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 Post subject: Question about swapping mesh to characters of longer strings
 Post Posted: Sun Jul 16, 2017 3:52 am 
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Hi, everyone. I'd like to replace Tanya with Kitana. Since the string "TanyaDLC" is longer than "Kitana", I can't use the Renamer tool for it. Thanks to @Warrior, I found this tutorial:
https://www.mksecrets.net/forums/eng/viewtopic.php?f=93&t=45356

I did everything accordingly and it works fine except when I trigger Tanya's X-Ray attacks or Teleport Skill the game crashes... I doubt it has to do with the vanishing particle effects and when I checked the .xxx file it still has a lot of "kitana" references. I tried to replace it with "TanyaDLC" in HEX Editor but of course it won't work since the file size is extended.

Not sure what to do now...

P.S. The forum doesn't allow attachments of xxx files.


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 Post subject: Re: Question about swapping mesh to characters of longer str
 Post Posted: Sun Jul 16, 2017 5:21 am 
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Okay, I repeat the process with Cassie Cage, and it worked smoothly. No crashes. It still contains some "kitana" strings but that doesn't have an effect though. Might be about the DLC characters?


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 Post subject: Re: Question about swapping mesh to characters of longer str
 Post Posted: Tue Jul 18, 2017 6:24 am 
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Use my Package Appendor, it works for renaming longer strings.

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 Post subject: Re: Question about swapping mesh to characters of longer str
 Post Posted: Tue Jul 18, 2017 7:30 am 
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thethiny wrote:
Use my Package Appendor, it works for renaming longer strings.


But the tutorial I referred to incorporated your Package Appendor. Not sure if it was the latest version though. When was your last update of that tool?


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 Post subject: Re: Question about swapping mesh to characters of longer str
 Post Posted: Tue Jul 18, 2017 3:28 pm 
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The tool works for MKX v 0.0.0.0.0.1 to MKXL

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IMPORTANT:
Under the US Copyright Law, I am given full ownership of anything I create or do, hence I own ownership of my mods. I hereby give these mods for FREE to anyone who is willing to download them for any purpose under the condition that they do not try to sell them or gain benefits in any way, and if they're going to upload a video or showcase them, they MUST provide a download link to this mod (hence the term Free). Credit not necessary but don't claim as your own or somebody else's.


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 Post subject: Re: Question about swapping mesh to characters of longer str
 Post Posted: Thu Jul 20, 2017 2:09 am 
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I tried it with other non-DLC characters without problems. But when it comes to Tanya, it crashes every time I trigger X-Ray attacks.


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 Post subject: Re: Question about swapping mesh to characters of longer str
 Post Posted: Fri Jul 21, 2017 2:42 pm 
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noisegrinder wrote:
I tried it with other non-DLC characters without problems. But when it comes to Tanya, it crashes every time I trigger X-Ray attacks.



It might be the mko. Try NOT replacing the MKO.

OHHHH WAIT!

TANYA USES "TANYA.MKO" NOT "TANYADLC.MKO" That's why you're having problems!!! Rename Tanya.Mko to kitana.mko. But that won't easily work that's why.

_________________
IMPORTANT:
Under the US Copyright Law, I am given full ownership of anything I create or do, hence I own ownership of my mods. I hereby give these mods for FREE to anyone who is willing to download them for any purpose under the condition that they do not try to sell them or gain benefits in any way, and if they're going to upload a video or showcase them, they MUST provide a download link to this mod (hence the term Free). Credit not necessary but don't claim as your own or somebody else's.


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 Post subject: Re: Question about swapping mesh to characters of longer str
 Post Posted: Sun Jul 23, 2017 1:37 am 
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thethiny wrote:
noisegrinder wrote:
I tried it with other non-DLC characters without problems. But when it comes to Tanya, it crashes every time I trigger X-Ray attacks.



It might be the mko. Try NOT replacing the MKO.

OHHHH WAIT!

TANYA USES "TANYA.MKO" NOT "TANYADLC.MKO" That's why you're having problems!!! Rename Tanya.Mko to kitana.mko. But that won't easily work that's why.



I didn't find the "Tanya.mko". There are "Tanya_A.mko", "CHAR_TanyaDLC_A.mko" and a "CHAR_TanyaDLC_M.mko". Of course, I used your Costume Adder v2 to add an alternate costume for swapping.

Renamed it, didn't work.


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 Post subject: Re: Question about swapping mesh to characters of longer str
 Post Posted: Sun Jul 23, 2017 3:43 pm 
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Then I have no clue, it has to be some asset missing. Search for Tanya_Xray in the Assets folder, maybe it'd be why?

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IMPORTANT:
Under the US Copyright Law, I am given full ownership of anything I create or do, hence I own ownership of my mods. I hereby give these mods for FREE to anyone who is willing to download them for any purpose under the condition that they do not try to sell them or gain benefits in any way, and if they're going to upload a video or showcase them, they MUST provide a download link to this mod (hence the term Free). Credit not necessary but don't claim as your own or somebody else's.


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 Post subject: Re: Question about swapping mesh to characters of longer str
 Post Posted: Wed Aug 02, 2017 11:45 pm 
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thethiny wrote:
Then I have no clue, it has to be some asset missing. Search for Tanya_Xray in the Assets folder, maybe it'd be why?


Still haven't figured it out. Guess I'll have to leave it. Thanks for the help


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 Post subject: Re: Question about swapping mesh to characters of longer str
 Post Posted: Sun Oct 15, 2017 3:57 pm 
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Just wondering, how does this work with npcs? For example, the npc tanya has Tanya_A, but without the CHAR_ prefix. If I want to put her mesh over sonya, how do I account for the fact that sonya has the CHAR_ prefix?


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