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 Post subject: [NCM] Cyber Initiative *Updated*
 Post Posted: Fri Oct 21, 2016 10:10 am 
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Warrior
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Cyber versions of all the male ninjas! I didn't redo SubZero because we can play as the real Cyber SubZero now.

BUGS:
-All Cyber characters can't fight each other or Triborg. The game will crash if you try.
-Cyber Tremor can't seem to fight SubZero, I don't know why though.

INSTALLATION:
For Scorpion, Ermac, and Reptile you have to clone Scorpion_N, Ermac_N, and Reptile_N to R

For Tremor, clone Tremor_A to R and then you need to extract the Coalesced.ini, go to X64-MK10Game.ini, and find this:

[CharacterSettings.CHAR_Tremor_R]
MeshName=Meshes.Tremor_R
Dismemberment=DISM_MaleTall
Dismemberment=DISM_MaleTall_DLC

Change MaleTall to Male, repack the Coalesced.ini and put it in you Config file.

Cyber Scorpion *2 version with attached items*
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This download has the skull attached to inside him and it's barely noticeable.
Attachment:
Scorpion_R Cyber Scorpion.7z [34.76 MiB]
Downloaded 2439 times

Attachment:
20161021160801_1.jpg
20161021160801_1.jpg [ 320.72 KiB | Viewed 8334 times ]

Same as above, but has swords attached to his arms.
Attachment:
Scorpion_R Cyber Scorpion (Sword Arms).7z [34.76 MiB]
Downloaded 1496 times



Cyber Reptile
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20161021085123_1.jpg [ 212.28 KiB | Viewed 8472 times ]

Attachment:
Reptile_R Cyber Reptile.7z [34.89 MiB]
Downloaded 985 times


Cyber Ermac *update with attached medallion (not visible)*
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Attachment:
20161021085750_1.jpg
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Attachment:
Ermac_R Cyber Ermac.7z [34.65 MiB]
Downloaded 977 times


Cyber Tremor *updated with proper dismemberment file*
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Attachment:
20161021090059_1.jpg
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Attachment:
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Attachment:
20161021090340_1.jpg
20161021090340_1.jpg [ 289.96 KiB | Viewed 8472 times ]

Attachment:
Tremor_R Cyber Tremor.7z [39.32 MiB]
Downloaded 1125 times


Cyber SubZero *attached mask and medallion. Thanks to wyruzzah for this*
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Image
download/file.php?id=9214


Last edited by DickChapy on Fri Oct 21, 2016 5:50 pm, edited 6 times in total.

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 Post subject: Re: [NCM] Cyber Initiative
 Post Posted: Fri Oct 21, 2016 12:03 pm 
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Apprentice
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Does this work for normal mkx?

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 Post subject: Re: [NCM] Cyber Initiative
 Post Posted: Fri Oct 21, 2016 12:09 pm 
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It should. I can't really test it.


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 Post subject: Re: [NCM] Cyber Initiative
 Post Posted: Fri Oct 21, 2016 1:37 pm 
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Omg! Incredible!
Actually, for Cyber Reptile i was thinking about using the Smoke Head, since it has those 2 pipe-looking thinks in the front, so maybe it would make sense when it uses acid spit or something


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 Post subject: Re: [NCM] Cyber Initiative
 Post Posted: Fri Oct 21, 2016 1:42 pm 
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And is it possible to change the color of the lights?
Because also, for Cyber Reptile i was thinking about it having yellow lights, and also doing combos rocking this theme
https://www.youtube.com/watch?v=71Aku71lgP8


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 Post subject: Re: [NCM] Cyber Initiative
 Post Posted: Fri Oct 21, 2016 2:03 pm 
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Immortal
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Location: Czech Republic, Brno
Awesome man. I love cyber ninjas! :)

BTW: Fatality works fine? You can try attach their trait stuff, if you prolong some things like HeartAttach, Face, etc., etc. you can attach that on a lot of parts with Package Appendor Repacker :D

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 Post subject: Re: [NCM] Cyber Initiative
 Post Posted: Fri Oct 21, 2016 2:22 pm 
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wyruzzah wrote:
Awesome man. I love cyber ninjas! :)

BTW: Fatality works fine? You can try attach their trait stuff, if you prolong some things like HeartAttach, Face, etc., etc. you can attach that on a lot of parts with Package Appendor Repacker :D

Thanks. Fatalities work just fine and attaching things for them is a bit weird and with material swapping I'd have to actually redo the entire thing if I wanted to attach their stuff.


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 Post subject: Re: [NCM] Cyber Initiative
 Post Posted: Fri Oct 21, 2016 2:23 pm 
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Kabalstein03 wrote:
And is it possible to change the color of the lights?
Because also, for Cyber Reptile i was thinking about it having yellow lights, and also doing combos rocking this theme
https://www.youtube.com/watch?v=71Aku71lgP8

The lights seem locked to the specific character models so Smoke = red, SubZero = light blue, Sektor = dark blue, and Cyrax = green. I went with Sektor's face since it looks the most reptilian to me


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 Post subject: Re: [NCM] Cyber Initiative
 Post Posted: Fri Oct 21, 2016 2:30 pm 
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Tremor's dismemberment file was updated.


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 Post subject: Re: [NCM] Cyber Initiative
 Post Posted: Fri Oct 21, 2016 2:56 pm 
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how did you change the overlay colors for triborg? whenever i try to do a normal skin for him they still get the red yellow and black colors added on them.


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 Post subject: Re: [NCM] Cyber Initiative
 Post Posted: Fri Oct 21, 2016 3:28 pm 
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Location: Czech Republic, Brno
DickChapy wrote:
wyruzzah wrote:
Awesome man. I love cyber ninjas! :)

BTW: Fatality works fine? You can try attach their trait stuff, if you prolong some things like HeartAttach, Face, etc., etc. you can attach that on a lot of parts with Package Appendor Repacker :D

Thanks. Fatalities work just fine and attaching things for them is a bit weird and with material swapping I'd have to actually redo the entire thing if I wanted to attach their stuff.


Cool. Now i see that.. i tried to prolong some entries on your cyber sub-zero, but game crash if i select model :( So only way its redo or just null trait stuff entries in _TRAIT1-3, but it will effect all skins, which is not very good. Also unique TRAIT files for skins its not possible right? It would be best.. to just remove trait stuff for certain skins :D

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 Post subject: Re: [NCM] Cyber Initiative
 Post Posted: Fri Oct 21, 2016 3:37 pm 
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kornfed wrote:
how did you change the overlay colors for triborg? whenever i try to do a normal skin for him they still get the red yellow and black colors added on them.

You have to edit the .diff file with what color you want them to be and then edit the .pmsk file. The .pmsk file is what tells the game where to put the color so you have to remove the areas from there, but then you can only have 1 color


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 Post subject: Re: [NCM] Cyber Initiative
 Post Posted: Fri Oct 21, 2016 3:40 pm 
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DickChapy wrote:
kornfed wrote:
how did you change the overlay colors for triborg? whenever i try to do a normal skin for him they still get the red yellow and black colors added on them.

You have to edit the .diff file with what color you want them to be and then edit the .pmsk file. The .pmsk file is what tells the game where to put the color so you have to remove the areas from there, but then you can only have 1 color

thank you, i've been trying to figure this out for a little while, also explains why my other mods like virus triborg didn't have the color overlay since i changed the pmsk file to make them glow. you're awesome, thank you soo much!


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 Post subject: Re: [NCM] Cyber Initiative
 Post Posted: Fri Oct 21, 2016 3:41 pm 
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No problem!

Also, Ermac updated with attached medallion. It's not visible though.


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 Post subject: Re: [NCM] Cyber Initiative
 Post Posted: Fri Oct 21, 2016 3:50 pm 
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now all i have to do is figure out how to get ncm content to work lol


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