Hi all,
I'm new here and find this modding stuff to be rather amusing. It's tough to get the hang of but has potential, as I can see from others' mods.
Anyway, does anyone know where Erron's bullet data is stored, containing the name of the X-Ray victim written on his gun? I'm *assuming* it's a data table kind of entry rather than a different image for each name...?
Also, when tinkering with the textures, is there a design model/template to go by? I don't know how to make sure things align properly/don't get distorted, etc. It's been years since I played around with UVW coordinates, wrapping, etc.
Thanks
Re: Erron's bullet and a design question...
Re: Re: Erron's bullet and a design question...
well the bullets are one per skin, that means every one has it's own, and their names look like this;
"DISM_(character)_(letter).xxx"
for example; DISM_aztec_a.xxx belongs to CHAR_Aztec_A.xxx
(that would be Kotal Kahn main costume and it's bullet..)
and then.. you just do the regular procedure of editing with the "DISM" file like a regular skin mod..
you can find the tutorial here in case you haven't seen it; http://www.mksecrets.net/forums/eng/vie ... =93&t=7948
you can check that and more tutorials in this section of the forum
also a little advice I've forgot! you have to edit the "Diff" texture files and the "Norm" texture files, so the bullet will look perfect.
also welcome! and I hope it helps!
"DISM_(character)_(letter).xxx"
for example; DISM_aztec_a.xxx belongs to CHAR_Aztec_A.xxx
(that would be Kotal Kahn main costume and it's bullet..)
and then.. you just do the regular procedure of editing with the "DISM" file like a regular skin mod..
you can find the tutorial here in case you haven't seen it; http://www.mksecrets.net/forums/eng/vie ... =93&t=7948
you can check that and more tutorials in this section of the forum
also a little advice I've forgot! you have to edit the "Diff" texture files and the "Norm" texture files, so the bullet will look perfect.
also welcome! and I hope it helps!
Re: Re: Erron's bullet and a design question...
Holy cow. I guess I have a lot more to learn, lol ...
Thanks so much though. I'm sure I'll stop pulling my hair out at some point
Thanks so much though. I'm sure I'll stop pulling my hair out at some point
a.martin wrote:well the bullets are one per skin, that means every one has it's own, and their names look like this;
"DISM_(character)_(letter).xxx"
for example; DISM_aztec_a.xxx belongs to CHAR_Aztec_A.xxx
(that would be Kotal Kahn main costume and it's bullet..)
and then.. you just do the regular procedure of editing with the "DISM" file like a regular skin mod..
you can find the tutorial here in case you haven't seen it; http://www.mksecrets.net/forums/eng/vie ... =93&t=7948
you can check that and more tutorials in this section of the forum
also a little advice I've forgot! you have to edit the "Diff" texture files and the "Norm" texture files, so the bullet will look perfect.
also welcome! and I hope it helps!
Re: Re: Erron's bullet and a design question...
hey don't worry man, once you get the drill you'll do amazing stuff It's all about practice and the right tools
Re: Re: Erron's bullet and a design question...
This picture quality is awful but here's a link to a video of my first attempt. Can you tell who my favorite band is?
https://www.youtube.com/watch?v=3dhIet9IDZM
https://www.youtube.com/watch?v=3dhIet9IDZM
a.martin wrote:hey don't worry man, once you get the drill you'll do amazing stuff It's all about practice and the right tools
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