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 Post subject: Re: MKX Character skin modding toolset (beta) {By oubgrdevvb
 Post Posted: Tue Jul 07, 2015 4:15 pm 
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Yes I checked it. I see only black and white lines. What changes do I have to make in the diff's alpha channel. The norm's alpha channel is all white.


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 Post subject: Re: MKX Character skin modding toolset (beta) {By oubgrdevvb
 Post Posted: Tue Jul 07, 2015 8:19 pm 
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If the lines are dark in the Alpha Channel try to lighten them up to white. Post a screenshot of the channel if you want, so maybe I can tell you how to change it.

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 Post subject: Re: MKX Character skin modding toolset (beta) {By oubgrdevvb
 Post Posted: Tue Jul 07, 2015 11:02 pm 
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rizzn wrote:
If the lines are dark in the Alpha Channel try to lighten them up to white. Post a screenshot of the channel if you want, so maybe I can tell you how to change it.


Attachments:
File comment: Edited alpha file
Schermopname (145).png
Schermopname (145).png [ 567.91 KiB | Viewed 1783 times ]
File comment: Edited diff. try to make a thong out of klassic kitana
Schermopname (144).png
Schermopname (144).png [ 817.66 KiB | Viewed 1783 times ]
File comment: Original alpha
Schermopname (147).png
Schermopname (147).png [ 529.68 KiB | Viewed 1783 times ]
File comment: Original diff
Schermopname (146).png
Schermopname (146).png [ 819.09 KiB | Viewed 1783 times ]
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 Post subject: Re: MKX Character skin modding toolset (beta) {By oubgrdevvb
 Post Posted: Mon Jul 20, 2015 2:18 pm 
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UncleFestor wrote:
I'm having issues with extracting Textures from BGND files. It'll extract most textures just fine, but there are a few crucial ones that it's only extracting the Mipmaps. It's not extracting the Main texture.

kind a fix 0.41
replace Texture2DtoTGA.bms in scripts folder

bug reports are welcome


Attachments:
Texture2DtoTGA.7z [1.1 KiB]
Downloaded 79 times
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 Post subject: Re: MKX Character skin modding toolset (beta) {By oubgrdevvb
 Post Posted: Mon Jul 20, 2015 2:31 pm 
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Awesome, thanks for the Update :)

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 Post subject: new models for XNALara
 Post Posted: Mon Jul 20, 2015 7:23 pm 
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a lot of new models for XNALara
here and here

Lin Kuei Ninja
Tarkatan Solider
Smoke
Rain


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 Post subject: Re: MKX Character skin modding toolset (beta) {By oubgrdevvb
 Post Posted: Mon Jul 27, 2015 6:27 am 
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Can some one do it with this model?
viewtopic.php?f=96&t=8317
I've watched Uncle Festor's youtube tutorial, red the instructions but still cannot do it so some one? Please?


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 Post subject: Re: MKX Character skin modding toolset (beta) {By oubgrdevvb
 Post Posted: Sun Jan 31, 2016 4:53 pm 
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Hi all!

I've made my first modded Klassic Kitana skin successfully based on the note of the first post. I opened the Char xxx file, and repainted Kitana's panties to white color (in only that xx file). I added it into the game, but during a match (moving and hitting etc), I was seeing texture faults on the panties (blue texture in white, and was being vibrating). What can be the problem?

help me! Thank you!


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 Post subject: Re: MKX Character skin modding toolset (beta) {By oubgrdevvb
 Post Posted: Sun Mar 06, 2016 9:14 am 
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Soory but for me the tool doesn't work
When I launch 1.export.bat its create a output and a texture folder (normal) but in the texture folder I've got a MIPS foder with nothing in
So I've got the folder but I 've nothing in the folder so I can't edit anything

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