[Tutorial] Adv. Modding - Part 03 - Adding DLC Costumes

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UncleFestor
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[Tutorial] Adv. Modding - Part 03 - Adding DLC Costumes

Post by UncleFestor »

Video :

NOTE : Since the making of this Video, thethiny has updated his tool-set to patch the error I encountered towards the end of the tut. So there's no longer a need to manually edit the affected file.

NOTE 2: This tutorial covers the process in it's entirety.
MODDERS can use this to learn how to create DLC Costumes.

END-USERS will simply use the Costume Adder to add the DLC costumes to their game, which is covered in this tut.


Check out my Youtube Channel : https://www.youtube.com/user/unclefestorable
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duc5
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Re: [Tutorial] Adv. Modding - Part 03 - Adding DLC Costumes

Post by duc5 »

If that isn't the most adorable CTD screen :p

I guess we have to do this to all old costumes that we want to add. I'll try adding Jade first.

Thanks for this.
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Re: [Tutorial] Adv. Modding - Part 03 - Adding DLC Costumes

Post by duc5 »

I followed your tutorial to the letter but I think your files may be slightly different to mine. Also some skins don't have DISM_xx_M_DLC files. I tried Kitana's Jade skin and Johnny's Battletoads skin, but when I go in-game the screen is zoomed in and nothing works.

You said to replace the first 3 instances in the scriptassets file (har_Kitana_M_ScriptAssets.xxx) but as I said I think each one is different, perhaps even the same file from region to region.

Also there were no replacements for Kitana_M_Dism in my DISM_Kitana_M.xxx file.
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Re: [Tutorial] Adv. Modding - Part 03 - Adding DLC Costumes

Post by UncleFestor »

Did u decompress the files 1st ?
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duc5
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Re: [Tutorial] Adv. Modding - Part 03 - Adding DLC Costumes

Post by duc5 »

No...no I didn't :/ It's working now, thanks! :)

---------------

If a character doesn't have a DLC file (DISM_Kitana_M_DLC.xxx) such as JohnnyCage_Z, this process still works, just skip that file.

Here are the renaming instructions in written form using Kitana's Mobile skin as an example, with J being the custom skin:

Copy packages you want to alter to make a new skin.

Decompress .xxx packages using Unreal Package Decompressor (drag n drop package onto exe).

Use MKKE Generic String Renamer by HowardC -> Tick Fix Hashes

---------------

Archive: CHAR_Kitana_M.xxx

Original String: CHAR_Kitana_M
New String: CHAR_Kitana_J

Original String: DISM_Kitana_M
New String: DISM_Kitana_J

Original String: Kitana_M_DLC
New String: Kitana_J_DLC

Original String: Kitana_M_Dism
New String: Kitana_J_Dism

---------------

HEXEDITING: CHAR_Kitana_M.xxx

replace 1st instance only

Search for: Kitana_M
Replace with: Kitana_J

---------------

HEXEDITING: Char_Kitana_M_ScriptAssets.xxx

replace first 3 instances only

Search for: Kitana_M
Replace with: Kitana_J

Search for: Kitana_M.mko (only 1 instance of this)
Replace with: Kitana_J.mko

---------------

Archive: DISM_Kitana_M.xxx

Original String: DISM_Kitana_M
New String: DISM_Kitana_J

Original String: Kitana_M_Dism
New String: Kitana_J_Dism

---------------

Archive: DISM_Kitana_M_DLC.xxx

Original String: DISM_Kitana_M_DLC
New String: DISM_Kitana_J_DLC

Original String: Kitana_M_DLC_Dism
New String: Kitana_J_DLC_Dism

---------------

Archive: CHAR_Kitana_M.mko

Original String: CHAR_Kitana_M
New String: CHAR_Kitana_J

---------------

Rename packages accordingly: i.e. CHAR_Kitana_M.xxx -> CHAR_Kitana_J.xxx and etc.
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