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 Post subject: TRIBORG (OPEN FOR EDITING)
 Post Posted: Mon Sep 12, 2016 10:35 pm 
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Apprentice

Joined: Sat May 07, 2016 9:13 am
Posts: 116
Side: Darkness
Hey guys!
Since we got the MKXL Beta, we found no way to add Triborg to MKX,
We could only add it as a swap for Subzero, which also has face bugs
And this page is dedicating it to somehow fix Triborg's Variations on Subzero

LINK:SOON

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yuh


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 Post subject: Re: TRIBORG (OPEN FOR EDITING)
 Post Posted: Wed Sep 14, 2016 2:51 pm 
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Immortal
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Joined: Fri Jan 17, 2014 12:08 pm
Posts: 1345
Location: Earthrealm
Skype: thethiny (Steam)
Side: Light
PSN: thethiny
XBox Live: thethiny
Well, now that I have my PC and that MKXL is officially out, then I'm preparing myself to port them. BUT I need your help guys! I need the EarlyPack MKOs for Triborg (I accidentally formatted my PC and my MKXL is gone).

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 Post subject: Re: TRIBORG (OPEN FOR EDITING)
 Post Posted: Wed Sep 14, 2016 6:32 pm 
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Master
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Joined: Fri Jul 10, 2015 3:50 pm
Posts: 447
Side: Light
well i have them.. i could upload them for you if you still need them

EDIT: aand.. there you go!
Attachment:
MKOs.rar [816.11 KiB]
Downloaded 268 times

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 Post subject: Re: TRIBORG (OPEN FOR EDITING)
 Post Posted: Thu Sep 15, 2016 9:33 am 
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Mortal
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Joined: Tue Jan 27, 2015 5:13 pm
Posts: 46
zepterrian wrote:
well i have them.. i could upload them for you if you still need them

EDIT: aand.. there you go!
Attachment:
MKOs.rar

Hey dude can you upload Triborg_ScriptAssets.xxx ?


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