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DickChapy
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Post subject: [NCM] Cyber Initiative *Updated* Posted: Fri Oct 21, 2016 10:10 am |
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Joined: Mon Feb 01, 2016 4:51 pm Posts: 223
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Cyber versions of all the male ninjas! I didn't redo SubZero because we can play as the real Cyber SubZero now. BUGS: -All Cyber characters can't fight each other or Triborg. The game will crash if you try. - Cyber Tremor can't seem to fight SubZero, I don't know why though. INSTALLATION: For Scorpion, Ermac, and Reptile you have to clone Scorpion_N, Ermac_N, and Reptile_N to R For Tremor, clone Tremor_A to R and then you need to extract the Coalesced.ini, go to X64-MK10Game.ini, and find this: [CharacterSettings.CHAR_Tremor_R] MeshName=Meshes.Tremor_R Dismemberment=DISM_MaleTall Dismemberment=DISM_MaleTall_DLC Change MaleTall to Male, repack the Coalesced.ini and put it in you Config file. Cyber Scorpion *2 version with attached items* ----------------------- Attachment:
20161021083954_1.jpg [ 306.6 KiB | Viewed 12605 times ]
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20161021084036_1.jpg [ 246.69 KiB | Viewed 12605 times ]
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20161021084145_1.jpg [ 326.93 KiB | Viewed 12605 times ]
This download has the skull attached to inside him and it's barely noticeable. Attachment:
Scorpion_R Cyber Scorpion.7z [34.76 MiB]
Downloaded 2878 times
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20161021160801_1.jpg [ 320.72 KiB | Viewed 12467 times ]
Same as above, but has swords attached to his arms. Attachment: Cyber Reptile ----------------------- Attachment:
20161021084826_1.jpg [ 236.83 KiB | Viewed 12605 times ]
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20161021084927_1.jpg [ 174.62 KiB | Viewed 12605 times ]
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20161021085123_1.jpg [ 212.28 KiB | Viewed 12605 times ]
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Reptile_R Cyber Reptile.7z [34.89 MiB]
Downloaded 1315 times
Cyber Ermac *update with attached medallion (not visible)* ----------------------- Attachment:
20161021085830_1.jpg [ 233.68 KiB | Viewed 12605 times ]
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20161021085558_1.jpg [ 231.82 KiB | Viewed 12605 times ]
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20161021085750_1.jpg [ 195.04 KiB | Viewed 12605 times ]
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Ermac_R Cyber Ermac.7z [34.65 MiB]
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Cyber Tremor *updated with proper dismemberment file* ----------------------- Attachment:
20161021090059_1.jpg [ 261.52 KiB | Viewed 12605 times ]
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20161021090159_1.jpg [ 278.16 KiB | Viewed 12605 times ]
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20161021090340_1.jpg [ 289.96 KiB | Viewed 12605 times ]
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Tremor_R Cyber Tremor.7z [39.32 MiB]
Downloaded 1405 times
Cyber SubZero *attached mask and medallion. Thanks to wyruzzah for this* ----------------------- download/file.php?id=9214
Last edited by DickChapy on Fri Oct 21, 2016 5:50 pm, edited 6 times in total.
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TobiasBoon
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Post subject: Re: [NCM] Cyber Initiative Posted: Fri Oct 21, 2016 12:03 pm |
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Apprentice |
Joined: Sat May 07, 2016 9:13 am Posts: 116
Side: Darkness
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Does this work for normal mkx?
_________________ yuh
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DickChapy
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Post subject: Re: [NCM] Cyber Initiative Posted: Fri Oct 21, 2016 12:09 pm |
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Joined: Mon Feb 01, 2016 4:51 pm Posts: 223
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It should. I can't really test it.
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Kabalstein03
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Post subject: Re: [NCM] Cyber Initiative Posted: Fri Oct 21, 2016 1:37 pm |
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Joined: Thu May 07, 2015 7:28 pm Posts: 46
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Omg! Incredible! Actually, for Cyber Reptile i was thinking about using the Smoke Head, since it has those 2 pipe-looking thinks in the front, so maybe it would make sense when it uses acid spit or something
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Kabalstein03
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Post subject: Re: [NCM] Cyber Initiative Posted: Fri Oct 21, 2016 1:42 pm |
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Joined: Thu May 07, 2015 7:28 pm Posts: 46
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And is it possible to change the color of the lights? Because also, for Cyber Reptile i was thinking about it having yellow lights, and also doing combos rocking this theme https://www.youtube.com/watch?v=71Aku71lgP8
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wyruzzah
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Post subject: Re: [NCM] Cyber Initiative Posted: Fri Oct 21, 2016 2:03 pm |
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Immortal |
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Joined: Wed Jul 31, 2013 11:12 am Posts: 840 Location: Czech Republic, Brno
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Awesome man. I love cyber ninjas! BTW: Fatality works fine? You can try attach their trait stuff, if you prolong some things like HeartAttach, Face, etc., etc. you can attach that on a lot of parts with Package Appendor Repacker 
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DickChapy
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Post subject: Re: [NCM] Cyber Initiative Posted: Fri Oct 21, 2016 2:22 pm |
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Joined: Mon Feb 01, 2016 4:51 pm Posts: 223
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wyruzzah wrote: Awesome man. I love cyber ninjas! BTW: Fatality works fine? You can try attach their trait stuff, if you prolong some things like HeartAttach, Face, etc., etc. you can attach that on a lot of parts with Package Appendor Repacker  Thanks. Fatalities work just fine and attaching things for them is a bit weird and with material swapping I'd have to actually redo the entire thing if I wanted to attach their stuff.
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DickChapy
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Post subject: Re: [NCM] Cyber Initiative Posted: Fri Oct 21, 2016 2:23 pm |
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Warrior |
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Joined: Mon Feb 01, 2016 4:51 pm Posts: 223
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Kabalstein03 wrote: And is it possible to change the color of the lights? Because also, for Cyber Reptile i was thinking about it having yellow lights, and also doing combos rocking this theme https://www.youtube.com/watch?v=71Aku71lgP8The lights seem locked to the specific character models so Smoke = red, SubZero = light blue, Sektor = dark blue, and Cyrax = green. I went with Sektor's face since it looks the most reptilian to me
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DickChapy
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Post subject: Re: [NCM] Cyber Initiative Posted: Fri Oct 21, 2016 2:30 pm |
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Joined: Mon Feb 01, 2016 4:51 pm Posts: 223
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Tremor's dismemberment file was updated.
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kornfed
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Post subject: Re: [NCM] Cyber Initiative Posted: Fri Oct 21, 2016 2:56 pm |
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Joined: Wed Aug 19, 2015 3:20 pm Posts: 69
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how did you change the overlay colors for triborg? whenever i try to do a normal skin for him they still get the red yellow and black colors added on them.
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wyruzzah
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Post subject: Re: [NCM] Cyber Initiative Posted: Fri Oct 21, 2016 3:28 pm |
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Immortal |
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Joined: Wed Jul 31, 2013 11:12 am Posts: 840 Location: Czech Republic, Brno
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DickChapy wrote: wyruzzah wrote: Awesome man. I love cyber ninjas! BTW: Fatality works fine? You can try attach their trait stuff, if you prolong some things like HeartAttach, Face, etc., etc. you can attach that on a lot of parts with Package Appendor Repacker  Thanks. Fatalities work just fine and attaching things for them is a bit weird and with material swapping I'd have to actually redo the entire thing if I wanted to attach their stuff. Cool. Now i see that.. i tried to prolong some entries on your cyber sub-zero, but game crash if i select model  So only way its redo or just null trait stuff entries in _TRAIT1-3, but it will effect all skins, which is not very good. Also unique TRAIT files for skins its not possible right? It would be best.. to just remove trait stuff for certain skins 
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DickChapy
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Post subject: Re: [NCM] Cyber Initiative Posted: Fri Oct 21, 2016 3:37 pm |
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Joined: Mon Feb 01, 2016 4:51 pm Posts: 223
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kornfed wrote: how did you change the overlay colors for triborg? whenever i try to do a normal skin for him they still get the red yellow and black colors added on them. You have to edit the .diff file with what color you want them to be and then edit the .pmsk file. The .pmsk file is what tells the game where to put the color so you have to remove the areas from there, but then you can only have 1 color
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kornfed
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Post subject: Re: [NCM] Cyber Initiative Posted: Fri Oct 21, 2016 3:40 pm |
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Joined: Wed Aug 19, 2015 3:20 pm Posts: 69
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DickChapy wrote: kornfed wrote: how did you change the overlay colors for triborg? whenever i try to do a normal skin for him they still get the red yellow and black colors added on them. You have to edit the .diff file with what color you want them to be and then edit the .pmsk file. The .pmsk file is what tells the game where to put the color so you have to remove the areas from there, but then you can only have 1 color thank you, i've been trying to figure this out for a little while, also explains why my other mods like virus triborg didn't have the color overlay since i changed the pmsk file to make them glow. you're awesome, thank you soo much!
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DickChapy
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Post subject: Re: [NCM] Cyber Initiative Posted: Fri Oct 21, 2016 3:41 pm |
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Warrior |
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Joined: Mon Feb 01, 2016 4:51 pm Posts: 223
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No problem!
Also, Ermac updated with attached medallion. It's not visible though.
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kornfed
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Post subject: Re: [NCM] Cyber Initiative Posted: Fri Oct 21, 2016 3:50 pm |
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Joined: Wed Aug 19, 2015 3:20 pm Posts: 69
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now all i have to do is figure out how to get ncm content to work lol
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