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Amari1976
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Post subject: Re: MKX Character skin modding toolset (beta) {By oubgrdevvb Posted: Tue Jul 07, 2015 4:15 pm |
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Mortal |
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Joined: Tue Jul 07, 2015 3:49 pm Posts: 56
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Yes I checked it. I see only black and white lines. What changes do I have to make in the diff's alpha channel. The norm's alpha channel is all white.
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rizzn
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Post subject: Re: MKX Character skin modding toolset (beta) {By oubgrdevvb Posted: Tue Jul 07, 2015 8:19 pm |
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Apprentice |
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Joined: Fri Sep 27, 2013 6:07 am Posts: 122 Location: GER
Skype: ed-rizzn
Side: Darkness
PSN: rizzn1
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If the lines are dark in the Alpha Channel try to lighten them up to white. Post a screenshot of the channel if you want, so maybe I can tell you how to change it.
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Amari1976
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Post subject: Re: MKX Character skin modding toolset (beta) {By oubgrdevvb Posted: Tue Jul 07, 2015 11:02 pm |
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Joined: Tue Jul 07, 2015 3:49 pm Posts: 56
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mrs53360
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Post subject: Re: MKX Character skin modding toolset (beta) {By oubgrdevvb Posted: Mon Jul 20, 2015 2:18 pm |
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Joined: Sun May 03, 2015 4:04 am Posts: 72
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UncleFestor wrote: I'm having issues with extracting Textures from BGND files. It'll extract most textures just fine, but there are a few crucial ones that it's only extracting the Mipmaps. It's not extracting the Main texture. kind a fix 0.41 replace Texture2DtoTGA.bms in scripts folder bug reports are welcome
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UncleFestor
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Post subject: Re: MKX Character skin modding toolset (beta) {By oubgrdevvb Posted: Mon Jul 20, 2015 2:31 pm |
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Grand Master |
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Joined: Wed Aug 21, 2013 11:56 pm Posts: 620
Side: Darkness
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mrs53360
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Post subject: new models for XNALara Posted: Mon Jul 20, 2015 7:23 pm |
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Joined: Sun May 03, 2015 4:04 am Posts: 72
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JohnnyTheCage
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Post subject: Re: MKX Character skin modding toolset (beta) {By oubgrdevvb Posted: Mon Jul 27, 2015 6:27 am |
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Joined: Wed May 13, 2015 3:36 am Posts: 9
Skype: saskeuchiha6
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Can some one do it with this model? viewtopic.php?f=96&t=8317I've watched Uncle Festor's youtube tutorial, red the instructions but still cannot do it so some one? Please?
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R0ttmayer
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Post subject: Re: MKX Character skin modding toolset (beta) {By oubgrdevvb Posted: Sun Jan 31, 2016 4:53 pm |
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Joined: Fri Jan 29, 2016 5:08 pm Posts: 14
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Hi all!
I've made my first modded Klassic Kitana skin successfully based on the note of the first post. I opened the Char xxx file, and repainted Kitana's panties to white color (in only that xx file). I added it into the game, but during a match (moving and hitting etc), I was seeing texture faults on the panties (blue texture in white, and was being vibrating). What can be the problem?
help me! Thank you!
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Piotr Saibot
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Post subject: Re: MKX Character skin modding toolset (beta) {By oubgrdevvb Posted: Sun Mar 06, 2016 9:14 am |
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Mortal |
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Joined: Tue Dec 15, 2015 2:25 pm Posts: 55
Skype: noob.saibot0
Side: Darkness
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Soory but for me the tool doesn't work When I launch 1.export.bat its create a output and a texture folder (normal) but in the texture folder I've got a MIPS foder with nothing in So I've got the folder but I 've nothing in the folder so I can't edit anything
_________________ Bi Han for Ever
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MKImc7r
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Post subject: Re: MKX Character skin modding toolset (beta) {By oubgrdevvb Posted: Sun May 05, 2019 6:10 pm |
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Joined: Sat Mar 09, 2019 8:16 pm Posts: 12
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inject doesnt keep transparency... it recompiles to DDS apparently not saving transparency and making it black. Anywhere in the script this can be specified to keep the alpha?
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anderson
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Post subject: Re: MKX Character skin modding toolset (beta) {By oubgrdevvb Posted: Wed May 29, 2019 1:10 am |
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Joined: Tue May 28, 2019 8:15 pm Posts: 3
Skype: ...
Side: Light
PSN: pc
XBox Live: pc
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gostaria de saber como faço depois de editar texture no photoshop salvei no formato dds e depois como faço para converter para personagem a textura nova mande um tutorial explicando como fazer sim e fico aguardando a resposta
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