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 Post subject: Re: MKX Character skin modding toolset (beta) {By oubgrdevvb
 Post Posted: Fri May 08, 2015 2:09 pm 
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also a model like that would be an awesome erron black replacement

http://www.zbrushcentral.com/showthread ... t-Eastwood


EDIT it somehow worked now still with an error but lets see if it works now XD finally the file have excact the same size in the output folder then the file in the imput folder

http://www.fotos-hochladen.net/uploads/ ... 30lmiw.jpg


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 Post subject: Re: MKX Character skin modding toolset (beta) {By oubgrdevvb
 Post Posted: Fri May 08, 2015 2:46 pm 
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It's possible extract the images from mobile version?

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 Post subject: Re: MKX Character skin modding toolset (beta) {By oubgrdevvb
 Post Posted: Fri May 08, 2015 5:28 pm 
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@derandy123 ,

You're skipping steps. Follow the instructions included with the tool.

@][UNREAL][ ,

I don't have the mobile version so I have no idea. But, I've seen extracted Textures from the mobile version {IOS} a while ago posted here, so I would assume that it works like MK9. You should ask the poster of those skins how he did it.

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 Post subject: Re: MKX Character skin modding toolset (beta) {By oubgrdevvb
 Post Posted: Fri May 08, 2015 11:43 pm 
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think i found the problem http://dejavue89.deviantart.com/art/Mil ... -529677401

it contains additional textures, he used another body and just added mileenas head and arms +legs
so this wont be possible to use right ?? or is there a way to make it useable as a game mod skin ??


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 Post subject: Re: MKX Character skin modding toolset (beta) {By oubgrdevvb
 Post Posted: Sat May 09, 2015 1:47 am 
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derandy123 wrote:
think i found the problem http://dejavue89.deviantart.com/art/Mil ... -529677401

it contains additional textures, he used another body and just added mileenas head and arms +legs
so this wont be possible to use right ?? or is there a way to make it useable as a game mod skin ??


Nope can't be used at the moment. And being the MK9 model format hasn't even be cracked yet there a good chance it might never be useable. Sorry.


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 Post subject: Re: MKX Character skin modding toolset (beta) {By oubgrdevvb
 Post Posted: Sun May 10, 2015 7:02 am 
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Anyone know which file is the one for the blue steel sub0 skin? I've gone through the ones found in the Asset folder and i didn't find it there.


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 Post subject: Re: MKX Character skin modding toolset (beta) {By oubgrdevvb
 Post Posted: Sun May 10, 2015 11:56 am 
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download/file.php?id=4164
optimized script. unpack to "scripts" folder


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 Post subject: Re: MKX Character skin modding toolset (beta) {By oubgrdevvb
 Post Posted: Sun May 10, 2015 1:21 pm 
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Thanks for the updated script :)

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 Post subject: Re: MKX Character skin modding toolset (beta) {By oubgrdevvb
 Post Posted: Sun May 10, 2015 4:32 pm 
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Is it even possible to edit DLC skins?


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 Post subject: Re: MKX Character skin modding toolset (beta) {By oubgrdevvb
 Post Posted: Sun May 10, 2015 4:50 pm 
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BlueTheReptar wrote:
Is it even possible to edit DLC skins?

yes you can edit them.. (If you mean the textures..)


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 Post subject: Re: MKX Character skin modding toolset (beta) {By oubgrdevvb
 Post Posted: Mon May 11, 2015 1:04 am 
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a.martin wrote:
BlueTheReptar wrote:
Is it even possible to edit DLC skins?

yes you can edit them.. (If you mean the textures..)


Mind telling me how to edit Blue Steel? Textures won't extract from char_subzero_v.


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 Post subject: Re: MKX Character skin modding toolset (beta) {By oubgrdevvb
 Post Posted: Mon May 11, 2015 1:15 am 
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Neither 0.3 or the updated script posted by mrs53360 work at all for me. I keep getting this error:

" 'quick bms' is not recognized as an internal or external command" followed by a bunch of "the system cannot find the file specified" errors.

I tested it on several decompressed xxx files and got the same error. I had no trouble getting the 0.2 version to work. I used 0.2 to make my Movie Sub-Zero skin.


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 Post subject: Re: MKX Character skin modding toolset (beta) {By oubgrdevvb
 Post Posted: Mon May 11, 2015 4:22 am 
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MrEsturk wrote:
Neither 0.3 or the updated script posted by mrs53360 work at all for me. I keep getting this error:

" 'quick bms' is not recognized as an internal or external command" followed by a bunch of "the system cannot find the file specified" errors.

I tested it on several decompressed xxx files and got the same error. I had no trouble getting the 0.2 version to work. I used 0.2 to make my Movie Sub-Zero skin.


This error means that you have lost your quickbms.exe. In 0.3 it have hidden attribute.


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 Post subject: Re: MKX Character skin modding toolset (beta) {By oubgrdevvb
 Post Posted: Mon May 11, 2015 7:07 am 
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can anybody test this please?

its about "brightness" issue in 3.0 version
replace 2_inject.bat with this file
Attachment:
2_inject.zip [322 Bytes]
Downloaded 65 times


Run 1_export.bat
Run 2_inject.bat

Post some screenshots before and after


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 Post subject: Re: MKX Character skin modding toolset (beta) {By oubgrdevvb
 Post Posted: Mon May 11, 2015 2:03 pm 
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Updated 1st post with new version

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