I can't use Shaolin Monks Scorpion Skin and the UMK3 Sub-Zero Skin for MKXL.
Can someone Fix This??
MKX Skins don't work for MKXL
- ArloxPrime
- Warrior
- Posts: 163
- Joined: Mon Jan 25, 2016 3:31 pm
MKX Skins don't work for MKXL
You'll Never See Him Coming.
THE PREDATOR 2018
Stay Tuned for Jurassic World 2 on June 22, 2018
THE PREDATOR 2018
Stay Tuned for Jurassic World 2 on June 22, 2018
Re: MKX Skins don't work for MKXL
Like I was telling you earlier, you have to do the same replacing method as we did in MKX. The way I always do it is make a copy of the "Asset" folder named something like "Asset 2" and then put all of your mods in there. Then when the game starts, rename the original "Asset" folder to "Asset 1" or anything not "Asset" and rename "Asset 2" to "Asset". Once your done just rename "Asset" to "Asset 2" and "Asset 1" to "Asset" and you're all set for next time.
- ArloxPrime
- Warrior
- Posts: 163
- Joined: Mon Jan 25, 2016 3:31 pm
Re: !
To me, It's such a stupid way and it's very Limited!
You'll Never See Him Coming.
THE PREDATOR 2018
Stay Tuned for Jurassic World 2 on June 22, 2018
THE PREDATOR 2018
Stay Tuned for Jurassic World 2 on June 22, 2018
Re: !
You could use the IC bypasser that can be found in the Story Pack thread and that still works in getting past the integrity checker, but then you can't play online. I personally made a copy of the game so I can have one for online and the other for modding.ArloxPrime wrote:To me, It's such a stupid way and it's very Limited!
- ArloxPrime
- Warrior
- Posts: 163
- Joined: Mon Jan 25, 2016 3:31 pm
Re: MKX Skins don't work for MKXL
Okay, Link me the download.
You'll Never See Him Coming.
THE PREDATOR 2018
Stay Tuned for Jurassic World 2 on June 22, 2018
THE PREDATOR 2018
Stay Tuned for Jurassic World 2 on June 22, 2018
Re: MKX Skins don't work for MKXL
It's literally just the Story Pack/KP3 thread a few post down from this one, I'm sure you can find it.
- Sablicious
- Apprentice
- Posts: 149
- Joined: Tue Apr 21, 2015 8:25 am
Re: MKX Skins don't work for MKXL
DickChapy wrote:Like I was telling you earlier, you have to do the same replacing method as we did in MKX. The way I always do it is make a copy of the "Asset" folder named something like "Asset 2" and then put all of your mods in there. Then when the game starts, rename the original "Asset" folder to "Asset 1" or anything not "Asset" and rename "Asset 2" to "Asset". Once your done just rename "Asset" to "Asset 2" and "Asset 1" to "Asset" and you're all set for next time.
Re: MKX Skins don't work for MKXL
So actually this means it works? but we've to add ->ALL!<- Kostumized Skins all over again into the new file ...one by one ??? if Yes!, it will be a real pain in my ASS!