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 Post subject: Re: [NCM] Cyber Initiative *Updated*
 Post Posted: Tue Oct 25, 2016 9:58 am 
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Immortal
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Joined: Wed Jul 31, 2013 11:12 am
Posts: 840
Location: Czech Republic, Brno
Hola, i just tried to redone Cyber Sub-Zero mesh swap myself (thx for tutorial) with appendor repacker and i managed to fix that character select bug, so now i can play with him against Triborg (only voices in intro dont work for both Sub-Zero and Triborg), but i cant get rid of that compiled mask from all Triborg variations. Only Cryomancer trait is without that weird mask. Any ideas how to remove that Cyrax+Sektor masks? :)

EDIT: Yay, so i did not tested that right, Cyber Tremor against Sub-Zero (triborg mesh) game still stuck after intro, when view zoom out :( Pretty weird, but it must be somehow fixable.. :( I will try look on to it later.

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 Post subject: Re: [NCM] Cyber Initiative *Updated*
 Post Posted: Tue Oct 25, 2016 1:31 pm 
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Warrior
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Joined: Mon Feb 01, 2016 4:51 pm
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wyruzzah wrote:
Hola, i just tried to redone Cyber Sub-Zero mesh swap myself (thx for tutorial) with appendor repacker and i managed to fix that character select bug, so now i can play with him against Triborg (only voices in intro dont work for both Sub-Zero and Triborg), but i cant get rid of that compiled mask from all Triborg variations. Only Cryomancer trait is without that weird mask. Any ideas how to remove that Cyrax+Sektor masks? :)

EDIT: Yay, so i did not tested that right, Cyber Tremor against Sub-Zero (triborg mesh) game still stuck after intro, when view zoom out :( Pretty weird, but it must be somehow fixable.. :( I will try look on to it later.

If you can fix that then I can get all their heads sorted out.


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 Post subject: Re: [NCM] Cyber Initiative *Updated*
 Post Posted: Tue Oct 25, 2016 2:11 pm 
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Immortal
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Joined: Wed Jul 31, 2013 11:12 am
Posts: 840
Location: Czech Republic, Brno
DickChapy wrote:
wyruzzah wrote:
Hola, i just tried to redone Cyber Sub-Zero mesh swap myself (thx for tutorial) with appendor repacker and i managed to fix that character select bug, so now i can play with him against Triborg (only voices in intro dont work for both Sub-Zero and Triborg), but i cant get rid of that compiled mask from all Triborg variations. Only Cryomancer trait is without that weird mask. Any ideas how to remove that Cyrax+Sektor masks? :)

EDIT: Yay, so i did not tested that right, Cyber Tremor against Sub-Zero (triborg mesh) game still stuck after intro, when view zoom out :( Pretty weird, but it must be somehow fixable.. :( I will try look on to it later.

If you can fix that then I can get all their heads sorted out.


Roger that :) For now Kyber Tremor vs. Kyber Sub-Zero + Triborg matches works properly, but when i try for instance - Kyber Tremor against Ferra/Torr voices dont work and game stuck again after match starts :(


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 Post subject: Re: [NCM] Cyber Initiative *Updated*
 Post Posted: Sun Jun 10, 2018 4:18 pm 
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Apprentice
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Joined: Fri Mar 11, 2016 1:27 pm
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Side: Darkness
Why is there no sound in towers?


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 Post subject: Re: [NCM] Cyber Initiative *Updated*
 Post Posted: Sun Sep 09, 2018 1:25 pm 
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Joined: Sun Sep 09, 2018 12:46 pm
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It says verify the integrity of the mkx game cache


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 Post subject: Re: [NCM] Cyber Initiative *Updated*
 Post Posted: Mon Sep 10, 2018 2:43 am 
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Is This not for steam users?


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