Can variation models be swapped?
- InterestingMK
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Can variation models be swapped?
For example, can Kitana's assassin variation model be swapped with the Edenian Princess variation, so that she can still have her mask on and the Edenian special moves?
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Re: Can variation models be swapped?
Rename the files.
Kitana_Trait1_Scriptasserts
and (in the MKO Folder)
Trait1_kitana
to whatever you want.
Kitana_Trait1_Scriptasserts
and (in the MKO Folder)
Trait1_kitana
to whatever you want.
- InterestingMK
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Re: Can variation models be swapped?
Thank you so much man! I greatly appreciate it. What would the name of the no variation file be, if I want to play as Edenian Kitana but with her no variation model?
Edit: I swapped the Kitana1 and Kitana2 files. Kitana has her mask on, but doesn't have any special variation moves. Which Trait_Kitana1 file do I rename in the MK Scripts folder? There's three of them with the same name but a different file format.
Edit: I swapped the Kitana1 and Kitana2 files. Kitana has her mask on, but doesn't have any special variation moves. Which Trait_Kitana1 file do I rename in the MK Scripts folder? There's three of them with the same name but a different file format.
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Re: Can variation models be swapped?
You need to rename the mko one.InterestingMK wrote:Thank you so much man! I greatly appreciate it. What would the name of the no variation file be, if I want to play as Edenian Kitana but with her no variation model?
Edit: I swapped the Kitana1 and Kitana2 files. Kitana has her mask on, but doesn't have any special variation moves. Which Trait_Kitana1 file do I rename in the MK Scripts folder? There's three of them with the same name but a different file format.
As for the other question, the varation with no varation is the _SCRIPTASSETS one.
Example:
CHAR_Subzero_Sciriptassets is no variation
Trait1 is the middle variation
Trait2 is the left variation
Trait3 is the right variation.
If you want to give the "no variation" look to Trait3 for example, then you copy the scriptassets and rename them to Subzero_Trait3_Scriptassets or sth like that.
However, you might notice that it MIGHT not work.
Open the file in a hex editor (after you decompress it), and you will find inside a reference to the MKO. Simply rename the MKO from Trait2 for example to Trait1 and stuff like that.
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Re: Can variation models be swapped?
^ I tried this with Goro -- swapping trait-1 for trait-3, and the .mko files as well -- but the character loses some special attacks (e.g., ground pound, chest lunge) and then crash when attempting others (e.g., grab-pound).
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Re: Can variation models be swapped?
Oh yes. Due to conflict with the original moves. Just oopen the coalesced.ini and swap from there, there is a section for that It should work. Rename them from there. I'm sorry for the mistake.
Use COALESCED unpacker to unpack everything. Then open the game file and search for
Goro.CharacterSettings or sth like that
then you will find TRAIT1 TRAIT2 TRAIT3, simply swap them
Use COALESCED unpacker to unpack everything. Then open the game file and search for
Goro.CharacterSettings or sth like that
then you will find TRAIT1 TRAIT2 TRAIT3, simply swap them
- InterestingMK
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Re: Can variation models be swapped?
I actually tried that way earlier. I swapped Trait1 and Trait2 for Kitana and the Trait1 and Trait2 varation looks carry over with their special moves, unfortunately.
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Re: Can variation models be swapped?
I was looking through other topic forums for fun and saw that UncleFestor had made a masked Royal Storm variant Kitana for her default and feudal costume. The file used is the same as any other skin mod file, but the mask is actually on the face and not painted on. I wonder what files were edited to do that. It's cool but dang it! I wish one of them was the MK2 Kitana cause that one is my favorite one to play as.
viewtopic.php?f=94&t=8180&p=83054&hilit ... ask#p83054
viewtopic.php?f=94&t=8180&p=83054&hilit ... ask#p83054
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Re: Can variation models be swapped?
He swapped the _nomask material with the _mask material. He has a tutorial
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Re: Can variation models be swapped?
Where are the files to those or what exactly are they called?
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Re: Can variation models be swapped?
they're inside the .xxx files, follow uncle festor's ADVANCED tutorials in the tutorials section for a step y step video.
- InterestingMK
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Re: Can variation models be swapped?
May I have a link to the tutorials? I aplogize if it sounds like I'm asking a lot. I looked through his videos on YouTube and could tell which one it might be. I'll check again though.
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Re: Can variation models be swapped?
- InterestingMK
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Re: Can variation models be swapped?
How do I decompressed the XXX character file? What program do I use for it?
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Re: Can variation models be swapped?
Unreal Decompressor. http://www.gildor.org/downloadsInterestingMK wrote:How do I decompressed the XXX character file? What program do I use for it?