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mkx user
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Post subject: SMOKE PRIMARY MK9 (WIP) Posted: Sat Sep 10, 2016 1:12 pm |
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Warrior |
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Joined: Sun May 15, 2016 11:01 am Posts: 266
Side: Darkness
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HI GUYS. THIS IS RELEASED IN MY MK9 TREAD 2 
_________________ lin kuei cybernetician
Last edited by mkx user on Sun Sep 11, 2016 8:56 am, edited 1 time in total.
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ArloxPrime
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Post subject: Re: SMOKE PRIMARY MK9 (WIP) Posted: Sat Sep 10, 2016 1:21 pm |
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Warrior |
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Joined: Mon Jan 25, 2016 3:31 pm Posts: 167
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Awesome WIP MKX user. Let me know when it's finished as soon as you can. 
_________________ You'll Never See Him Coming. THE PREDATOR 2018 Stay Tuned for Jurassic World 2 on June 22, 2018 
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Killer Potato
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Post subject: Re: SMOKE PRIMARY MK9 (WIP) Posted: Sat Sep 10, 2016 1:28 pm |
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Master |
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Joined: Fri Nov 13, 2015 9:55 am Posts: 349 Location: Romania
Skype: Killer Potato
Side: Darkness
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Awesome as always.
_________________ Doing stuff on MKX since 2016,and still doing stuff from time to time. Mostly porting stuff on CoD All the MKX mods I've done
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mkx user
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Post subject: Re: SMOKE PRIMARY MK9 (WIP) Posted: Sat Sep 10, 2016 1:28 pm |
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Warrior |
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Joined: Sun May 15, 2016 11:01 am Posts: 266
Side: Darkness
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Dracula wrote: how do you do that? I THINK THERE IS NO SECRETS. IS JUST CREATIVITY....
_________________ lin kuei cybernetician
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thethiny
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Post subject: Re: SMOKE PRIMARY MK9 (WIP) Posted: Sat Sep 10, 2016 4:59 pm |
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Immortal |
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Joined: Fri Jan 17, 2014 12:08 pm Posts: 1160 Location: Earthrealm
Skype: thethiny (Steam)
Side: Light
PSN: thethiny
XBox Live: thethiny
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Hey, I wanna help you, Open LK_Fatality_ScriptAssets.xxx, you will find Smoke's complete model there with textures 
_________________ IMPORTANT: Under the US Copyright Law, I am given full ownership of anything I create or do, hence I own ownership of my mods. I hereby give these mods for FREE to anyone who is willing to download them for any purpose under the condition that they do not try to sell them or gain benefits in any way, and if they're going to upload a video or showcase them, they MUST provide a download link to this mod (hence the term Free). Credit not necessary but don't claim as your own or somebody else's.
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joven1
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Post subject: Re: SMOKE PRIMARY MK9 (WIP) Posted: Sat Sep 10, 2016 9:57 pm |
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Master |
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Joined: Wed Dec 30, 2015 3:40 am Posts: 493 Location: Philippines
Skype: joven143
PSN: joven4516
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Wow! Nice skin Sir MKX another MK9 skin Masterpiece using Xnalara, Sir Thiny will help you my friend thats good to hear guy's. Friendship starts here. 
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DickChapy
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Post subject: Re: SMOKE PRIMARY MK9 (WIP) Posted: Sun Sep 11, 2016 12:37 am |
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Joined: Mon Feb 01, 2016 4:51 pm Posts: 222
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thethiny
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Post subject: Re: SMOKE PRIMARY MK9 (WIP) Posted: Sun Sep 11, 2016 5:13 am |
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Immortal |
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Joined: Fri Jan 17, 2014 12:08 pm Posts: 1160 Location: Earthrealm
Skype: thethiny (Steam)
Side: Light
PSN: thethiny
XBox Live: thethiny
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DickChapy wrote: This looks great. Too bad we can't get his hair from MK9. If you end up making a costume 2 mod for Smoke, here are his textures from the Lin Kuei Faction Kill that thethiny mentioned. Thanks for the help 
_________________ IMPORTANT: Under the US Copyright Law, I am given full ownership of anything I create or do, hence I own ownership of my mods. I hereby give these mods for FREE to anyone who is willing to download them for any purpose under the condition that they do not try to sell them or gain benefits in any way, and if they're going to upload a video or showcase them, they MUST provide a download link to this mod (hence the term Free). Credit not necessary but don't claim as your own or somebody else's.
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mkx user
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Post subject: Re: SMOKE PRIMARY MK9 (WIP) Posted: Sun Sep 11, 2016 7:33 am |
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Warrior |
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Joined: Sun May 15, 2016 11:01 am Posts: 266
Side: Darkness
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thanx for the tip guys, but remember that i already did it use of that textures to create enenra. here viewtopic.php?f=94&t=9580RELEASED OM MY MK9 TREAD2
_________________ lin kuei cybernetician
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PAPPITO3OOO
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Post subject: Re: SMOKE PRIMARY MK9 (WIP) Posted: Wed Apr 26, 2017 5:02 am |
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Joined: Fri Jun 12, 2015 12:54 pm Posts: 60
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So can the LK_Fatality_ScriptAssets.xxx Enenra character model be extracted and used as a NCM or replacer?
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