[NCM]MKX DLC Manager + Package Cloner Tool [NEW]

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UncleFestor
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Re: MKX Costumes Adder

Post by UncleFestor »

Thanks, & yw :)


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thethiny
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Re: MKX Costumes Adder

Post by thethiny »

If you highlight them fast enough you can bypass the CTD.
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duc5
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Re: MKX Costumes Adder

Post by duc5 »

If people want to switch between their modded version and their Steam version, they can make a .bat file similar to mine. I backed up my original files put the modded files in a separate folder, and I execute this when I want to run the game modded. It swaps the files for the modded version and then swaps them back to the originals once you exit the game.

Replace [path] with the path to that file

Code: Select all

xcopy /y "[path]\steam_api64.dll.3dm" "[path]\steam_api64.dll"
xcopy /y "[path]\Mods\Config\Coalesced.ini" "[path]\Coalesced.ini"
xcopy /y "[path]\Mods\Localization\Coalesced.ENG" "[path]\Coalesced.ENG"
xcopy /y "[path]\Mods\X64TOC.txt" "[path]\X64TOC.txt"

start /wait /d "[path]" MK10.exe

xcopy /y "[path]\steam_api64.dll.original" "[path]\steam_api64.dll"
xcopy /y "[path]\Coalesced.ini.original" "[path]\Coalesced.ini"
xcopy /y "[path]\Coalesced.ENG.original" "[path]\Coalesced.ENG"
xcopy /y "[path]\X64TOC.txt.original" "[path]\X64TOC.txt"
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thethiny
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Re: MKX Costumes Adder

Post by thethiny »

Cool! I never knew you can "Start /Wait"!! This will make my next tool better!
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duc5
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Re: MKX Costumes Adder

Post by duc5 »

Glad I could help :)

I have a question. Are these the things you edit?

In X64TOC.txt you add for each skin:

0 0 0 0 11 ..\Asset\CHAR_Kitana_J.xxx 11
0 0 0 0 11 ..\Asset\CHAR_Kitana_J_SCRIPTASSETS.xxx 11
0 0 0 0 11 ..\Asset\DISM_Kitana_J.xxx 11
0 0 0 0 11 ..\Asset\DISM_Kitana_J_DLC.xxx 11
0 0 0 0 11 ..\MKScript\CHAR_Kitana_J.mko 11
0 0 0 0 11 ..\MKScript\CHAR_Kitana_J.module 11
0 0 0 0 11 ..\MKScript\CHAR_Kitana_J.tweak 11

In Coalesced.ENG > MK10Game.eng you add:

[PlayerSelect]
CHAR_Kitana_J=JADE

and in Coalesced.ini > X64-MK10Game.ini you add:

[Unlocked.Characters]
Unlocked=CHAR_Kitana_J

Is this correct? Or is there anything else?
Last edited by duc5 on Thu Jan 28, 2016 11:12 am, edited 1 time in total.
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UncleFestor
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Re: MKX Costumes Adder

Post by UncleFestor »

Character Settings in Coalesced.ini, which I show how to do that in my tut.
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duc5
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Re: MKX Costumes Adder

Post by duc5 »

UncleFestor wrote:Character Settings in Coalesced.ini, which I show how to do that in my tut.
Yes I add them too, the character selection screen works fine, just wondering about everything this tool did.

Regarding Raiden and his hat (trying MK4 skin) and this method, he only wears it in his Master of Storms variation, and it's the original hat, not the modded one. There may be something extra we need to edit for that.
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UncleFestor
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Re: MKX Costumes Adder

Post by UncleFestor »

That's off-topic, but nah, There's nothing extra u need to edit for that. It's stored in the Trait File, which is shared across all of Raiden's Costumes. You can edit the textures in trait files, but they affect all the Costumes.
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Killer Potato
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Re: MKX Costumes Adder

Post by Killer Potato »

Please Delete This!
Last edited by Killer Potato on Thu Jan 28, 2016 12:41 pm, edited 1 time in total.
Doing stuff on MKX since 2016,and still doing stuff from time to time.
Mostly porting stuff on CoD
All the MKX mods I've done
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duc5
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Re: MKX Costumes Adder

Post by duc5 »

UncleFestor wrote:That's off-topic, but nah, There's nothing extra u need to edit for that. It's stored in the Trait File, which is shared across all of Raiden's Costumes. You can edit the textures in trait files, but they affect all the Costumes.
It's my fault, I forgot to hexedit the mko string. It's late here :|
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Killer Potato
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Re: MKX Costumes Adder

Post by Killer Potato »

I have an idea for the future versions:let us put the variation and intro from StartThis.bat,fro example,at variations let us put a number(0=No Variation,1=The Variation from left,2-The Variation from the middle,3=The Variation from the right,4=All of the Variations),and with intros,let us put the letter from the costume that we want the intro.
Please put this in the future version.Thanks
Doing stuff on MKX since 2016,and still doing stuff from time to time.
Mostly porting stuff on CoD
All the MKX mods I've done
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Re: MKX Costumes Adder

Post by thethiny »

Killer Potato wrote:I have an idea for the future versions:let us put the variation and intro from StartThis.bat,fro example,at variations let us put a number(0=No Variation,1=The Variation from left,2-The Variation from the middle,3=The Variation from the right,4=All of the Variations),and with intros,let us put the letter from the costume that we want the intro.
Please put this in the future version.Thanks

I don't understand.

duc5 wrote:Glad I could help :)

I have a question. Are these the things you edit?

In X64TOC.txt you add for each skin:

0 0 0 0 11 ..\Asset\CHAR_Kitana_J.xxx 11
0 0 0 0 11 ..\Asset\CHAR_Kitana_J_SCRIPTASSETS.xxx 11
0 0 0 0 11 ..\Asset\DISM_Kitana_J.xxx 11
0 0 0 0 11 ..\Asset\DISM_Kitana_J_DLC.xxx 11
0 0 0 0 11 ..\MKScript\CHAR_Kitana_J.mko 11
0 0 0 0 11 ..\MKScript\CHAR_Kitana_J.module 11
0 0 0 0 11 ..\MKScript\CHAR_Kitana_J.tweak 11

In Coalesced.ENG > MK10Game.eng you add:

[PlayerSelect]
CHAR_Kitana_J=JADE

and in Coalesced.ini > X64-MK10Game.ini you add:

[Unlocked.Characters]
Unlocked=CHAR_Kitana_J

Is this correct? Or is there anything else?
Correct.
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thethiny
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Re: MKX Costumes Adder

Post by thethiny »

New Version, follow the second video tutorial.
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Re: MKX Costumes Adder

Post by ArloxPrime »

Uncle Festor, Which Pattern do you used for your Armored Scorpion SKin?
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machine4578
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Re: MKX Costumes Adder

Post by machine4578 »

damn, this is just AWESOME! thanks alot!

i do have 1 issue. after following the tut. the modded costume shows ingame and all, but if i select go back to main menu during fight i get frozen black screen.

and i tested normal costumes with same modded game files and going back to main menu is fine, its only the 1 added costume i used(as test) that causes this.

anyone else have this issue?
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