I think if you used the color picker tool you might be able to change their glow colors.DickChapy wrote:The lights seem locked to the specific character models so Smoke = red, SubZero = light blue, Sektor = dark blue, and Cyrax = green. I went with Sektor's face since it looks the most reptilian to meKabalstein03 wrote:And is it possible to change the color of the lights?
Because also, for Cyber Reptile i was thinking about it having yellow lights, and also doing combos rocking this theme
https://www.youtube.com/watch?v=71Aku71lgP8
[NCM] Cyber Initiative *Updated*
Re: [NCM] Cyber Initiative
Re: [NCM] Cyber Initiative
Update Scorpion with attached skull and swords.
Re: [NCM] Cyber Initiative
I honestly can't figure out the color picker lol it makes no sense to me.kornfed wrote: I think if you used the color picker tool you might be able to change their glow colors.
Re: [NCM] Cyber Initiative
Thanks for attach updates man, BTW: Here is your Cyber Sub-Zero mod with attached mask (on arm) and invisible grandmaster medallion, so your ninja set its completed
- Attachments
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- CHAR_SubZero_Z (attached mask).rar
- (39.15 MiB) Downloaded 2467 times
Re: [NCM] Cyber Initiative *Updated*
All characters updated with items attached and P2 faces fixed. Probably the final version.
Re: [NCM] Cyber Initiative
Thanks! I'll be sure to add it to the first page.wyruzzah wrote:Thanks for attach updates man, BTW: Here is your Cyber Sub-Zero mod with attached mask (on arm) and invisible grandmaster medallion, so your ninja set its completed
Re: [NCM] Cyber Initiative *Updated*
This Is Random Can we use the DLC manager? for that
Re: [NCM] Cyber Initiative *Updated*
I don't know about DLC manager, but I do know you can use the generic renamer to put them on any other slot. What you have to do is open the file like CHAR_Scorpion_R.xxx for example and replace Scorpion_R with Scorpion_Z (or wherever you want to put them) and check the rename internal files box.Russel18 wrote:This Is Random Can we use the DLC manager? for that
Re: [NCM] Cyber Initiative *Updated*
Dude nice job, but i have a problem, when i select the cyber tremor the game crashes can you help me?
Re: [NCM] Cyber Initiative *Updated*
Cyber Tremor crashes when facing certain people. So far I've had trouble against SubZero and Ferra/Torr.MR.Ezex wrote:Dude nice job, but i have a problem, when i select the cyber tremor the game crashes can you help me?
Also, make sure you do the extra steps to change his dismemberment strings in the coalesced.ini to be safe.
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Re: [NCM] Cyber Initiative *Updated*
I hope the facing certain oponnents glitch will be fixed.Those look so good.
Doing stuff on MKX since 2016,and still doing stuff from time to time.
Mostly porting stuff on CoD
All the MKX mods I've done
Mostly porting stuff on CoD
All the MKX mods I've done
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Re: [NCM] Cyber Initiative *Updated*
It actually works but if you try to exit or select a character it freezes
Re: [NCM] Cyber Initiative *Updated*
So it's like a more minor version of the bug my Cyber SubZero had. I guess that means that Tremor doesn't have certain files that Triborg wants or vice versa.TobiasBoon wrote:It actually works but if you try to exit or select a character it freezes
Re: [NCM] Cyber Initiative *Updated*
Kakoi ebanat doing fucking mods?!!!
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Re: [NCM] Cyber Initiative *Updated*
Who?Dark Kahn wrote:Kakoi ebanat
Doing stuff on MKX since 2016,and still doing stuff from time to time.
Mostly porting stuff on CoD
All the MKX mods I've done
Mostly porting stuff on CoD
All the MKX mods I've done