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derandy123
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Post subject: Re: MKX Character skin modding toolset (beta) {By oubgrdevvb Posted: Fri May 08, 2015 2:09 pm |
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Joined: Tue Apr 14, 2015 2:27 am Posts: 27
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][UNREAL][
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Post subject: Re: MKX Character skin modding toolset (beta) {By oubgrdevvb Posted: Fri May 08, 2015 2:46 pm |
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Joined: Mon Aug 08, 2011 7:29 pm Posts: 2 Location: Brazil
Side: Darkness
PSN: UNREALWINS
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It's possible extract the images from mobile version?
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UncleFestor
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Post subject: Re: MKX Character skin modding toolset (beta) {By oubgrdevvb Posted: Fri May 08, 2015 5:28 pm |
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Joined: Wed Aug 21, 2013 11:56 pm Posts: 620
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@derandy123 ,
You're skipping steps. Follow the instructions included with the tool.
@][UNREAL][ ,
I don't have the mobile version so I have no idea. But, I've seen extracted Textures from the mobile version {IOS} a while ago posted here, so I would assume that it works like MK9. You should ask the poster of those skins how he did it.
_________________ Check out my Youtube Channel : https://www.youtube.com/user/unclefestorable
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derandy123
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Post subject: Re: MKX Character skin modding toolset (beta) {By oubgrdevvb Posted: Fri May 08, 2015 11:43 pm |
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think i found the problem http://dejavue89.deviantart.com/art/Mil ... -529677401it contains additional textures, he used another body and just added mileenas head and arms +legs so this wont be possible to use right ?? or is there a way to make it useable as a game mod skin ??
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MrEsturk
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Post subject: Re: MKX Character skin modding toolset (beta) {By oubgrdevvb Posted: Sat May 09, 2015 1:47 am |
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derandy123 wrote: think i found the problem http://dejavue89.deviantart.com/art/Mil ... -529677401it contains additional textures, he used another body and just added mileenas head and arms +legs so this wont be possible to use right ?? or is there a way to make it useable as a game mod skin ?? Nope can't be used at the moment. And being the MK9 model format hasn't even be cracked yet there a good chance it might never be useable. Sorry.
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BlueTheReptar
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Post subject: Re: MKX Character skin modding toolset (beta) {By oubgrdevvb Posted: Sun May 10, 2015 7:02 am |
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Anyone know which file is the one for the blue steel sub0 skin? I've gone through the ones found in the Asset folder and i didn't find it there.
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mrs53360
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Post subject: Re: MKX Character skin modding toolset (beta) {By oubgrdevvb Posted: Sun May 10, 2015 11:56 am |
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UncleFestor
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Post subject: Re: MKX Character skin modding toolset (beta) {By oubgrdevvb Posted: Sun May 10, 2015 1:21 pm |
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BlueTheReptar
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Post subject: Re: MKX Character skin modding toolset (beta) {By oubgrdevvb Posted: Sun May 10, 2015 4:32 pm |
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Joined: Sun Apr 26, 2015 10:20 pm Posts: 16
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Is it even possible to edit DLC skins?
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a.martin
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Post subject: Re: MKX Character skin modding toolset (beta) {By oubgrdevvb Posted: Sun May 10, 2015 4:50 pm |
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Joined: Sun Oct 20, 2013 4:36 pm Posts: 1147 Location: Argentina
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BlueTheReptar wrote: Is it even possible to edit DLC skins? yes you can edit them.. (If you mean the textures..)
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BlueTheReptar
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Post subject: Re: MKX Character skin modding toolset (beta) {By oubgrdevvb Posted: Mon May 11, 2015 1:04 am |
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a.martin wrote: BlueTheReptar wrote: Is it even possible to edit DLC skins? yes you can edit them.. (If you mean the textures..) Mind telling me how to edit Blue Steel? Textures won't extract from char_subzero_v.
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MrEsturk
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Post subject: Re: MKX Character skin modding toolset (beta) {By oubgrdevvb Posted: Mon May 11, 2015 1:15 am |
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Neither 0.3 or the updated script posted by mrs53360 work at all for me. I keep getting this error:
" 'quick bms' is not recognized as an internal or external command" followed by a bunch of "the system cannot find the file specified" errors.
I tested it on several decompressed xxx files and got the same error. I had no trouble getting the 0.2 version to work. I used 0.2 to make my Movie Sub-Zero skin.
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mrs53360
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Post subject: Re: MKX Character skin modding toolset (beta) {By oubgrdevvb Posted: Mon May 11, 2015 4:22 am |
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MrEsturk wrote: Neither 0.3 or the updated script posted by mrs53360 work at all for me. I keep getting this error:
" 'quick bms' is not recognized as an internal or external command" followed by a bunch of "the system cannot find the file specified" errors.
I tested it on several decompressed xxx files and got the same error. I had no trouble getting the 0.2 version to work. I used 0.2 to make my Movie Sub-Zero skin. This error means that you have lost your quickbms.exe. In 0.3 it have hidden attribute.
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mrs53360
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Post subject: Re: MKX Character skin modding toolset (beta) {By oubgrdevvb Posted: Mon May 11, 2015 7:07 am |
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can anybody test this please? its about "brightness" issue in 3.0 version replace 2_inject.bat with this file Attachment:
2_inject.zip [322 Bytes]
Downloaded 77 times
Run 1_export.bat Run 2_inject.bat Post some screenshots before and after
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UncleFestor
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Post subject: Re: MKX Character skin modding toolset (beta) {By oubgrdevvb Posted: Mon May 11, 2015 2:03 pm |
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Grand Master |
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Joined: Wed Aug 21, 2013 11:56 pm Posts: 620
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