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UncleFestor
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Post subject: MKKE Generic Renamer 3.1 {By HowardC} Posted: Wed Jan 27, 2016 8:09 pm |
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Grand Master |
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Joined: Wed Aug 21, 2013 11:56 pm Posts: 620
Side: Darkness
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CappiedieLaggidy
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Post subject: Re: MKKE Generic Renamer 3.1 {By HowardC} Posted: Mon May 16, 2016 3:27 am |
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Apprentice |
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Joined: Tue May 19, 2015 1:24 am Posts: 93
PSN: Steam: caplagrobin | Aiyetoro Metruian
XBox Live: CapLagRobin
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This tool can also be used to swap skins in the post-Asylum Arkham games, fun fact. Pity we can't inject textures though.
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mpigeon
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Post subject: Re: MKKE Generic Renamer 3.1 {By HowardC} Posted: Mon May 16, 2016 4:32 pm |
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Mortal |
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Joined: Sat Jan 30, 2016 9:35 pm Posts: 70
Side: Darkness
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when i use this tool it crashes mkx and yes i am using a decompressed char file
_________________ I am the majestic pigeon a beginner modder
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thethiny
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Post subject: Re: MKKE Generic Renamer 3.1 {By HowardC} Posted: Wed May 18, 2016 12:11 pm |
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Immortal |
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Joined: Fri Jan 17, 2014 12:08 pm Posts: 990
Skype: thethiny
Side: Light
PSN: thethiny
XBox Live: thethiny
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Depends on what you change.
_________________ IMPORTANT: Under the US Copyright Law, I am given full ownership of anything I create or do, hence I own ownership of my mods. I hereby give these mods for FREE to anyone who is willing to download them for any purpose under the condition that they do not try to sell them or gain benefits in any way, and if they're going to upload a video or showcase them, they MUST provide a download link to this mod (hence the term Free). Credit not necessary but don't claim as your own or somebody else's.
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mpigeon
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Post subject: Re: MKKE Generic Renamer 3.1 {By HowardC} Posted: Thu May 19, 2016 5:33 pm |
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Mortal |
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Joined: Sat Jan 30, 2016 9:35 pm Posts: 70
Side: Darkness
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thethiny wrote: Depends on what you change. i followed the tutorial to change takeda's b costume with kung jins b costume
_________________ I am the majestic pigeon a beginner modder
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condratiy
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Post subject: Re: MKKE Generic Renamer 3.1 {By HowardC} Posted: Fri Nov 25, 2016 7:39 am |
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Mortal |
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Joined: Mon Oct 31, 2016 12:16 am Posts: 54 Location: Russia
Side: Darkness
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monokhrome18870
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Post subject: Re: MKKE Generic Renamer 3.1 {By HowardC} Posted: Tue Mar 07, 2017 6:18 pm |
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Apprentice |
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Joined: Mon Feb 06, 2017 11:58 am Posts: 77
PSN: monokhrome1
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Hard to use Uncle Festor. Can you tell me how to fix String to large issue?
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thethiny
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Post subject: Re: MKKE Generic Renamer 3.1 {By HowardC} Posted: Thu Mar 09, 2017 3:43 pm |
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Immortal |
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Joined: Fri Jan 17, 2014 12:08 pm Posts: 990
Skype: thethiny
Side: Light
PSN: thethiny
XBox Live: thethiny
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Use my Package Repacker.
_________________ IMPORTANT: Under the US Copyright Law, I am given full ownership of anything I create or do, hence I own ownership of my mods. I hereby give these mods for FREE to anyone who is willing to download them for any purpose under the condition that they do not try to sell them or gain benefits in any way, and if they're going to upload a video or showcase them, they MUST provide a download link to this mod (hence the term Free). Credit not necessary but don't claim as your own or somebody else's.
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