Anyone got one? I could never find one for MKX ― which I put down to all the updating the game got. But, even now, with MKXL's release, I cannot find a WORKING trainer! =/
All I'm looking for is a way to either set the super / X-ray meter to infinite -or- to manipulate it.
Ideally, a MOD that allowed one to rejig the meter (e.g., one bar for breaker, two for X-ray) would be a dream come true... though, I know unlikely ― given how few actual gameplay mods seem available for this game.
WORKING trainers for MKXL ― do they exist?
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Re: WORKING trainers for MKXL ― do they exist?
Okay. I found one here: MEGA GAMES
The only thing is, it's in Russian / Cyrillic... and it takes its sweet time to kick in (don't try shut it down before it applies itself ― takes ~30 seconds... but it does work).
The only thing is, it's in Russian / Cyrillic... and it takes its sweet time to kick in (don't try shut it down before it applies itself ― takes ~30 seconds... but it does work).
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Re: WORKING trainers for MKXL ― do they exist?
Here's another -- specifically: a trainer that allows for maximum (or infinite) X-ray meter for both player-1 and player-2
https://mrantifun.net/index.php?threads ... iner.4140/
(*d/l the "XL" one)
https://mrantifun.net/index.php?threads ... iner.4140/
(*d/l the "XL" one)
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Re: WORKING trainers for MKXL ― do they exist?
I released mine on the Cheat Engine website.
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Re: WORKING trainers for MKXL ― do they exist?
Seeing as you made one for MKXL, any chance your CE script has (or can have) a function to switch off damage scaling? Like this Injustice one does: http://fearlessrevolution.com/viewtopic.php?t=3396thethiny wrote:I released mine on the Cheat Engine website.
Clearly it's doable in NRS games (as the above creator proved), and I'd love one for MKXL (as well as Injustice 2, for that matter... if its damned anti-cheat maleware etc. ever gets cracked ) -- given how 'X-ray-breaking' damage scaling is, and how it disincentivises longer and more complex comboes.
Such a hack would add much replay value to the game, as it has done with Injustice...
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Re: WORKING trainers for MKXL ― do they exist?
I'm afraid this one needs injection or any sort of pointers or any method that requires to map the address correctly. I'm unable to do that.