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 Post subject: Re: User friendly MKX Coalesced Extract & Repack
 Post Posted: Fri Apr 24, 2015 10:15 pm 
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Grand Master
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Joined: Wed Aug 21, 2013 11:56 pm
Posts: 620
Side: Darkness
Sablicious wrote:
Ahhh! So easy! :lol:

Thanks a lot. The game is far more fun at a more measured pace... even allows for some combos that didn't work at 100% 'Benny Hill Show' pace!
Sidebar:
Is there any way to edit individual character traits - like damage, speed etc - as with the "Ono!" tool used for SFIV? Would this require unpacking the actual character asset files or are these parameters located elsewhere?

Well if you mean like what I did for my Sub-Scorpion 2.0 mod for mkke, then I would suppose so, but it's nothing that's easy to do.

Even with the scripts I had @ the time & the mapping that I did to his tweakvars{where all the float params are located} it's a lot of work. & a lot of trial & error. With IGAU UE I had no scripts, but I was already used to looking @ packages in hex & found the tweakvars in the char packages fairly quickly. It's just a matter of changing a float, test in-game, see what changes, map it in a table for reference.

Now with MKX they have the MKScriptbinary files outside the char packages, so @ least there's no need to search for that. But, you still have to locate the tweakvars inside, which should be in the data2 table if it's anything like the previous games, and start changing the floats. The MKScriptbinary are the .mko files in the folder MKScript You'll need to open them up in a hex viewer.

I took a quick look Char_Aztec_A and I see his stringblock & what looks like @ least 3 tables, but I didn't see anything that stood out like a tweakvars section. I would need sometime to really look through it. Btw the blood color string should also be inside the .mko.

Anyway you can just make a backup of one & go to town on it see what if anything you can find.

Here's a pic of a map I started for Aquaman. The offset column is the offset directly inside the char package as there's no tools for extracting the scripts for IGAU so I just dove right into the package itself. & dug around till something 'popped' Anyway this will give you an idea of what you may see in the mko

Attachment:
AquaMan TweakVars MAP.png
AquaMan TweakVars MAP.png [ 170.55 KiB | Viewed 4124 times ]

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 Post subject: Re: User friendly MKX Coalesced Extract & Repack
 Post Posted: Sat Apr 25, 2015 2:02 am 
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Apprentice
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Joined: Tue Apr 21, 2015 8:25 am
Posts: 133
^ I take it that's just a spreadsheet you compiled to keep track of your finds (as distinct from a tool that spits out translated HEX code), right?

All I'd really like to do is change some animations speeds; in particular to the throw animations. Many characters have nicely animated throw attacks, but given how quickly they take place, it's hard to really bask in the cool-looking animations. Examples: slowing down or even pausing Goro's throw where he back-breaks his opponent across his knee; J.Cage's joint-break thrown. Changing some damage and speed parameters would be nice too... but, yeah.

This kind of thing can be accomplished relatively easily in SFIV and really adds to the cinematic feel of the game. MKX would surely benefit from such modification, too. But I think just hunting for these parameters in a muddle of HEX code would be like looking for a needle in a Grand Canyon of needles. Dunno¹ why NRS don't release tools for their games... if they really do want them to be honed and tuned to be truly competitive fighters.
(¹ Of course I know why -- the fans could make a far better fighting game than they could and it would only make the standards they're expected to attain higher for each successive iterations of the game they release.)

Too bad no one makes an "Ono!" tool for MK games... But, I guess, MK will never be considered as 'serious' a fighter as SF, so no one will likely ever bother.


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 Post subject: Re: User friendly MKX Coalesced Extract & Repack
 Post Posted: Sat Apr 25, 2015 9:56 am 
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Grand Master
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Joined: Wed Aug 21, 2013 11:56 pm
Posts: 620
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Okay so I'll explain a little what I see when I start to map out a Character for mkke using a bms script for the tweakvars.

Here's Kitana :

Code:
0x000    r_kitana_air_fan_props
0x004    r_kitana_air_fan_ender_props
0x008    r_kitana_fan_props
0x00C    r_kitana_fan2_props
0x010    r_kitana_fan2_ex_props
0x014    r_kitana_fan_ex_props
0x018    r_fan_lift_props
0x01C    r_kitana_supermove_props
0x020    r_kitana_air_fan_props
0x024    r_kitana_air_fan_ender_props
0x028    r_kitana_fan_props
0x02C    r_kitana_fan2_props
0x030    r_kitana_fan2_ex_props
0x034    r_kitana_fan_ex_props
0x038    r_fan_lift_props
0x03C    r_kitana_supermove_props
0x040    p_char_throw_towards_not_reversed
0x044    p_char_throw_towards_not_reversed
0x048    r_kitana_throw_towards_out
0x04C    p_char_throw_not_reversed
0x050    r_fan_lift_rerouter
0x054    fan_rx_after_land
0x058    r_kitana_air_fan_props
0x05C    kitana_air_fan_chores
0x060    r_kitana_air_fan_ender_props
0x064    kitana_air_fan_chores
0x068    kitana_air_fan_chores
0x06C    kitana_air_fan_chores
0x070    kitana_air_fan_chores
0x074    kitana_air_fan_chores
0x078    p_kitana_air_fan_toss_after_land
0x07C    kitana_air_fan_chores
0x080    kitana_air_fan_chores
0x084    kitana_air_fan_chores
0x088    attack1_1_2
0x08C    attack1_1_2
0x090    attack1_1_2
0x094    attack1_1_2
0x098    attack1_1_2
0x09C    attack1_1_2
0x0A0    attack1_1_2
0x0A4    attack1_1_2
0x0A8    attack1_1_2
0x0AC    attack1_1_2
0x0B0    attack1_1_2
0x0B4    attack1_1_2
0x0B8    attack1_1
0x0BC    attack1_1
0x0C0    attack1_1
0x0C4    attack1_1
0x0C8    attack1_1
0x0CC    attack1_1
0x0D0    attack1_1
0x0D4    attack1_1
0x0D8    attack1_1
0x0DC    attack1_1
0x0E0    attack1_1
0x0E4    attack1_1
0x0E8    attack1_1
0x0EC    attack1_1
0x0F0    attack1
0x0F4    attack1
0x0F8    attack1
0x0FC    attack1
0x100    attack1
0x104    attack1
0x108    attack1
0x10C    attack1
0x110    attack1
0x114    attack1
0x118    attack1
0x11C    attack1
0x120    attack1
0x124    attack1
0x128    attack1away_2
0x12C    attack1away_2
0x130    attack1away_2
0x134    attack1away_2
0x138    attack1away_2
0x13C    attack1away_2
0x140    attack1away_2
0x144    attack1away_2
0x148    attack1away_2
0x14C    attack1away_2
0x150    attack1away_2
0x154    attack1away_2
0x158    attack1away_2
0x15C    attack1away
0x160    attack1away
0x164    attack1away
0x168    attack1away
0x16C    attack1away
0x170    attack1away
0x174    attack1away
0x178    attack1away
0x17C    attack1away
0x180    attack1away
0x184    attack1away
0x188    attack1away
0x18C    attack1away
0x190    attack1away
0x194    attack1away
0x198    attack1away
0x19C    attack1down
0x1A0    attack1down
0x1A4    attack1down
0x1A8    attack1down
0x1AC    attack1down
0x1B0    attack1down
0x1B4    attack1down
0x1B8    attack1down
0x1BC    attack1down
0x1C0    attack1down
0x1C4    attack1down
0x1C8    attack1down
0x1CC    attack1down
0x1D0    attack1down
0x1D4    attack1down
0x1D8    attack2_1_2
0x1DC    attack2_1_2
0x1E0    attack2_1_2
0x1E4    attack2_1_2
0x1E8    attack2_1_2
0x1EC    attack2_1_2
0x1F0    attack2_1_2
0x1F4    attack2_1_2
0x1F8    attack2_1_2
0x1FC    attack2_1_2
0x200    attack2_1_2
0x204    attack2_1_2
0x208    attack2_1_2
0x20C    attack2_1
0x210    attack2_1
0x214    attack2_1
0x218    attack2_1
0x21C    attack2_1
0x220    attack2_1
0x224    attack2_1
0x228    attack2_1
0x22C    attack2_1
0x230    attack2_1
0x234    attack2_1
0x238    attack2_1
0x23C    attack2_1
0x240    attack2_1
0x244    attack2
0x248    attack2
0x24C    attack2
0x250    attack2
0x254    attack2
0x258    attack2
0x25C    attack2
0x260    attack2
0x264    attack2
0x268    attack2
0x26C    attack2
0x270    attack2
0x274    attack2
0x278    attack2
0x27C    attack2away
0x280    attack2away
0x284    attack2away
0x288    attack2away
0x28C    attack2away
0x290    attack2away
0x294    attack2away
0x298    attack2away
0x29C    attack2away
0x2A0    attack2away
0x2A4    attack2away
0x2A8    attack2away
0x2AC    attack2away
0x2B0    attack2down
0x2B4    attack2down
0x2B8    attack2down
0x2BC    attack2down
0x2C0    attack2down
0x2C4    attack2down
0x2C8    attack2down
0x2CC    attack2down
0x2D0    attack2down
0x2D4    attack2down
0x2D8    attack2down
0x2DC    attack2down
0x2E0    attack2down
0x2E4    attack2down
0x2E8    attack2towards_1
0x2EC    attack2towards_1
0x2F0    attack2towards_1
0x2F4    attack2towards_1
0x2F8    attack2towards_1
0x2FC    attack2towards_1
0x300    attack2towards_1
0x304    attack2towards_1
0x308    attack2towards_1
0x30C    attack2towards_1
0x310    attack2towards_1
0x314    attack2towards_1
0x318    attack2towards_1
0x31C    attack2towards_1
0x320    attack2towards_1
0x324    attack2towards_1
0x328    attack2towards
0x32C    attack2towards
0x330    attack2towards
0x334    attack2towards
0x338    attack2towards
0x33C    attack2towards
0x340    attack2towards
0x344    attack2towards
0x348    attack2towards
0x34C    attack2towards
0x350    attack2towards
0x354    attack2towards
0x358    attack2towards
0x35C    attack3_3_3
0x360    attack3_3_3
0x364    attack3_3_3
0x368    attack3_3_3
0x36C    attack3_3_3
0x370    attack3_3_3
0x374    attack3_3_3
0x378    attack3_3_3
0x37C    attack3_3_3
0x380    attack3_3_3
0x384    attack3_3_3
0x388    attack3_3_3
0x38C    attack3_3
0x390    attack3_3
0x394    attack3_3
0x398    attack3_3
0x39C    attack3_3
0x3A0    attack3_3
0x3A4    attack3_3
0x3A8    attack3_3
0x3AC    attack3_3
0x3B0    attack3_3
0x3B4    attack3_3
0x3B8    attack3_3
0x3BC    attack3_3
0x3C0    attack3_3
0x3C4    attack3_3
0x3C8    attack3
0x3CC    attack3
0x3D0    attack3
0x3D4    attack3
0x3D8    attack3
0x3DC    attack3
0x3E0    attack3
0x3E4    attack3
0x3E8    attack3
0x3EC    attack3
0x3F0    attack3
0x3F4    attack3
0x3F8    attack3
0x3FC    attack3
0x400    attack3
0x404    attack3
0x408    attack3away_3
0x40C    attack3away_3
0x410    attack3away_3
0x414    attack3away_3
0x418    attack3away_3
0x41C    attack3away_3
0x420    attack3away_3
0x424    attack3away_3
0x428    attack3away_3
0x42C    attack3away_3
0x430    attack3away_3
0x434    attack3away_3
0x438    attack3away_3
0x43C    attack3away_3
0x440    attack3away
0x444    attack3away
0x448    attack3away
0x44C    attack3away
0x450    attack3away
0x454    attack3away
0x458    attack3away
0x45C    attack3away
0x460    attack3away
0x464    attack3away
0x468    attack3away
0x46C    attack3away
0x470    attack3away
0x474    attack3down
0x478    attack3down
0x47C    attack3down
0x480    attack3down
0x484    attack3down
0x488    attack3down
0x48C    attack3down
0x490    attack3down
0x494    attack3down
0x498    attack3down
0x49C    attack3down
0x4A0    attack3down
0x4A4    attack3towards_1_2
0x4A8    attack3towards_1_2
0x4AC    attack3towards_1_2
0x4B0    attack3towards_1_2
0x4B4    attack3towards_1_2
0x4B8    attack3towards_1_2
0x4BC    attack3towards_1_2
0x4C0    attack3towards_1_2
0x4C4    attack3towards_1_2
0x4C8    attack3towards_1_2
0x4CC    attack3towards_1_2
0x4D0    attack3towards_1_2
0x4D4    attack3towards_1_2
0x4D8    attack3towards_1_2
0x4DC    attack3towards_1_2
0x4E0    attack3towards_1
0x4E4    attack3towards_1
0x4E8    attack3towards_1
0x4EC    attack3towards_1
0x4F0    attack3towards_1
0x4F4    attack3towards_1
0x4F8    attack3towards_1
0x4FC    attack3towards_1
0x500    attack3towards_1
0x504    attack3towards_1
0x508    attack3towards_1
0x50C    attack3towards_1
0x510    attack3towards_1
0x514    attack3towards_1
0x518    attack3towards_1
0x51C    attack3towards_1
0x520    attack3towards_1
0x524    attack3towards_1
0x528    attack3towards_1
0x52C    attack3towards
0x530    attack3towards
0x534    attack3towards
0x538    attack3towards
0x53C    attack3towards
0x540    attack3towards
0x544    attack3towards
0x548    attack3towards
0x54C    attack3towards
0x550    attack3towards
0x554    attack3towards
0x558    attack3towards
0x55C    attack3towards
0x560    attack3towards
0x564    attack3towards
0x568    attack4
0x56C    attack4
0x570    attack4
0x574    attack4
0x578    attack4
0x57C    attack4
0x580    attack4
0x584    attack4
0x588    attack4
0x58C    attack4
0x590    attack4
0x594    attack4
0x598    attack4
0x59C    attack4
0x5A0    attack4
0x5A4    attack4
0x5A8    attack4away
0x5AC    attack4away
0x5B0    attack4away
0x5B4    attack4away
0x5B8    attack4away
0x5BC    attack4away
0x5C0    attack4away
0x5C4    attack4away
0x5C8    attack4away
0x5CC    attack4away
0x5D0    attack4away
0x5D4    attack4away
0x5D8    attack4down
0x5DC    attack4down
0x5E0    attack4down
0x5E4    attack4down
0x5E8    attack4down
0x5EC    attack4down
0x5F0    attack4down
0x5F4    attack4down
0x5F8    attack4down
0x5FC    attack4down
0x600    attack4down
0x604    attack4down
0x608    attack4towards_1
0x60C    attack4towards_1
0x610    attack4towards_1
0x614    attack4towards_1
0x618    attack4towards_1
0x61C    attack4towards_1
0x620    attack4towards_1
0x624    attack4towards_1
0x628    attack4towards_1
0x62C    attack4towards_1
0x630    attack4towards_1
0x634    attack4towards_1
0x638    attack4towards_1
0x63C    attack4towards_1
0x640    attack4towards_1
0x644    attack4towards_1
0x648    attack4towards_1
0x64C    attack4towards_1
0x650    attack4towards_1
0x654    attack4towards_1
0x658    attack4towards_3
0x65C    attack4towards_3
0x660    attack4towards_3
0x664    attack4towards_3
0x668    attack4towards_3
0x66C    attack4towards_3
0x670    attack4towards_3
0x674    attack4towards_3
0x678    attack4towards_3
0x67C    attack4towards_3
0x680    attack4towards_3
0x684    attack4towards_4away
0x688    attack4towards_4away
0x68C    attack4towards_4away
0x690    attack4towards_4away
0x694    attack4towards_4away
0x698    attack4towards_4away
0x69C    attack4towards_4away
0x6A0    attack4towards_4away
0x6A4    attack4towards_4away
0x6A8    attack4towards_4away
0x6AC    attack4towards_4away
0x6B0    attack4towards
0x6B4    attack4towards
0x6B8    attack4towards
0x6BC    attack4towards
0x6C0    attack4towards
0x6C4    attack4towards
0x6C8    attack4towards
0x6CC    attack4towards
0x6D0    attack4towards
0x6D4    attack4towards
0x6D8    attack4towards
0x6DC    attack4towards
0x6E0    attack4towards
0x6E4    attack4towards
0x6E8    moveset_kitana
0x6EC    moveset_kitana
0x6F0    moveset_kitana
0x6F4    moveset_kitana
0x6F8    moveset_kitana
0x6FC    moveset_kitana
0x700    moveset_kitana
0x704    moveset_kitana
0x708    moveset_kitana
0x70C    moveset_kitana
0x710    moveset_kitana
0x714    moveset_kitana
0x718    moveset_kitana
0x71C    moveset_kitana
0x720    moveset_kitana
0x724    moveset_kitana
0x728    moveset_kitana
0x72C    moveset_kitana
0x730    moveset_kitana
0x734    r_kitana_fan2_air_ex
0x738    r_kitana_fan2_props
0x73C    r_kitana_fan2_ex_props
0x740    p_kitana_fan2_toss
0x744    p_kitana_fan2_toss
0x748    p_kitana_fan2_toss_ex
0x74C    p_kitana_fan2_toss_ex
0x750    p_kitana_fan2_toss_ex
0x754    p_kitana_fan2_toss_ex
0x758    p_kitana_fan2_toss_ex
0x75C    p_kitana_fan2_toss_ex
0x760    p_kitana_fan2_toss_ex
0x764    p_kitana_fan2_toss_ex
0x768    p_kitana_fan2_toss
0x76C    p_kitana_fan2_toss
0x770    p_kitana_fan2_toss
0x774    p_kitana_fan2_toss
0x778    r_kitana_fan2_ground_ex
0x77C    r_kitana_fan_air_ex
0x780    r_kitana_fan_props
0x784    r_kitana_fan_ex_props
0x788    r_kitana_fan_ground_ex
0x78C    p_kitana_fan_lift_blocked
0x790    r_fan_lift_props
0x794    kitana_fan_lift_chores
0x798    kitana_fan_lift_chores
0x79C    kitana_fan_lift_chores
0x7A0    kitana_fan_lift_chores
0x7A4    kitana_fan_lift_chores
0x7A8    kitana_fan_lift_chores
0x7AC    kitana_fan_lift_chores
0x7B0    kitana_fan_lift_chores
0x7B4    kitana_fan_lift_chores
0x7B8    r_fan_lift
0x7BC    kitana_fan_lift_chores
0x7C0    kitana_fan_lift_chores
0x7C4    kitana_fan_lift_chores
0x7C8    kitana_fan_slice_chores
0x7CC    kitana_fan_slice_chores
0x7D0    kitana_fan_slice_chores
0x7D4    kitana_fan_slice_chores
0x7D8    kitana_fan_slice_chores
0x7DC    kitana_fan_slice_chores
0x7E0    kitana_fan_slice_chores
0x7E4    kitana_fan_slice_chores
0x7E8    kitana_fan_slice_chores
0x7EC    kitana_fan_slice_chores
0x7F0    kitana_fan_slice_chores
0x7F4    kitana_fan_slice_chores
0x7F8    kitana_fan_slice_chores
0x7FC    kitana_fan_slice_chores
0x800    kitana_fan_slice_chores
0x804    kitana_fan_slice_chores
0x808    kitana_fan_slice_chores
0x80C    kitana_fan_slice_chores
0x810    kitana_fan_slice_chores
0x814    kitana_fan_slice_chores
0x818    kitana_fan_slice_chores
0x81C    kitana_fan_slice_chores
0x820    kitana_fan_slice_chores
0x824    kitana_fan_slice_chores
0x828    kitana_fan_slice_chores
0x82C    kitana_fan_slice_chores
0x830    kitana_fan_slice_chores
0x834    kitana_fan_slice_chores
0x838    kitana_fan_slice_chores
0x83C    kitana_fan_slice_chores
0x840    kitana_fan_slice_chores
0x844    kitana_fan_slice_chores
0x848    kitana_fan_slice_chores
0x84C    kitana_fan_slice_chores
0x850    kitana_fan_slice_chores
0x854    kitana_fan_slice_chores
0x858    kitana_fan_slice_chores
0x85C    kitana_fan_slice_chores
0x860    p_kitana_fan_toss
0x864    p_kitana_fan_toss
0x868    p_kitana_fan_toss_ex
0x86C    p_kitana_fan_toss_ex
0x870    p_kitana_fan_toss_ex
0x874    p_kitana_fan_toss_ex
0x878    p_kitana_fan_toss_ex
0x87C    p_kitana_fan_toss_ex
0x880    p_kitana_fan_toss_ex
0x884    p_kitana_fan_toss_ex
0x888    p_kitana_fan_toss_ex
0x88C    p_kitana_fan_toss_ex
0x890    p_kitana_fan_toss
0x894    p_kitana_fan_toss
0x898    p_kitana_fan_toss
0x89C    p_kitana_fan_toss
0x8A0    p_kitana_fan_toss
0x8A4    p_kitana_fan_toss
0x8A8    p_kitana_fan_toss
0x8AC    p_kitana_fan_toss
0x8B0    moveset_kitana
0x8B4    moveset_kitana
0x8B8    moveset_kitana
0x8BC    moveset_kitana
0x8C0    moveset_kitana
0x8C4    moveset_kitana
0x8C8    moveset_kitana
0x8CC    moveset_kitana
0x8D0    moveset_kitana
0x8D4    moveset_kitana
0x8D8    moveset_kitana
0x8DC    moveset_kitana
0x8E0    kitana_leapkick_chores
0x8E4    kitana_leapkick_chores
0x8E8    kitana_leapkick_chores
0x8EC    kitana_leapkick_chores
0x8F0    kitana_leapkick_chores
0x8F4    kitana_leapkick_chores
0x8F8    kitana_leapkick_chores
0x8FC    kitana_leapkick_chores
0x900    kitana_leapkick_chores
0x904    kitana_leapkick_chores
0x908    kitana_leapkick_chores
0x90C    kitana_leapkick_chores
0x910    kitana_leapkick_chores
0x914    kitana_leapkick_chores
0x918    kitana_leapkick_chores
0x91C    kitana_leapkick_chores
0x920    kitana_leapkick_chores
0x924    kitana_leapkick_chores
0x928    kitana_leapkick_chores
0x92C    kitana_leapkick_chores
0x930    kitana_leapkick_chores
0x934    kitana_leapkick_chores
0x938    kitana_leapkick_chores
0x93C    kitana_leapkick_chores
0x940    kitana_leapkick_chores
0x944    kitana_leapkick_chores
0x948    kitana_leapkick_chores
0x94C    kitana_leapkick_chores
0x950    kitana_leapkick_chores
0x954    kitana_leapkick_chores
0x958    kitana_leapkick_chores
0x95C    p_kitana_leapkick_low
0x960    p_kitana_leapkick_low
0x964    p_kitana_leapkick_low
0x968    p_kitana_leapkick_low
0x96C    p_kitana_leapkick_low
0x970    p_kitana_leapkick_low
0x974    p_kitana_leapkick_low
0x978    p_kitana_leapkick_low
0x97C    p_kitana_leapkick_low
0x980    p_kitana_leapkick_low
0x984    kitana_leapkick_chores
0x988    kitana_leapkick_chores
0x98C    kitana_leapkick_chores
0x990    kitana_leapkick_chores
0x994    kitana_square_wave_chores
0x998    kitana_square_wave_chores
0x99C    kitana_square_wave_chores
0x9A0    kitana_square_wave_chores
0x9A4    kitana_square_wave_chores
0x9A8    kitana_square_wave_chores
0x9AC    kitana_square_wave_chores
0x9B0    kitana_square_wave_chores
0x9B4    kitana_square_wave_chores
0x9B8    kitana_square_wave_chores
0x9BC    kitana_square_wave_chores
0x9C0    kitana_square_wave_chores
0x9C4    kitana_square_wave_chores
0x9C8    kitana_square_wave_chores
0x9CC    kitana_square_wave_chores
0x9D0    kitana_square_wave_chores
0x9D4    kitana_square_wave_chores
0x9D8    kitana_square_wave_chores
0x9DC    kitana_square_wave_chores
0x9E0    moveset_kitana
0x9E4    moveset_kitana
0x9E8    moveset_kitana
0x9EC    moveset_kitana
0x9F0    moveset_kitana
0x9F4    moveset_kitana
0x9F8    moveset_kitana
0x9FC    moveset_kitana
0xA00    moveset_kitana
0xA04    moveset_kitana
0xA08    moveset_kitana
0xA0C    p_kitana_supermove_air
0xA10    p_kitana_supermove_air
0xA14    p_kitana_supermove_air
0xA18    p_kitana_supermove_air
0xA1C    p_kitana_supermove_air
0xA20    p_kitana_supermove_air
0xA24    p_kitana_supermove_air
0xA28    p_kitana_supermove_air
0xA2C    p_kitana_supermove_air
0xA30    p_kitana_supermove_air
0xA34    p_kitana_supermove_air
0xA38    p_kitana_supermove_air
0xA3C    p_kitana_supermove
0xA40    p_kitana_supermove
0xA44    p_kitana_supermove
0xA48    p_kitana_supermove
0xA4C    p_xray_attacker
0xA50    r_kitana_supermove_props
0xA54    p_kitana_supermove
0xA58    p_kitana_supermove
0xA5C    XRayCinemaPostLoadCallback
0xA60    XRayCinemaPostLoadCallback
0xA64    p_xray_hit
0xA68    p_kitana_supermove
0xA6C    p_kitana_supermove
0xA70    p_kitana_supermove
0xA74    p_kitana_supermove
0xA78    p_kitana_supermove
0xA7C    p_kitana_supermove
0xA80    p_xray_victim
0xA84    p_tagassist_special
0xA88    p_tagassist_special
0xA8C    p_tagassist_special
0xA90    p_tagassist_special
0xA94    p_tagassist_special
0xA98    p_tagassist_special
0xA9C    p_char_throw_not_reversed
0xAA0    p_char_throw_hit
0xAA4    p_char_throw_hit
0xAA8    moveset_kitana
0xAAC    r_kitana_throw_out
0xAB0    p_char_throw_hit
0xAB4    p_char_throw_towards_not_reversed
0xAB8    p_char_throw_towards_hit
0xABC    p_char_throw_towards_hit
0xAC0    r_kitana_throw_towards_out
0xAC4    p_char_throw_towards_not_reversed
0xAC8    p_char_throw_towards_not_reversed
0xACC    p_char_throw_towards_not_reversed
0xAD0    moveset_kitana
0xAD4    moveset_kitana
0xAD8    r_fan_lift
0xADC    r_fan_lift
0xAE0    r_fan_lift_ender
0xAE4    r_fan_lift_ender
0xAE8    r_fan_lift_ender
0xAEC    r_fan_lift
0xAF0    r_fan_slice_1st_hit
0xAF4    r_fan_slice_1st_hit
0xAF8    r_fan_slice_1st_hit
0xAFC    r_fan_slice_1st_hit
0xB00    r_fan_slice_3rd_hit
0xB04    r_fan_slice_3rd_hit
0xB08    r_fan_slice_3rd_hit
0xB0C    r_kitana_air_fan_air
0xB10    r_kitana_air_fan_air
0xB14    r_kitana_air_fan_air_ender
0xB18    r_kitana_air_fan_air_ender
0xB1C    r_kitana_air_fan_air_ender
0xB20    r_kitana_air_fan_air_ender
0xB24    r_kitana_air_fan_air_ender
0xB28    r_kitana_air_fan_air
0xB2C    r_kitana_air_fan_ground
0xB30    r_kitana_air_fan_ground
0xB34    r_kitana_fan2_air_ex
0xB38    r_kitana_fan2_air_ex
0xB3C    r_kitana_fan2_ground
0xB40    r_kitana_fan2_ground
0xB44    r_kitana_fan2_ground
0xB48    r_kitana_fan2_ground_ex
0xB4C    r_kitana_fan2_ground_ex
0xB50    r_kitana_fan2_ground
0xB54    r_kitana_fan2_ground
0xB58    r_kitana_fan_air2
0xB5C    r_kitana_fan_air2
0xB60    r_kitana_fan_air2
0xB64    r_kitana_fan_air2
0xB68    r_kitana_fan_air2
0xB6C    r_kitana_fan_air
0xB70    r_kitana_fan_air
0xB74    r_kitana_fan_air
0xB78    r_kitana_fan_air_ex
0xB7C    r_kitana_fan_air_ex
0xB80    r_kitana_fan_air_ex
0xB84    r_kitana_fan_air_ex
0xB88    r_kitana_fan_air_ex
0xB8C    r_kitana_fan_air
0xB90    r_kitana_fan_air
0xB94    r_kitana_fan_ground
0xB98    r_kitana_fan_ground
0xB9C    r_kitana_fan_ground
0xBA0    r_kitana_fan_ground_ex
0xBA4    r_kitana_fan_ground_ex
0xBA8    r_kitana_fan_ground_ex
0xBAC    r_kitana_fan_ground
0xBB0    r_kitana_fan_ground
0xBB4    r_kitana_supermove_air
0xBB8    r_kitana_supermove_air
0xBBC    r_kitana_supermove
0xBC0    r_square_wave_air
0xBC4    r_square_wave_air
0xBC8    r_square_wave_air
0xBCC    r_square_wave_air
0xBD0    r_square_wave
0xBD4    r_square_wave
0xBD8    r_square_wave
0xBDC    r_square_wave
0xBE0    r_square_wave
0xBE4    kitana_game_init
0xBE8    kitana_game_init


So I narrow my mapping to the addresses in that list for what I want to modify. Then I map it out and change the Tech/Script/Engine name {What is posted above} to Logical ones like I have in my Aqua Man map.

The list I posted above is through a script created by DigitalOverdose, he's working a new one that shows what each of those actually effect {But this is ONLY for MK9/MKKE}

Every character is different so creating a Gui tool that lists everything for every character is unlikely to occur.

On top of that MKX is different so it'll take time to figure out names & locations of everything.

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 Post subject: Re: User friendly MKX Coalesced Extract & Repack
 Post Posted: Sat Apr 25, 2015 1:07 pm 
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Thanks UncleFester, this is awesome.

I was hoping to use this to unlock the skins you earn online only and was hoping you could give help me figure out which skins those are.

I'm looking to unlock Revenant Kitana, Revenant Kung Lao, Revenant Lui Kang, and Hotshot Johnny Cage. Which entries do I need to add to my unpacked coalesced.ini?


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 Post subject: Re: User friendly MKX Coalesced Extract & Repack
 Post Posted: Sat Apr 25, 2015 2:34 pm 
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Off the top of my head I can't remember the suffixes for those. But, all the mobile ones are _M except raiden's who's _I. All the 2nd costumes, which are unlocked in krypt or beating Klassic Ladder with each Character, are _B {Except SubZero's Alt which is _A}. So the other suffixes _C, _E, _D will unlock other costumes {You can check asset folder for the Char files & see what they have}

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 Post subject: Re: User friendly MKX Coalesced Extract & Repack
 Post Posted: Sat Apr 25, 2015 3:10 pm 
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UncleFestor wrote:
Off the top of my head I can't remember the suffixes for those. But, all the mobile ones are _M except raiden's who's _I. All the 2nd costumes, which are unlocked in krypt or beating Klassic Ladder with each Character, are _B {Except SubZero's Alt which is _A}. So the other suffixes _C, _E, _D will unlock other costumes {You can check asset folder for the Char files & see what they have}


Ok, awesome. I'm running into a small problem though. In my personal Coalesced.ini, I have an Unlocked.Characters and an Unlocked.DevCharacters. All the _A skins are in the first category, and all the other skins (ones that I have unlocked and ones that are still locked) are in Unlocked.DevCharacters.

How does the game know which skins I have unlocked? I'm trying to keep this file as legit as possible (not unlocking DLC skins, or skins that are not yet available) and I am not sure how to proceed.

Thanks again for your help, duder.


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 Post subject: Re: User friendly MKX Coalesced Extract & Repack
 Post Posted: Sat Apr 25, 2015 4:48 pm 
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Anything with Dev in it only gets loaded on Developer version of the game {What they use in the Kombat Kasts} Every Time you trigger an unlock through actual gameplay it gets saved in your save file.

So no matter what you place in the Coalesced {Which only gets accessed during initial loading} it won't get saved to your save file. Because of this, the game should still trigger the unlocks as it normally would & when they do unlock it'll save those to your Save File.

I haven't had the time to fully test it yet, but I will by leaving my custom file intact while grinding to unlock a costume. Then I'll replace my custom file with the default one to see if the unlock took effect.

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 Post subject: Re: User friendly MKX Coalesced Extract & Repack
 Post Posted: Sat Apr 25, 2015 7:35 pm 
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UncleFestor wrote:
Every character is different so creating a Gui tool that lists everything for every character is unlikely to occur.

On top of that MKX is different so it'll take time to figure out names & locations of everything.

So, given the complexity in creating such tools, who made the one for SFIV? Or was it a team of modders / enthusiasts who collaborated to come up with "Ono!"...?


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 Post subject: Re: User friendly MKX Coalesced Extract & Repack
 Post Posted: Sat Apr 25, 2015 7:50 pm 
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SFIV has a completely different game engine {Not a custom version of UE3 like MKX}

So it was easier to create tools for it & hack it.

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 Post subject: Re: User friendly MKX Coalesced Extract & Repack
 Post Posted: Sun Apr 26, 2015 2:33 am 
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I get an error trying to repack after editing coalesced.ini, but now I hear it doesn't matter bc of the integrity check with latest patch


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 Post subject: Re: User friendly MKX Coalesced Extract & Repack
 Post Posted: Sun Apr 26, 2015 3:19 am 
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Is there a way to still unlock brutalities using this tool?


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 Post subject: Re: User friendly MKX Coalesced Extract & Repack
 Post Posted: Sun Apr 26, 2015 9:10 am 
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Any way you can update this and the unlocker? The patch yesterday fucked everything up and maybe a small tutorial on how to use this? Thanks!!

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 Post subject: Re: User friendly MKX Coalesced Extract & Repack
 Post Posted: Sun Apr 26, 2015 10:24 am 
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Well this particular set of tools is not affected by any patch.

As far as a tut for this it's pretty self-explanatory. You only have 2 files to use Extract & Repack.

You can NOT edit the coalesced Directly so just edit the extracted files.

The command line window that pops up when running either script gives you all the direction you need.

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 Post subject: Re: User friendly MKX Coalesced Extract & Repack
 Post Posted: Mon Apr 27, 2015 4:40 am 
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I have no idea why I cant work this properly what the hell am I doing wrong!?

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 Post subject: Re: User friendly MKX Coalesced Extract & Repack
 Post Posted: Mon Apr 27, 2015 4:43 am 
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Never mind..my fault for not giving it more time to look at the files. I had to put the ini file in the "original" folder and then extract. Jesus! lol Im not completely stupid cuz I have used one on MK9...Thanks! You're amazing!!!

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