[NCM] Frost by mkxuser and DickChapy

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zepterrian
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Re: [NCM] Frost by mkxuser and DickChapy

Post by zepterrian »

No problem :wink: .
Yes, there are two files inside the .rar. As you see they already have the letter F so there's no need in putting them inside the content folder because the work on them was already done. So the only files you will take in count will be the rest of the .xxx files belonging to subzero_v. And yes, paste the downloaded files into the asset folder after merging those previously generated.

Generating new F's is necessary because the files you downloaded need them in order to work. And at the time those new F's are generated the tool writes the corresponding entries inside the other three files (coalesceds and .toc). These last three files tell the game to take in count the new things that have been added.

In addition.. because this is something new for you, all of this may sound too much to just insert a mod. But once you do this the first and maybe the second time you'll notice that's just a matter of pressing a few buttons.


For the raptor race...
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X-9ⵌ
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Re: [NCM] Frost by mkxuser and DickChapy

Post by X-9ⵌ »

Whoaaa, nICE works, guys.
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Nivaldo
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Re: [NCM] Frost by mkxuser and DickChapy

Post by Nivaldo »

Could you put it on the skin already?
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RaGeX
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Re: [NCM] Frost by mkxuser and DickChapy

Post by RaGeX »

Epic work dude!
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thethiny
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Re: [NCM] Frost by mkxuser and DickChapy

Post by thethiny »

About the Trojan, make sure you downloaded from my post not somewhere else. About the no null error, DO NOT RUN AS ADMIN. About the rest of the stuff, make sure you have all of them in one place. Nonull is for the coalesced files.
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lucas342
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Re: [NCM] Frost by mkxuser and DickChapy

Post by lucas342 »

does this work as a replacer like using the generic renamer
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