[NCM] Cyber Initiative *Updated*

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kornfed
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Re: [NCM] Cyber Initiative

Post by kornfed »

DickChapy wrote:
Kabalstein03 wrote:And is it possible to change the color of the lights?
Because also, for Cyber Reptile i was thinking about it having yellow lights, and also doing combos rocking this theme
https://www.youtube.com/watch?v=71Aku71lgP8
The lights seem locked to the specific character models so Smoke = red, SubZero = light blue, Sektor = dark blue, and Cyrax = green. I went with Sektor's face since it looks the most reptilian to me
I think if you used the color picker tool you might be able to change their glow colors.


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DickChapy
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Re: [NCM] Cyber Initiative

Post by DickChapy »

Update Scorpion with attached skull and swords.
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DickChapy
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Re: [NCM] Cyber Initiative

Post by DickChapy »

kornfed wrote: I think if you used the color picker tool you might be able to change their glow colors.
I honestly can't figure out the color picker lol it makes no sense to me.
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wyruzzah
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Re: [NCM] Cyber Initiative

Post by wyruzzah »

Thanks for attach updates man, BTW: Here is your Cyber Sub-Zero mod with attached mask (on arm) and invisible grandmaster medallion, so your ninja set its completed :)
Attachments
MK10 2016-10-22 00-22-48-35.jpg
CHAR_SubZero_Z (attached mask).rar
(39.15 MiB) Downloaded 2467 times
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DickChapy
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Re: [NCM] Cyber Initiative *Updated*

Post by DickChapy »

All characters updated with items attached and P2 faces fixed. Probably the final version.
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DickChapy
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Re: [NCM] Cyber Initiative

Post by DickChapy »

wyruzzah wrote:Thanks for attach updates man, BTW: Here is your Cyber Sub-Zero mod with attached mask (on arm) and invisible grandmaster medallion, so your ninja set its completed :)
Thanks! I'll be sure to add it to the first page.
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Russel18
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Re: [NCM] Cyber Initiative *Updated*

Post by Russel18 »

This Is Random Can we use the DLC manager? for that
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DickChapy
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Re: [NCM] Cyber Initiative *Updated*

Post by DickChapy »

Russel18 wrote:This Is Random Can we use the DLC manager? for that
I don't know about DLC manager, but I do know you can use the generic renamer to put them on any other slot. What you have to do is open the file like CHAR_Scorpion_R.xxx for example and replace Scorpion_R with Scorpion_Z (or wherever you want to put them) and check the rename internal files box.
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MR.Ezex
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Re: [NCM] Cyber Initiative *Updated*

Post by MR.Ezex »

Dude nice job, but i have a problem, when i select the cyber tremor the game crashes can you help me?
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DickChapy
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Re: [NCM] Cyber Initiative *Updated*

Post by DickChapy »

MR.Ezex wrote:Dude nice job, but i have a problem, when i select the cyber tremor the game crashes can you help me?
Cyber Tremor crashes when facing certain people. So far I've had trouble against SubZero and Ferra/Torr.
Also, make sure you do the extra steps to change his dismemberment strings in the coalesced.ini to be safe.
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Killer Potato
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Re: [NCM] Cyber Initiative *Updated*

Post by Killer Potato »

I hope the facing certain oponnents glitch will be fixed.Those look so good.
Doing stuff on MKX since 2016,and still doing stuff from time to time.
Mostly porting stuff on CoD
All the MKX mods I've done
TobiasBoon
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Re: [NCM] Cyber Initiative *Updated*

Post by TobiasBoon »

It actually works but if you try to exit or select a character it freezes
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DickChapy
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Re: [NCM] Cyber Initiative *Updated*

Post by DickChapy »

TobiasBoon wrote:It actually works but if you try to exit or select a character it freezes
So it's like a more minor version of the bug my Cyber SubZero had. I guess that means that Tremor doesn't have certain files that Triborg wants or vice versa.
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Dark Kahn
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Re: [NCM] Cyber Initiative *Updated*

Post by Dark Kahn »

Kakoi ebanat doing fucking mods?!!!
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Killer Potato
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Re: [NCM] Cyber Initiative *Updated*

Post by Killer Potato »

Dark Kahn wrote:Kakoi ebanat
Who?
Doing stuff on MKX since 2016,and still doing stuff from time to time.
Mostly porting stuff on CoD
All the MKX mods I've done
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