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hectaacdc
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Post subject: Re: [NCM] NPC´s as alt costumes MKXL Posted: Thu Aug 10, 2017 2:42 pm |
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Joined: Thu Aug 10, 2017 2:32 pm Posts: 2
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Am a I the only idiot who can't make this work?? I have been trying for hours and the only thing I got was a crash when I attempted to even select the costume (in this case, Baraka) I have followed this tutorial step by step but I can't seem to make this work at all https://www.youtube.com/watch?v=yZQWoKwDemA
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CGen
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Post subject: Re: [NCM] NPC´s as alt costumes MKXL Posted: Fri Aug 11, 2017 12:26 am |
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Joined: Thu Dec 31, 2015 7:54 pm Posts: 60
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hectaacdc wrote: Am a I the only idiot who can't make this work?? I have been trying for hours and the only thing I got was a crash when I attempted to even select the costume (in this case, Baraka) I have followed this tutorial step by step but I can't seem to make this work at all https://www.youtube.com/watch?v=yZQWoKwDemANo,i've added more than 20 mods but i can't make that NPC mods work too. I think, it's because they were created for MKX, not for MKXL. In MKXL file structure was changed and some mods doesn't work properly. Sorry for my English, it's not my first language.
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machine4578
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Post subject: Re: [NCM] NPC´s as alt costumes MKXL Posted: Sun Aug 13, 2017 1:55 am |
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Joined: Tue Mar 25, 2014 5:45 am Posts: 246
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@CGen this mod works just fine on current MKXL game files!
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thethiny
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Post subject: Re: [NCM] NPC´s as alt costumes MKXL Posted: Sun Aug 13, 2017 2:36 am |
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Joined: Fri Jan 17, 2014 12:08 pm Posts: 1159 Location: Earthrealm
Skype: thethiny (Steam)
Side: Light
PSN: thethiny
XBox Live: thethiny
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CGen wrote: In MKXL file structure was changed and some mods doesn't work properly. Wrong. The file structure is the same, the mkos changed.
_________________ IMPORTANT: Under the US Copyright Law, I am given full ownership of anything I create or do, hence I own ownership of my mods. I hereby give these mods for FREE to anyone who is willing to download them for any purpose under the condition that they do not try to sell them or gain benefits in any way, and if they're going to upload a video or showcase them, they MUST provide a download link to this mod (hence the term Free). Credit not necessary but don't claim as your own or somebody else's.
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zepterrian
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Post subject: Re: [NCM] NPC´s as alt costumes MKXL Posted: Sun Aug 13, 2017 11:26 am |
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Joined: Fri Jul 10, 2015 3:50 pm Posts: 445
Side: Light
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hectaacdc wrote: Am a I the only idiot who can't make this work?? I have been trying for hours and the only thing I got was a crash when I attempted to even select the costume (in this case, Baraka) I have followed this tutorial step by step but I can't seem to make this work at all https://www.youtube.com/watch?v=yZQWoKwDemAfollow the video step by step to clone raiden_a let's say (dont download the mod's files yet!! just take raiden's files from the game). Clone him into raiden_z. Now download rain from the main page of the post. According to the video you get these folders after cloning: Asset, Config, MKScript and Localization. Take Char_Raiden_Z.xxx and CHAR_Raiden_Z_SCRIPTASSETS.xxx from the files you downloaded and paste them inside the Asset folder you got from cloning (you'll have to replace). If there's also a Char_Raiden_Z.mko in the mod (i dont remember) then paste it inside the MKScript folder (you'll have to replace either). Now put all of the files in the game and run it. This mod was made to work with mkxl.. so it must work
_________________ For the Raptor race!!...
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hectaacdc
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Post subject: Re: [NCM] NPC´s as alt costumes MKXL Posted: Mon Aug 14, 2017 12:36 am |
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Joined: Thu Aug 10, 2017 2:32 pm Posts: 2
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zepterrian wrote: hectaacdc wrote: Am a I the only idiot who can't make this work?? I have been trying for hours and the only thing I got was a crash when I attempted to even select the costume (in this case, Baraka) I have followed this tutorial step by step but I can't seem to make this work at all https://www.youtube.com/watch?v=yZQWoKwDemAfollow the video step by step to clone raiden_a let's say (dont download the mod's files yet!! just take raiden's files from the game). Clone him into raiden_z. Now download rain from the main page of the post. According to the video you get these folders after cloning: Asset, Config, MKScript and Localization. Take Char_Raiden_Z.xxx and CHAR_Raiden_Z_SCRIPTASSETS.xxx from the files you downloaded and paste them inside the Asset folder you got from cloning (you'll have to replace). If there's also a Char_Raiden_Z.mko in the mod (i dont remember) then paste it inside the MKScript folder (you'll have to replace either). Now put all of the files in the game and run it. This mod was made to work with mkxl.. so it must work Thank you very much! I could finally make it work 
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sirstrawhat
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Post subject: Re: [NCM] NPC´s as alt costumes MKXL Posted: Tue Jun 11, 2019 12:29 am |
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Joined: Mon Jun 10, 2019 11:02 pm Posts: 3
PSN: tennis_pro21
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Does this work with the MKX Mod Manager?
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zepterrian
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Post subject: Re: [NCM] NPC´s as alt costumes MKXL Posted: Tue Jun 11, 2019 11:37 am |
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Joined: Fri Jul 10, 2015 3:50 pm Posts: 445
Side: Light
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the mod manager (by rizzn) will only replace skins for you. As for the scriptassets you will have to put them manually. if you are on steam version you might want to consider the trainer i made at the gameplay mods section.
_________________ For the Raptor race!!...
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