched game
Many thanks btw
Re: [NCM] OmegaMathauS's MK4 Tanya Fixed
If you use thethiny's DLC manager you can convert the skin and the script assets to slot A. The other solution would be to unpack the script assets for Tanya A, open it with a hex editor or use the generic renamer, and rename all strings that have "spline_fx" to anything else. For example, you could change them all to say "xpline_fx" and the skin would work, just certain effects will no longer work properly.x7mv400 wrote:I've managed to get this on slot A & working without NCM but I cannot use the provided script asset file.
using the original one is fine except one bug. the game freezes doing her warp move
do you have any solutions? I'm unable to use NCM do to my non-patched game
Many thanks btw
Re: [NCM] OmegaMathauS's MK4 Tanya Fixed
Hey thanks for the info
Ill give it a try, but I'm alittle lost on the hex editor part.
I've used the unreal unpacker, and this unpacks the asset into its base folder components, but I'm not sure what files I would use the hex editor on?
Ill give it a try, but I'm alittle lost on the hex editor part.
I've used the unreal unpacker, and this unpacks the asset into its base folder components, but I'm not sure what files I would use the hex editor on?
Re: [NCM] OmegaMathauS's MK4 Tanya Fixed
on the scriptassets.xxx file. It may be easier to just use the Generic Renamer to change the strings.x7mv400 wrote:Hey thanks for the info
Ill give it a try, but I'm alittle lost on the hex editor part.
I've used the unreal unpacker, and this unpacks the asset into its base folder components, but I'm not sure what files I would use the hex editor on?
- PotatoSack222
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Re: [NCM] OmegaMathauS's MK4 Tanya Fixed
How can you install this? it doesn't show up..OH BTW im on mkx