Subzero_B modified mko script EDIT: TESTED, CRASHES GAME.

Post Reply
User avatar
futuretime23
Mortal
Posts: 8
Joined: Sat Jan 24, 2015 5:18 pm

Subzero_B modified mko script EDIT: TESTED, CRASHES GAME.

Post by futuretime23 »

Hey guys, this is my first gameplay mod for MKX.
I need a tester: https://mega.nz/#!NYVW2QCY!IgeaFAFz7vM- ... hY6cJgCTrs
Replace the mko script in the MKScript folder with the one in the rar file.
I modified 4 bytes which I assume to be a float (you can compare the original file with this one with a hex editor of your choice) and I can't test it because my PC can't run MKX.
I don't believe it will affect any variation specific moves, but if you want to test that out as well, go ahead.
I don't know what exactly this mod has affected, which is why I'm asking you to test all of Subzero_B's moves out. See if any move is faster or slower or does more damage, IDK.
The goal with this mod is to point modders in the direction of where the tweakvars could be, thus opening up the possibility of deeper gameplay mods (and maybe, even a balance patch that surpasses the balance of that of the console versions)
Good luck!
EDIT: Omegamathaus was very kind to test it out. The game crashes whenever Subzero_B is selected. Thanks man for testing it out though!
Last edited by futuretime23 on Fri Jun 03, 2016 9:28 am, edited 1 time in total.


User avatar
futuretime23
Mortal
Posts: 8
Joined: Sat Jan 24, 2015 5:18 pm

Re: Subzero_B modified mko script, needs testing!

Post by futuretime23 »

any luck testing this out?
Post Reply

Return to “Mortal Kombat X PC Gameplay Mods”