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 Post subject: [NCM]MKX DLC Manager + Package Cloner Tool [NEW]
 Post Posted: Tue Jan 26, 2016 2:41 pm 
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This is the release of my DLC Manager. This file deals with the Non-Vanilla version of the game. Why? Because It decrypts the TOC which is different in the patches version.


STEP BY STEP GUIDE *NEW*
  • Open the .exe (XL logo).
  • Place Required Files in their locations.
  • Follow instructions.
If you are using a non-english COALESCED. file follow these steps:
    Assuming you're using COALESCED.ESP
  • Copy COALESCED.ESP to Files\
  • Rename it to COALESCED.ENG
  • Run the tool and pick the NonEnglish Mode
  • Type ESP
    The tool now operates normally and in the output you'll get an ESP file, not ENG.
Known Issues:
  • Mesh Swaps might not work.
  • Steam users/users with Integrity Check can't use this tool (yet).

4 tutorials are now up, the first video is for Advanced Modders, however the tool has been updated to allow even normal modders to do, so whatever you see in the first tutorial is now done Automatically in the 2nd tutorial, except for the final step, which is the .ini part. The second tutorial might save you time.
Edit: Just use Version 2 :D

VERSION 1


VERSION 1.4


VERSION 2



VERSION 2 QUICK


What does this tool do?
It will add a new costume to your game, useful for downloading a mod and having it as an EXTRA Alternate Costume.

For Steam/Retail users, we're sorry we didn't figure out how to make it work yet.

If the game crashes when loading the mod, then you need to use the ClonePackage tool in update 1.4+.

Special thanks to UncleFestor for testing and helping me find the X64TOC Key.
Special thanks to duc5 for helping me with the /wait operation.
Special thanks to quickbms, unreal decompressor, Injustice_AES, and the creator of the COALSCED toolset.
Special thanks to WinGNU32 tools.



MKX DLC MANAGER DOWNLOAD HERE, CostumeADder v1 is just for ADVANCED MODDERS, it does not work, but it contains the required files.


Releases:


MKX DLC MANAGER RELEASE v1:
Attachment:
File comment: Fixed Tanya's settings not being written correctly.
Now renamed to MKX DLC Manager
Ability to uninstall mods (And Characters)
MultiLanguage support for all languages. (ONLY GERMAN TESTED, RUSSIAN MAY NOT WORK, PLEASE CONFIRM)

MKX DLC Manager v1.0.0.4 exe.zip [8.59 MiB]
Downloaded 8646 times


Attachment:
File comment: Changelog:
Initial Release

CostumeAdder v1.zip [3.03 MiB]
Downloaded 2446 times


Changelog: (DO NOT DOWNLOAD)


Attachments:
File comment: Version 2:
ChangeLog:
Fix for hang for all characters
Completely ReWritten in C++
Will write into ini/eng at the right locations instead of the end

Costume Adder v2-exe.zip [7.76 MiB]
Downloaded 3145 times
File comment: Changelog:
Fix for _A Characters.

Costume Adder v.1.5.1.rar [5.54 MiB]
Downloaded 720 times
File comment: FOR ADVANCED MODDERS ONLY - CONTAINS SOURCE TOOLS FOR MANUAL OPERATIONS
Costume Adder v1.5.zip [5 MiB]
Downloaded 394 times
File comment: Changelog:
Fix for BlackScreen for some characters
Fix for hang on Fatality/Practice Fatality/Go back to menu
Auto Clone without the need of manual editing
Encrypted Toolset, you can't mess with it anymore.

Costume Adder v1.5 - exe.zip [7.35 MiB]
Downloaded 444 times
File comment: Changelog:
Faster load times (960% Faster)
Coded in C++
Can run multiple files and will clone the characters for you.
Tiny updates

Costume Adder v1.4.1.zip [4.76 MiB]
Downloaded 599 times
File comment: Changelog:
Fixed more white spaces.
Allow _DLC DISM files (so that you can fix many bugs)

Costume Adder v1.2.2.zip [3.73 MiB]
Downloaded 529 times
File comment: Changelog:
Now Works for everyone.

Costume Adder v1.2.1.zip [3.73 MiB]
Downloaded 441 times
File comment: Changelog:
Support for file naming.
Better output.
Removed the Steam fix for now. Sorry guys.

CostumeAdder v1.2.zip [3.73 MiB]
Downloaded 436 times
File comment: Changelog:
Support for multi-mods, check the filed called "-Multi.bat"

CostumeAdder v1.1.zip [3.03 MiB]
Downloaded 508 times

_________________
IMPORTANT:
Under the US Copyright Law, I am given full ownership of anything I create or do, hence I own ownership of my mods. I hereby give these mods for FREE to anyone who is willing to download them for any purpose under the condition that they do not try to sell them or gain benefits in any way, and if they're going to upload a video or showcase them, they MUST provide a download link to this mod (hence the term Free). Credit not necessary but don't claim as your own or somebody else's.


Last edited by thethiny on Sat May 07, 2016 8:07 am, edited 51 times in total.
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 Post subject: Re: MKX Costumes Adder
 Post Posted: Tue Jan 26, 2016 2:49 pm 
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9 / 11 wrote:
this is very complicated, I hope I can make it

Just run the tool, nothing more.

_________________
IMPORTANT:
Under the US Copyright Law, I am given full ownership of anything I create or do, hence I own ownership of my mods. I hereby give these mods for FREE to anyone who is willing to download them for any purpose under the condition that they do not try to sell them or gain benefits in any way, and if they're going to upload a video or showcase them, they MUST provide a download link to this mod (hence the term Free). Credit not necessary but don't claim as your own or somebody else's.


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 Post subject: Re: MKX Costumes Adder
 Post Posted: Tue Jan 26, 2016 2:50 pm 
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Great Job :)

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Check out my Youtube Channel : https://www.youtube.com/user/unclefestorable


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 Post subject: Re: MKX Costumes Adder
 Post Posted: Tue Jan 26, 2016 2:54 pm 
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Thank you :D

_________________
IMPORTANT:
Under the US Copyright Law, I am given full ownership of anything I create or do, hence I own ownership of my mods. I hereby give these mods for FREE to anyone who is willing to download them for any purpose under the condition that they do not try to sell them or gain benefits in any way, and if they're going to upload a video or showcase them, they MUST provide a download link to this mod (hence the term Free). Credit not necessary but don't claim as your own or somebody else's.


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 Post subject: Re: MKX Costumes Adder
 Post Posted: Tue Jan 26, 2016 2:59 pm 
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Joined: Thu Sep 12, 2013 7:23 pm
Posts: 76
Did you guys just recently started working on this? Because it definitely seems like a big middle finger to WB/NRS for abandoning supporting for the PC version. It's almost perfectly timed! Haha, thanks once again guys. This is some mind-blowing news, and a very huge step forwards!


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 Post subject: Re: MKX Costumes Adder
 Post Posted: Tue Jan 26, 2016 3:09 pm 
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Kamidogu wrote:
Did you guys just recently started working on this? Because it definitely seems like a big middle finger to WB/NRS for abandoning supporting for the PC version. It's almost perfectly timed! Haha, thanks once again guys. This is some mind-blowing news, and a very huge step forwards!

Would you believe me if I say that I started yesterday night?

_________________
IMPORTANT:
Under the US Copyright Law, I am given full ownership of anything I create or do, hence I own ownership of my mods. I hereby give these mods for FREE to anyone who is willing to download them for any purpose under the condition that they do not try to sell them or gain benefits in any way, and if they're going to upload a video or showcase them, they MUST provide a download link to this mod (hence the term Free). Credit not necessary but don't claim as your own or somebody else's.


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 Post subject: Re: MKX Costumes Adder
 Post Posted: Tue Jan 26, 2016 3:19 pm 
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Joined: Fri Jan 17, 2014 12:08 pm
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Skype: thethiny
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XBox Live: thethiny
9 / 11 wrote:
spoke too soon.. it almost corrupted my game. good thing I did back-up my files

It can never corrupt your game. What happened?

_________________
IMPORTANT:
Under the US Copyright Law, I am given full ownership of anything I create or do, hence I own ownership of my mods. I hereby give these mods for FREE to anyone who is willing to download them for any purpose under the condition that they do not try to sell them or gain benefits in any way, and if they're going to upload a video or showcase them, they MUST provide a download link to this mod (hence the term Free). Credit not necessary but don't claim as your own or somebody else's.


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 Post subject: Re: MKX Costumes Adder
 Post Posted: Tue Jan 26, 2016 3:45 pm 
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If I have, like, 25 mods do I have to manually do this 25 times or is there a more efficient option available?


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 Post subject: Re: MKX Costumes Adder
 Post Posted: Tue Jan 26, 2016 4:05 pm 
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DeRegionald wrote:
If I have, like, 25 mods do I have to manually do this 25 times or is there a more efficient option available?

Ahhh, this is something I never thought of.
Well you can use AES_X64 -d X64TOC.txt
and then manually copy and paste 25 times and replace the names.
I totally forgot about the possibility of too many mods.. Hopefully that will be resolved when C++ interpretation is there instead of Batch. Or If I can use for loops in Batch.

_________________
IMPORTANT:
Under the US Copyright Law, I am given full ownership of anything I create or do, hence I own ownership of my mods. I hereby give these mods for FREE to anyone who is willing to download them for any purpose under the condition that they do not try to sell them or gain benefits in any way, and if they're going to upload a video or showcase them, they MUST provide a download link to this mod (hence the term Free). Credit not necessary but don't claim as your own or somebody else's.


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 Post subject: Re: MKX Costumes Adder
 Post Posted: Tue Jan 26, 2016 4:35 pm 
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Posts: 990
Skype: thethiny
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XBox Live: thethiny
DeRegionald wrote:
If I have, like, 25 mods do I have to manually do this 25 times or is there a more efficient option available?


Done, check main post.

_________________
IMPORTANT:
Under the US Copyright Law, I am given full ownership of anything I create or do, hence I own ownership of my mods. I hereby give these mods for FREE to anyone who is willing to download them for any purpose under the condition that they do not try to sell them or gain benefits in any way, and if they're going to upload a video or showcase them, they MUST provide a download link to this mod (hence the term Free). Credit not necessary but don't claim as your own or somebody else's.


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 Post subject: Re: MKX Costumes Adder
 Post Posted: Tue Jan 26, 2016 6:06 pm 
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Joined: Sat Nov 30, 2013 11:08 pm
Posts: 147
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Awesome! You rock!!!!

Two quick questions:

(1) Does this work with Goro and the other DLC characters too (since these characters all have just 1 costume)?

(2) Am I supposed to type 0 after entering the npc characters in the multi.bat program? Do I always do that when I add multiple characters/costumes at the same time?

You guys are amazing! Keep up the amazing work!


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 Post subject: Re: MKX Costumes Adder
 Post Posted: Tue Jan 26, 2016 6:20 pm 
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KingKRool2002 wrote:
Awesome! You rock!!!!

Two quick questions:

(1) Does this work with Goro and the other DLC characters too (since these characters all have just 1 costume)?

(2) Am I supposed to type 0 after entering the npc characters in the multi.bat program? Do I always do that when I add multiple characters/costumes at the same time?

You guys are amazing! Keep up the amazing work!


1)Yes.
2)You type 0 in the multi tool once you are done and wrote all the skin names.

---
EDIT: New Version

_________________
IMPORTANT:
Under the US Copyright Law, I am given full ownership of anything I create or do, hence I own ownership of my mods. I hereby give these mods for FREE to anyone who is willing to download them for any purpose under the condition that they do not try to sell them or gain benefits in any way, and if they're going to upload a video or showcase them, they MUST provide a download link to this mod (hence the term Free). Credit not necessary but don't claim as your own or somebody else's.


Last edited by thethiny on Wed Jan 27, 2016 9:05 am, edited 1 time in total.

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 Post subject: Re: MKX Costumes Adder
 Post Posted: Tue Jan 26, 2016 9:00 pm 
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Joined: Sat Nov 30, 2013 11:08 pm
Posts: 147
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Cool, thanks for the quick reply.

Update: For some strange reason, none of the added costumes appear in-game at the character select screen. I have the Steam version (but with the cracked files) and I don't have to do an integrity check when adding mods, so I'm pretty sure I have the cracked version.

I used the multi.bat file and added quite a lot of costumes and it said it was done successfully. I then copied the files to my Asset folder and put the ini and toc files in the correct spots (from the output folder), but nothing's changed in the game. I made sure to include all the script_asset files in the Files folder too when I used the bat program.

What am I doing wrong? Any help with this would be greatly appreciated.

Thanks.


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 Post subject: Re: MKX Costumes Adder
 Post Posted: Wed Jan 27, 2016 7:58 am 
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Send me your TOC and coalesced.ini and let me check.

_________________
IMPORTANT:
Under the US Copyright Law, I am given full ownership of anything I create or do, hence I own ownership of my mods. I hereby give these mods for FREE to anyone who is willing to download them for any purpose under the condition that they do not try to sell them or gain benefits in any way, and if they're going to upload a video or showcase them, they MUST provide a download link to this mod (hence the term Free). Credit not necessary but don't claim as your own or somebody else's.


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 Post subject: Re: MKX Costumes Adder
 Post Posted: Wed Jan 27, 2016 9:07 am 
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Mortal
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Joined: Thu Apr 23, 2015 10:39 am
Posts: 48
This is very confusing. So which version of the game do I need? I own the game on Steam.

And after downloading the file, where should it be extracted to? Which folder exactly?

There needs to be a thorough guide for this.

Thanks for your work.


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