Register    Login    Search   View active topics    FAQ




Post new topic Reply to topic  [ 6 posts ] 
Author Message
 Post subject: WORKING trainers for MKXL ― do they exist?
 Post Posted: Thu Oct 13, 2016 11:12 pm 
Offline
Apprentice
User avatar

Joined: Tue Apr 21, 2015 8:25 am
Posts: 115
Anyone got one? I could never find one for MKX ― which I put down to all the updating the game got. But, even now, with MKXL's release, I cannot find a WORKING trainer! =/

All I'm looking for is a way to either set the super / X-ray meter to infinite -or- to manipulate it.

Ideally, a MOD that allowed one to rejig the meter (e.g., one bar for breaker, two for X-ray) would be a dream come true... though, I know unlikely ― given how few actual gameplay mods seem available for this game. :roll:


Top 
 Profile E-mail  
 
 Post subject: Re: WORKING trainers for MKXL ― do they exist?
 Post Posted: Fri Oct 14, 2016 7:37 pm 
Offline
Apprentice
User avatar

Joined: Tue Apr 21, 2015 8:25 am
Posts: 115
Okay. I found one here: MEGA GAMES

The only thing is, it's in Russian / Cyrillic... and it takes its sweet time to kick in (don't try shut it down before it applies itself ― takes ~30 seconds... but it does work).


Top 
 Profile E-mail  
 
 Post subject: Re: WORKING trainers for MKXL ― do they exist?
 Post Posted: Fri Apr 06, 2018 9:55 pm 
Offline
Apprentice
User avatar

Joined: Tue Apr 21, 2015 8:25 am
Posts: 115
Here's another -- specifically: a trainer that allows for maximum (or infinite) X-ray meter for both player-1 and player-2

https://mrantifun.net/index.php?threads/mortal-kombat-x-trainer.4140/
(*d/l the "XL" one)


Top 
 Profile E-mail  
 
 Post subject: Re: WORKING trainers for MKXL ― do they exist?
 Post Posted: Sat Apr 07, 2018 4:06 pm 
Offline
Immortal
User avatar

Joined: Fri Jan 17, 2014 12:08 pm
Posts: 989
Skype: thethiny
Side: Light
PSN: thethiny
XBox Live: thethiny
I released mine on the Cheat Engine website.

_________________
IMPORTANT:
Under the US Copyright Law, I am given full ownership of anything I create or do, hence I own ownership of my mods. I hereby give these mods for FREE to anyone who is willing to download them for any purpose under the condition that they do not try to sell them or gain benefits in any way, and if they're going to upload a video or showcase them, they MUST provide a download link to this mod (hence the term Free). Credit not necessary but don't claim as your own or somebody else's.


Top 
 Profile  
 
 Post subject: Re: WORKING trainers for MKXL ― do they exist?
 Post Posted: Tue Apr 10, 2018 8:08 am 
Offline
Apprentice
User avatar

Joined: Tue Apr 21, 2015 8:25 am
Posts: 115
thethiny wrote:
I released mine on the Cheat Engine website.

Seeing as you made one for MKXL, any chance your CE script has (or can have) a function to switch off damage scaling? Like this Injustice one does: http://fearlessrevolution.com/viewtopic.php?t=3396

Clearly it's doable in NRS games (as the above creator proved), and I'd love one for MKXL (as well as Injustice 2, for that matter... if its damned anti-cheat maleware etc. ever gets cracked :roll: ) -- given how 'X-ray-breaking' damage scaling is, and how it disincentivises longer and more complex comboes.

Such a hack would add much replay value to the game, as it has done with Injustice...


Top 
 Profile E-mail  
 
 Post subject: Re: WORKING trainers for MKXL ― do they exist?
 Post Posted: Tue Apr 10, 2018 8:06 pm 
Offline
Immortal
User avatar

Joined: Fri Jan 17, 2014 12:08 pm
Posts: 989
Skype: thethiny
Side: Light
PSN: thethiny
XBox Live: thethiny
I'm afraid this one needs injection or any sort of pointers or any method that requires to map the address correctly. I'm unable to do that.

_________________
IMPORTANT:
Under the US Copyright Law, I am given full ownership of anything I create or do, hence I own ownership of my mods. I hereby give these mods for FREE to anyone who is willing to download them for any purpose under the condition that they do not try to sell them or gain benefits in any way, and if they're going to upload a video or showcase them, they MUST provide a download link to this mod (hence the term Free). Credit not necessary but don't claim as your own or somebody else's.


Top 
 Profile  
 
Display posts from previous:  Sort by  
 
Post new topic Reply to topic  [ 6 posts ] 


Who is online

Users browsing this forum: No registered users and 2 guests

 
 

 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  

 Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group

  Design by Mighty Gorgon