[NCM] Cyber Initiative *Updated*

User avatar
DickChapy
Warrior
Posts: 222
Joined: Mon Feb 01, 2016 4:51 pm

[NCM] Cyber Initiative *Updated*

Post by DickChapy »

Cyber versions of all the male ninjas! I didn't redo SubZero because we can play as the real Cyber SubZero now.

BUGS:
-All Cyber characters can't fight each other or Triborg. The game will crash if you try.
-Cyber Tremor can't seem to fight SubZero, I don't know why though.

INSTALLATION:
For Scorpion, Ermac, and Reptile you have to clone Scorpion_N, Ermac_N, and Reptile_N to R

For Tremor, clone Tremor_A to R and then you need to extract the Coalesced.ini, go to X64-MK10Game.ini, and find this:

[CharacterSettings.CHAR_Tremor_R]
MeshName=Meshes.Tremor_R
Dismemberment=DISM_MaleTall
Dismemberment=DISM_MaleTall_DLC

Change MaleTall to Male, repack the Coalesced.ini and put it in you Config file.

Cyber Scorpion *2 version with attached items*
-----------------------
20161021083954_1.jpg
20161021084036_1.jpg
20161021084145_1.jpg
This download has the skull attached to inside him and it's barely noticeable.
Scorpion_R Cyber Scorpion.7z
(34.76 MiB) Downloaded 3402 times
20161021160801_1.jpg
Same as above, but has swords attached to his arms.
Scorpion_R Cyber Scorpion (Sword Arms).7z
(34.76 MiB) Downloaded 2122 times

Cyber Reptile
-----------------------
20161021084826_1.jpg
20161021084927_1.jpg
20161021085123_1.jpg
Reptile_R Cyber Reptile.7z
(34.89 MiB) Downloaded 1964 times
Cyber Ermac *update with attached medallion (not visible)*
-----------------------
20161021085830_1.jpg
20161021085558_1.jpg
20161021085750_1.jpg
Ermac_R Cyber Ermac.7z
(34.65 MiB) Downloaded 1762 times
Cyber Tremor *updated with proper dismemberment file*
-----------------------
20161021090059_1.jpg
20161021090159_1.jpg
20161021090340_1.jpg
Tremor_R Cyber Tremor.7z
(39.32 MiB) Downloaded 1769 times
Cyber SubZero *attached mask and medallion. Thanks to wyruzzah for this*
-----------------------
Image
http://www.mksecrets.net/forums/eng/dow ... hp?id=9214
Last edited by DickChapy on Fri Oct 21, 2016 5:50 pm, edited 6 times in total.


TobiasBoon
Apprentice
Posts: 114
Joined: Sat May 07, 2016 9:13 am
Side: Darkness

Re: [NCM] Cyber Initiative

Post by TobiasBoon »

Does this work for normal mkx?
User avatar
DickChapy
Warrior
Posts: 222
Joined: Mon Feb 01, 2016 4:51 pm

Re: [NCM] Cyber Initiative

Post by DickChapy »

It should. I can't really test it.
User avatar
Kabalstein03
Mortal
Posts: 47
Joined: Thu May 07, 2015 7:28 pm

Re: [NCM] Cyber Initiative

Post by Kabalstein03 »

Omg! Incredible!
Actually, for Cyber Reptile i was thinking about using the Smoke Head, since it has those 2 pipe-looking thinks in the front, so maybe it would make sense when it uses acid spit or something
User avatar
Kabalstein03
Mortal
Posts: 47
Joined: Thu May 07, 2015 7:28 pm

Re: [NCM] Cyber Initiative

Post by Kabalstein03 »

And is it possible to change the color of the lights?
Because also, for Cyber Reptile i was thinking about it having yellow lights, and also doing combos rocking this theme
https://www.youtube.com/watch?v=71Aku71lgP8
User avatar
wyruzzah
Immortal
Posts: 842
Joined: Wed Jul 31, 2013 11:12 am
Location: Czech Republic, Brno

Re: [NCM] Cyber Initiative

Post by wyruzzah »

Awesome man. I love cyber ninjas! :)

BTW: Fatality works fine? You can try attach their trait stuff, if you prolong some things like HeartAttach, Face, etc., etc. you can attach that on a lot of parts with Package Appendor Repacker :D
User avatar
DickChapy
Warrior
Posts: 222
Joined: Mon Feb 01, 2016 4:51 pm

Re: [NCM] Cyber Initiative

Post by DickChapy »

wyruzzah wrote:Awesome man. I love cyber ninjas! :)

BTW: Fatality works fine? You can try attach their trait stuff, if you prolong some things like HeartAttach, Face, etc., etc. you can attach that on a lot of parts with Package Appendor Repacker :D
Thanks. Fatalities work just fine and attaching things for them is a bit weird and with material swapping I'd have to actually redo the entire thing if I wanted to attach their stuff.
User avatar
DickChapy
Warrior
Posts: 222
Joined: Mon Feb 01, 2016 4:51 pm

Re: [NCM] Cyber Initiative

Post by DickChapy »

Kabalstein03 wrote:And is it possible to change the color of the lights?
Because also, for Cyber Reptile i was thinking about it having yellow lights, and also doing combos rocking this theme
https://www.youtube.com/watch?v=71Aku71lgP8
The lights seem locked to the specific character models so Smoke = red, SubZero = light blue, Sektor = dark blue, and Cyrax = green. I went with Sektor's face since it looks the most reptilian to me
User avatar
DickChapy
Warrior
Posts: 222
Joined: Mon Feb 01, 2016 4:51 pm

Re: [NCM] Cyber Initiative

Post by DickChapy »

Tremor's dismemberment file was updated.
User avatar
kornfed
Mortal
Posts: 69
Joined: Wed Aug 19, 2015 3:20 pm

Re: [NCM] Cyber Initiative

Post by kornfed »

how did you change the overlay colors for triborg? whenever i try to do a normal skin for him they still get the red yellow and black colors added on them.
User avatar
wyruzzah
Immortal
Posts: 842
Joined: Wed Jul 31, 2013 11:12 am
Location: Czech Republic, Brno

Re: [NCM] Cyber Initiative

Post by wyruzzah »

DickChapy wrote:
wyruzzah wrote:Awesome man. I love cyber ninjas! :)

BTW: Fatality works fine? You can try attach their trait stuff, if you prolong some things like HeartAttach, Face, etc., etc. you can attach that on a lot of parts with Package Appendor Repacker :D
Thanks. Fatalities work just fine and attaching things for them is a bit weird and with material swapping I'd have to actually redo the entire thing if I wanted to attach their stuff.
Cool. Now i see that.. i tried to prolong some entries on your cyber sub-zero, but game crash if i select model :( So only way its redo or just null trait stuff entries in _TRAIT1-3, but it will effect all skins, which is not very good. Also unique TRAIT files for skins its not possible right? It would be best.. to just remove trait stuff for certain skins :D
User avatar
DickChapy
Warrior
Posts: 222
Joined: Mon Feb 01, 2016 4:51 pm

Re: [NCM] Cyber Initiative

Post by DickChapy »

kornfed wrote:how did you change the overlay colors for triborg? whenever i try to do a normal skin for him they still get the red yellow and black colors added on them.
You have to edit the .diff file with what color you want them to be and then edit the .pmsk file. The .pmsk file is what tells the game where to put the color so you have to remove the areas from there, but then you can only have 1 color
User avatar
kornfed
Mortal
Posts: 69
Joined: Wed Aug 19, 2015 3:20 pm

Re: [NCM] Cyber Initiative

Post by kornfed »

DickChapy wrote:
kornfed wrote:how did you change the overlay colors for triborg? whenever i try to do a normal skin for him they still get the red yellow and black colors added on them.
You have to edit the .diff file with what color you want them to be and then edit the .pmsk file. The .pmsk file is what tells the game where to put the color so you have to remove the areas from there, but then you can only have 1 color
thank you, i've been trying to figure this out for a little while, also explains why my other mods like virus triborg didn't have the color overlay since i changed the pmsk file to make them glow. you're awesome, thank you soo much!
User avatar
DickChapy
Warrior
Posts: 222
Joined: Mon Feb 01, 2016 4:51 pm

Re: [NCM] Cyber Initiative

Post by DickChapy »

No problem!

Also, Ermac updated with attached medallion. It's not visible though.
User avatar
kornfed
Mortal
Posts: 69
Joined: Wed Aug 19, 2015 3:20 pm

Re: [NCM] Cyber Initiative

Post by kornfed »

now all i have to do is figure out how to get ncm content to work lol
Post Reply

Return to “Mortal Kombat X PC Skins, DLCs and NPCs”