Tutorial: Extracting, Modifying and Importing MK9 Textures

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mycomer
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Re: Tutorial: Extracting, Modifying and Importing MK9 Textur

Post by mycomer »

Hello guys.

Great thx for this tuto and all the answers. I try to make amoral mod to the steam-patched version and I've a Windows message in the "extract process" of Texture Tool (drop & drag). See attached file, sorry, in french.

"the version of this file is not compatible with the version of Windows you are using. Check your computer's system information to see whether you need an x86 ( 32-bit ) or x64 (64 bit) , and then contact the software publisher ." (google translate)

I use Windows 7 pro 64 and the Mk9TextureTool_V3 from this post.

It's no compatibility question (XP, vista,...), I tried this and the administrator one, but no way.

Any advice please ?
Attachments
erreur.png


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mycomer
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Re: Tutorial: Extracting, Modifying and Importing MK9 Textur

Post by mycomer »

reboots, re-extract files (7-zip), new errors, FFUUUUUUUU, reboots, re-extract, turn off bitdefender, re-extract, reboot, re-FFUUUUUUUUU, it works (wtf ?)

Hope aMoral mod returns soon ^^
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BIGWORM
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Re: Tutorial: Extracting, Modifying and Importing MK9 Textur

Post by BIGWORM »

Hey guy's.. not much of a modder but found this tutorial very interesting. Was wondering if I could extract the 3D models of the characters using this process and how would I go about it?.. was hoping to use them in a project I'm working on. Thanks :)
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ArRoW
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Re: Tutorial: Extracting, Modifying and Importing MK9 Textur

Post by ArRoW »

Hi guys

sorry if my post is not fitting here but I've got some troubles with the NVIDIA DDS Plugin for Photoshop. I was working on Sub-Zero normal map to remove his scar in the face, everything looked fine in photoshop but after saving the picture as DXT5 with interpolated alpha and mipmaps the scar was back on the saved picture.

Before saving in PS:
1.jpg
After saving:
2.jpg
What I am doing wrong? Maybe I'm too blonde for that but this never happened before and I've edited a lot of textures with that plugin and never hand any troubles. Some suggestions? - Sry for my bad english here. ;)

EDIT:

Alright I found the problem and now to answer my own question: All the height informations from the normal map was stored in the Alpha channel. After some closer looking in Photoshop I was able to split every layer into it's RGB. That worked pretty well so I was able to edit the alpha layer. After saving the pic everything looked like how it should.
Image
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tagliagole
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Re: Tutorial: Extracting, Modifying and Importing MK9 Textur

Post by tagliagole »

Hi Arrow, can you explain me please, what you have done with the alpha channel?
i edited the reptile textures
scails has been eliminated but, they reappear in the game, like subzero scar...

you edited the alpha channel but in what method?
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MrKhaley
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Re: Tutorial: Extracting, Modifying and Importing MK9 Textur

Post by MrKhaley »

Thank you for very useful tutorial!
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MegaMan
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Re: Tutorial: Extracting, Modifying and Importing MK9 Textur

Post by MegaMan »

could you please re upload the images, they are no longer on the website
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condratiy
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Re: Tutorial: Extracting, Modifying and Importing MK9 Textur

Post by condratiy »

mk9texture tool not working:(
sad it's only for ps3
can someone make this tool work to pc?
Sorry for my bad English, my native language wasn't English.
Playground: http://users.playground.ru/1954723/
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sodaddict
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Re: Tutorial: Extracting, Modifying and Importing MK9 Textur

Post by sodaddict »

We need the MK9 Texture Tool reuploaded, as the current link is having a network error for weeks.
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zepterrian
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Re: Tutorial: Extracting, Modifying and Importing MK9 Textur

Post by zepterrian »

if you mean the tool that decompresses and extracts files then the link it´s alright.. try downloading it with your antivirus turned off, as far as i know there are no viruses in them. my antivirus stopped the download giving me network error when i tested. They are .exe files so the problem must be there..
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Big Boss
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Re: Tutorial: Extracting, Modifying and Importing MK9 Textur

Post by Big Boss »

Mk9TextureTool_V3.rar [2.6 MiB] is infected with a virus Malware-gen. antivirus avast found it and blocked it =)
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AlterL
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Re: Tutorial: Extracting, Modifying and Importing MK9 Textur

Post by AlterL »

wyruzzah wrote:
ArRoW wrote:Hello

I have always problems with injecting Damage Maps on few mods. especially DLC for Sub Zero does not work with DDS Injector 1.2, 1.4 and 1.5. I'm searching for DDS Injector 1.3 but I can't find anything.

Can anybody help me please? :?
Download and use Generic Injector (by HowardC) instead, but u need convert your edited dmg textures .dds to .texture2d first. Here are two utilities for convertion to texture2d etc. http://www.mediafire.com/download/yjzjv ... %2B%2B.rar
Hey the DDS to Texture2d converter asks for a infofile, do you happen to know how can I create or get one please?
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wolfman9128
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Re: Tutorial: Extracting, Modifying and Importing MK9 Textur

Post by wolfman9128 »

Umodel keeps crashing on this error
Attachments
error.jpg
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New Member
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Re: Tutorial: Extracting, Modifying and Importing MK9 Textur

Post by New Member »

How do I make Kitana's costume, colored pink like Mileena?

Image

But when I edit her
RetroNinja_Female_MK2_Diff
RetroNinja_Female_MK2_Pmsk
her color seems to be limited to blue/violet spectrum only:

https://imgur.com/a/jBAl6fk

I tried mixing everything: Hue, Saturation and Lightness but still no luck. Please help.
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Darkcyphonist
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Re: Tutorial: Extracting, Modifying and Importing MK9 Textur

Post by Darkcyphonist »

This is a fresh modding noob reporting in here. So I'm not sure if there's something I installed wrong. But I keep getting stuck at the part where you save your modified texture in Photoshop. I can't tell if I'm supposed to just save it by pressing the "Save button" or if the format on the screen has to be chosen separately. If I have to go with the "Save as" option, then I definitely don't have the right format. Any help? Thanks for ur time and thank u :D
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