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thethiny
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Post subject: New Modding Method - Please Read and Follow \ NCM MOD LIST Posted: Tue Jan 26, 2016 3:17 pm |
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Immortal |
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Joined: Fri Jan 17, 2014 12:08 pm Posts: 1603 Location: Earthrealm
Skype: thethiny (Steam)
Side: Light
PSN: thethiny
XBox Live: thethiny
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So, we're now able to add costumes and characters to our game, yes you've read that correctly. So what's new? Well this is my request, that all upcoming mods that support the New ability to be prefixed with [NCM] which means New Costume Mod. This means that your mod supports the new mods. How to know if it does that? Simply you retexture a mod file, and you rename it to, CHAR_Mileena_X.xxx for example. Then you use the tool I made along with the PackageCloner (Read below for info) to add CHAR_Mileena_X to the game. Now your Mod Supports [NCM] and you reserve _X for Mileena. This way people can download your Mod, use the tool and create a new costume.
I really hope everyone follows this rule. Read more here and here.
Download the tool above!
List of All [NCM] Mods.
You are not FORCED to follow these, but they are just to avoid conflict. You can create an NCM when another NCM has the same letter if you want, but this way users will have to choose between your mods.
You can name them as _AA _AB _AC.....etc, however, you cannot let them appear in the player select screen unless you do some hardcore manual edits (Expand the offsets using my offset adjuster tool, and write the new names correctly.)Reply with your mods names if you do, or release your mods with the tag [NCM]Upcoming Reserved slots (this is for /u/blackknight7341 to see and help him): Christmas Pack - UncleFestor - X Horror Pack - UncleFestor - O
_________________ IMPORTANT: Under the US Copyright Law, I am given full ownership of anything I create or do, hence I own ownership of my mods. I hereby give these mods for FREE to anyone who is willing to download them for any purpose under the condition that they do not try to sell them or gain benefits in any way, and if they're going to upload a video or showcase them, they MUST provide a download link to this mod (hence the term Free). Credit not necessary but don't claim as your own or somebody else's.
Last edited by thethiny on Sun Jan 31, 2016 6:26 am, edited 18 times in total.
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UncleFestor
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Post subject: Re: New Modding Method - Please Read and Follow \ NCM MOD LI Posted: Tue Jan 26, 2016 3:27 pm |
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Grand Master |
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Joined: Wed Aug 21, 2013 11:56 pm Posts: 620
Side: Darkness
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This is useful thanks  We usually just use DLC instead of SKIN. For example Release title : DLC: Headrot Mileena (Whatever) When we're doing DLC Costumes & Characters we would use DLC Costume : or DLC Character :
_________________ Check out my Youtube Channel : https://www.youtube.com/user/unclefestorable
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thethiny
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Post subject: Re: New Modding Method - Please Read and Follow \ NCM MOD LI Posted: Tue Jan 26, 2016 3:28 pm |
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Immortal |
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Joined: Fri Jan 17, 2014 12:08 pm Posts: 1603 Location: Earthrealm
Skype: thethiny (Steam)
Side: Light
PSN: thethiny
XBox Live: thethiny
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Well that works too, let's do a poll and see what people favor.
_________________ IMPORTANT: Under the US Copyright Law, I am given full ownership of anything I create or do, hence I own ownership of my mods. I hereby give these mods for FREE to anyone who is willing to download them for any purpose under the condition that they do not try to sell them or gain benefits in any way, and if they're going to upload a video or showcase them, they MUST provide a download link to this mod (hence the term Free). Credit not necessary but don't claim as your own or somebody else's.
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Kamidogu
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Post subject: Re: New Modding Method - Please Read and Follow \ NCM MOD LI Posted: Tue Jan 26, 2016 3:45 pm |
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Apprentice |
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Joined: Thu Sep 12, 2013 7:23 pm Posts: 80
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Personally I grew accustomed to seeing the "DLC" prefix for MK9 skins. But at the same time I could see how NCM would work better in this scenario, because these signify the "new age" of MKX modding as you put it.
There wouldn't be any confusion whether these work on the 'vanilla' MKX or not because "NCM" would be a new abbreviation that would only be attached to these mods that follow the specific instructions in your other thread.
My vote is for [NCM].
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UncleFestor
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Post subject: Re: New Modding Method - Please Read and Follow \ NCM MOD LI Posted: Tue Jan 26, 2016 3:58 pm |
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Grand Master |
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Joined: Wed Aug 21, 2013 11:56 pm Posts: 620
Side: Darkness
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Gambid
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Post subject: Re: New Modding Method - Please Read and Follow \ NCM MOD LI Posted: Tue Jan 26, 2016 4:55 pm |
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Elder God |
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Joined: Tue Jul 08, 2003 4:17 pm Posts: 8132 Location: Bulgaria, Germany
Side: Light
XBox Live: Armored Gambid
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I personally find DLC more user friendly.
Question about NCM. Imagine something new is found a couple of months from now. What will it be called NNCM? New, Next, etc. are tricky words when it comes to naming. Just a few things to think about.
_________________ I Rule This World!  By the unholy darkness that consumes me, I will have the Earthrealm. Mortal Kombat Secrets Founder and Webmaster
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thethiny
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Post subject: Re: New Modding Method - Please Read and Follow \ NCM MOD LI Posted: Tue Jan 26, 2016 4:59 pm |
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Immortal |
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Joined: Fri Jan 17, 2014 12:08 pm Posts: 1603 Location: Earthrealm
Skype: thethiny (Steam)
Side: Light
PSN: thethiny
XBox Live: thethiny
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Gambid wrote: I personally find DLC more user friendly.
Question about NCM. Imagine something new is found a couple of months from now. What will it be called NNCM? New, Next, etc. are tricky words when it comes to naming. Just a few things to think about. Well it won't be NNCM because New Costume stands for the ability to ADD costumes into the game, hence they are considered "new costumes" to the game. New refers to it as being an Extra Costume, not new finding  Thanks for the sticky though.
_________________ IMPORTANT: Under the US Copyright Law, I am given full ownership of anything I create or do, hence I own ownership of my mods. I hereby give these mods for FREE to anyone who is willing to download them for any purpose under the condition that they do not try to sell them or gain benefits in any way, and if they're going to upload a video or showcase them, they MUST provide a download link to this mod (hence the term Free). Credit not necessary but don't claim as your own or somebody else's.
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a.martin
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Post subject: Re: New Modding Method - Please Read and Follow \ NCM MOD LI Posted: Tue Jan 26, 2016 5:48 pm |
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God |
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Joined: Sun Oct 20, 2013 4:36 pm Posts: 1152 Location: Argentina
Skype: -
PSN: -
XBox Live: -
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Also now that I saw the "List of known Mods" (to avoid conflict) we should make a new post about that where all the modders can write down the DLC skins that we make, so we keep a register of every DLC skin, made by every modder, like we did in the Injustice community 
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thethiny
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Post subject: Re: New Modding Method - Please Read and Follow \ NCM MOD LI Posted: Tue Jan 26, 2016 6:21 pm |
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Immortal |
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Joined: Fri Jan 17, 2014 12:08 pm Posts: 1603 Location: Earthrealm
Skype: thethiny (Steam)
Side: Light
PSN: thethiny
XBox Live: thethiny
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Yup
_________________ IMPORTANT: Under the US Copyright Law, I am given full ownership of anything I create or do, hence I own ownership of my mods. I hereby give these mods for FREE to anyone who is willing to download them for any purpose under the condition that they do not try to sell them or gain benefits in any way, and if they're going to upload a video or showcase them, they MUST provide a download link to this mod (hence the term Free). Credit not necessary but don't claim as your own or somebody else's.
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Blackknight7341
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Post subject: Re: New Modding Method - Please Read and Follow \ NCM MOD LI Posted: Wed Jan 27, 2016 2:00 am |
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Mortal |
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Joined: Sun May 03, 2015 7:25 am Posts: 3
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Hi guys, long time lurker first time poster. Back when KP1 was coming out I started a spreadsheet with all the skins with screenshots of the P1 and P2 versions of them that I shared on Reddit a few times which you can find here. I've started working on expanding it for mods now (will add the ones in the OP shortly after this post) and would be up for keeping it updated as a reference for everyone if you guys are interested?
Last edited by Blackknight7341 on Wed Jan 27, 2016 12:09 pm, edited 2 times in total.
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thethiny
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Post subject: Re: New Modding Method - Please Read and Follow \ NCM MOD LI Posted: Wed Jan 27, 2016 4:18 am |
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Immortal |
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Joined: Fri Jan 17, 2014 12:08 pm Posts: 1603 Location: Earthrealm
Skype: thethiny (Steam)
Side: Light
PSN: thethiny
XBox Live: thethiny
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That's cool, would be nice.
_________________ IMPORTANT: Under the US Copyright Law, I am given full ownership of anything I create or do, hence I own ownership of my mods. I hereby give these mods for FREE to anyone who is willing to download them for any purpose under the condition that they do not try to sell them or gain benefits in any way, and if they're going to upload a video or showcase them, they MUST provide a download link to this mod (hence the term Free). Credit not necessary but don't claim as your own or somebody else's.
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Blackknight7341
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Post subject: Re: New Modding Method - Please Read and Follow \ NCM MOD LI Posted: Wed Jan 27, 2016 12:29 pm |
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Mortal |
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Joined: Sun May 03, 2015 7:25 am Posts: 3
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Updated the spreadsheet with the story characters. One thing I noticed though is that unlike in MK9, none of them have P2 versions so the game just hangs when it tries to start a fight. Also could I get a link for that sub skin? I can't seem to find it.
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thethiny
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Post subject: Re: New Modding Method - Please Read and Follow \ NCM MOD LI Posted: Wed Jan 27, 2016 12:46 pm |
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Immortal |
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Joined: Fri Jan 17, 2014 12:08 pm Posts: 1603 Location: Earthrealm
Skype: thethiny (Steam)
Side: Light
PSN: thethiny
XBox Live: thethiny
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What Skin
_________________ IMPORTANT: Under the US Copyright Law, I am given full ownership of anything I create or do, hence I own ownership of my mods. I hereby give these mods for FREE to anyone who is willing to download them for any purpose under the condition that they do not try to sell them or gain benefits in any way, and if they're going to upload a video or showcase them, they MUST provide a download link to this mod (hence the term Free). Credit not necessary but don't claim as your own or somebody else's.
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Blackknight7341
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Post subject: Re: New Modding Method - Please Read and Follow \ NCM MOD LI Posted: Wed Jan 27, 2016 12:52 pm |
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Mortal |
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Joined: Sun May 03, 2015 7:25 am Posts: 3
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The one listed in the OP. "CHAR_Subzero_R = Unmasked MK3 Subzero - thethiny"
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thethiny
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Post subject: Re: New Modding Method - Please Read and Follow \ NCM MOD LI Posted: Wed Jan 27, 2016 1:03 pm |
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Immortal |
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Joined: Fri Jan 17, 2014 12:08 pm Posts: 1603 Location: Earthrealm
Skype: thethiny (Steam)
Side: Light
PSN: thethiny
XBox Live: thethiny
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_________________ IMPORTANT: Under the US Copyright Law, I am given full ownership of anything I create or do, hence I own ownership of my mods. I hereby give these mods for FREE to anyone who is willing to download them for any purpose under the condition that they do not try to sell them or gain benefits in any way, and if they're going to upload a video or showcase them, they MUST provide a download link to this mod (hence the term Free). Credit not necessary but don't claim as your own or somebody else's.
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