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X-9ⵌ
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Post subject: MKKE Color Picker 3.6 {By HowardC} tutorial question Posted: Sun Oct 15, 2017 2:53 pm |
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Joined: Sun Jun 29, 2014 4:32 am Posts: 97 Location: Russia
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Good day. I have one question: how to use MKKE Color Picker 3.6 {By HowardC} in MKX? I know how it works in MK9, but not about MKX. Problem right at the start How to get "nametable" file for MKX's char.xxx package? ...or does it work differently? I really hope that anyone will not be difficult to explain to me.
What exactly do i want to do?
Make an exact copy of the costume for the second player's Quan Chi MK4 skin. Dark red basic clothing and green accessories. In fact if I correctly understood it is possible to change just two colors for 2nd player.
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20171015031308_1.jpg [ 611.73 KiB | Viewed 1375 times ]
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quan chi P1 and P2.jpg [ 467.11 KiB | Viewed 1375 times ]
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_________________ https://steamcommunity.com/id/synthetic_cybernetic/
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thethiny
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Post subject: Re: MKKE Color Picker 3.6 {By HowardC} tutorial question Posted: Mon Oct 16, 2017 10:52 am |
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Joined: Fri Jan 17, 2014 12:08 pm Posts: 1160 Location: Earthrealm
Skype: thethiny (Steam)
Side: Light
PSN: thethiny
XBox Live: thethiny
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You put the xxx (decompressed) file, then generate a name table. It will take long and might say not responding. Then after it's done you use the name table on the xxx. I think you need to extract the xxx first and get the name table or wtv table it asks for.
_________________ IMPORTANT: Under the US Copyright Law, I am given full ownership of anything I create or do, hence I own ownership of my mods. I hereby give these mods for FREE to anyone who is willing to download them for any purpose under the condition that they do not try to sell them or gain benefits in any way, and if they're going to upload a video or showcase them, they MUST provide a download link to this mod (hence the term Free). Credit not necessary but don't claim as your own or somebody else's.
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X-9ⵌ
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Post subject: Re: MKKE Color Picker 3.6 {By HowardC} tutorial question Posted: Sat Oct 21, 2017 3:59 pm |
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Joined: Sun Jun 29, 2014 4:32 am Posts: 97 Location: Russia
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thethiny wrote: You put the xxx (decompressed) file, then generate a name table. It will take long and might say not responding. Then after it's done you use the name table on the xxx. I think you need to extract the xxx first and get the name table or wtv table it asks for. yep, understood
_________________ https://steamcommunity.com/id/synthetic_cybernetic/
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X-9ⵌ
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Post subject: Re: MKKE Color Picker 3.6 {By HowardC} tutorial question Posted: Sat Oct 21, 2017 9:18 pm |
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Apprentice |
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Joined: Sun Jun 29, 2014 4:32 am Posts: 97 Location: Russia
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At last, it's done!
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20171022061359_1.jpg [ 548.2 KiB | Viewed 1325 times ]
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_________________ https://steamcommunity.com/id/synthetic_cybernetic/
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thethiny
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Post subject: Re: MKKE Color Picker 3.6 {By HowardC} tutorial question Posted: Mon Oct 23, 2017 2:02 pm |
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Immortal |
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Joined: Fri Jan 17, 2014 12:08 pm Posts: 1160 Location: Earthrealm
Skype: thethiny (Steam)
Side: Light
PSN: thethiny
XBox Live: thethiny
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Congrats 
_________________ IMPORTANT: Under the US Copyright Law, I am given full ownership of anything I create or do, hence I own ownership of my mods. I hereby give these mods for FREE to anyone who is willing to download them for any purpose under the condition that they do not try to sell them or gain benefits in any way, and if they're going to upload a video or showcase them, they MUST provide a download link to this mod (hence the term Free). Credit not necessary but don't claim as your own or somebody else's.
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