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 Post subject: MKR (Open-World MK RPG game)
 Post Posted: Thu Dec 29, 2011 11:35 pm 
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Mortal
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Joined: Mon Dec 19, 2011 5:36 pm
Posts: 35
This is the official topic for my upcoming fan-made game, MKR. It will be an episodIC Open-World RPG/Fighting Game. Although the trailer hasn't been released yet, some information on the game will be present.

Disclaimer: I don't own the Mortal Kombat franchise, Ed Boon does.

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---Story---
-The story of the first episode takes place right before the end of MKM Season 2, and right before the first Match in the 10th Tournament. 
-The R in MKR will represent the 3 story Arcs of the Game; Revelation, Redemption, and Resurrection.
-The first episode won't feature the new Kombatant that will be the sole protagonist of the game. However, the protagonist will be mentioned and silhouetted.
-The Shirai Ryu play the hugest role in the game, respectively.

---Gameplay---
-Combat will use the RP, LP, RK, LK fighting scheme used in MK9, but more simplified.
-Fatalities are the only finishers planned.
-X-Ray moves will be present.
-Stage Fatalities are possible.
-Every character has 3 special moves.
-Team Battles are present, but with a few tweaks.
-Each Character will have 2 Fatalities.
-The enemies that you face during the Konquest Mode won't be as hard as the enemies you face in MKM: Sub-Zero.
-Most of the Kombatants you face in Konquest Mode are unplayable in Vs Mode and Vice Versa.
-At the same time, some of them will appear as a normal grunt enemy, but will be able to use their special attacks (thought, their health will still be low).
-Decision making will be a key part of the game. Depending on who you kill and who you leave alive, you story will be different.
-Mass Effect-Style choice transfer is impossible, but you will get a code at the end of each Episode that is exclusive to the choices you made.

---Kombatant Info---
-There will be 6 playable characters in Vs Mode, 3 playable in Konquest Mode, and a few support characters.
-Some characters won't look or act the same way they did in Ed Boon's games, but they won't stray away too far.
-All characters are unique.*None*of them will have the same exact moveset.
-All graphics will be 2d. They won't be digital actors.
 
---List of Known Kombatants---
-Knightwolf (Fully Playable)
-Skarlet (Support Only)
-Ashrah (Unknown)
-Scorpion (Partially Playable)
-Subzero (Unknown)
-Johnny Cage (Boss)

---List of Known Stages---
-Armory
-The Portal

---Modes---
-Konquest Mode
-Ladder Mode
-Custom Battle
__________________________
Mortal Kombat Mythologies
MKM Season 2

You can discuss, ask questions, or contribute to this project here.


Last edited by kadell on Mon Jan 21, 2013 7:50 pm, edited 3 times in total.

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 Post subject: Re: MKRM Official Thread
 Post Posted: Fri Dec 30, 2011 1:51 am 
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Master
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Joined: Fri Aug 20, 2010 1:55 am
Posts: 451
Location: Long Beach, California
Skype: roboronald10
Side: Light
PSN: KlassicGODZILLA9
Sounds cool, but is this going to be internet only?


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 Post subject: Re: MKRM Official Thread
 Post Posted: Fri Dec 30, 2011 8:23 am 
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No, it's download only. So you can take the game everywhere you go once you download it.


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 Post subject: Re: MKRM Official Thread
 Post Posted: Fri Dec 30, 2011 12:38 pm 
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Master
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Joined: Fri Aug 20, 2010 1:55 am
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Location: Long Beach, California
Skype: roboronald10
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PSN: KlassicGODZILLA9
ugh, then I won't be able to play it because I don't have a phone and my sister's laptop (the only way to get online) is bugging so anything could make it slow. Oh well, I would like to see some footage(youtube) once it's finished


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 Post subject: Re: MKRM Official Thread
 Post Posted: Fri Dec 30, 2011 12:57 pm 
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Posts: 35
You can play online games on your phone? How do you do that? I though you can't use flash player on the IPhone.


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 Post subject: Re: MKRM Official Thread
 Post Posted: Fri Dec 30, 2011 9:21 pm 
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Master
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Joined: Fri Aug 20, 2010 1:55 am
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Location: Long Beach, California
Skype: roboronald10
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PSN: KlassicGODZILLA9
oops my bad, I mistook what you said, sorry. I thought you meant it could be downloaded onto a phone hahahaha. sorry for the confusion


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 Post subject: Re: MKRM Official Thread
 Post Posted: Mon Jan 02, 2012 2:31 pm 
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Mortal
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Joined: Mon Dec 19, 2011 5:36 pm
Posts: 35
Ha, it's alright. Anyways, even if you are unable to play it when it comes out, you won't miss out on the story. A few months after I release the game, I plan on making it into a comic book for those who are unable to play it.


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 Post subject: Re: MKRM Official Thread
 Post Posted: Sat Aug 11, 2012 3:44 pm 
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Joined: Mon Dec 19, 2011 5:36 pm
Posts: 35
Got two new images:
http://twitter.com/lil_phil21/status/23 ... 20/photo/1
http://twitter.com/lil_phil21/status/23 ... 01/photo/1


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 Post subject: Re: MKRM Official Thread
 Post Posted: Thu Aug 16, 2012 3:51 pm 
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I've updated the front page with new and updated content as well as Kombatants and Stages that were confirmed so far. And yes, Hydro will be present in the game.


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 Post subject: Re: MKRM Official Thread
 Post Posted: Mon Jan 21, 2013 7:48 pm 
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Joined: Mon Dec 19, 2011 5:36 pm
Posts: 35
The game's progress is back up and running. Everything you need to know is on the first post.


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 Post subject: Re: MKR (Open-World MK RPG game)
 Post Posted: Fri Jan 09, 2015 11:55 am 
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Joined: Thu Dec 18, 2014 9:26 pm
Posts: 47
XBox Live: alfamega
Can you post a link please?

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