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CappiedieLaggidy
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Post subject: (Technically) Playable NPCs LINK FIXED Posted: Thu Mar 03, 2016 12:04 pm |
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Joined: Tue May 19, 2015 1:24 am Posts: 93
PSN: Steam: caplagrobin | Aiyetoro Metruian
XBox Live: CapLagRobin
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I basically did what you do when you turn a CHAR_ .xxx into a DLC skin, but did it with NPC_ .xxxs and applied them all to Zod, this is what probably was done by UncleFestor in his much better NPC pack. Most of them don't have any moves (Malemedium has some) and they can't fight or walk or jump or sometimes even duck, but the character viewer works fine, even with a new pose, so I guess you can use them as reskin bases or something. Hopefully someone will be able to give them moves or inject their meshes and textures into actual playable characters' packages, that'd be awesome. List of them: SCARECROW ATOM KILLER CROC RIDDLER MALEMEDIUM PENGUIN GIGANTA TWO-FACE Download: https://drive.google.com/open?id=0BwBNF ... U5Fel9RVjgInstall like a custom DLC. The characters should be under Zod. Screenshots: http://imgur.com/a/es0DWHope that this topic is in the right section...
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2016-03-03_00119.jpg [ 185.19 KiB | Viewed 13030 times ]
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2016-03-03_00124.jpg [ 153.6 KiB | Viewed 13030 times ]
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2016-03-03_00132.jpg [ 174.84 KiB | Viewed 13030 times ]
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Last edited by CappiedieLaggidy on Sun Mar 06, 2016 6:04 am, edited 1 time in total.
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edison santa rita
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Post subject: Re: (Technically) Playable Killer Croc, Penguin, Scarecrow, Posted: Fri Mar 04, 2016 9:56 am |
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Joined: Thu Nov 06, 2014 6:10 am Posts: 4
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I need autorizathion for download?
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CappiedieLaggidy
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Post subject: Re: (Technically) Playable Killer Croc, Penguin, Scarecrow, Posted: Sat Mar 05, 2016 1:19 am |
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Apprentice |
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Joined: Tue May 19, 2015 1:24 am Posts: 93
PSN: Steam: caplagrobin | Aiyetoro Metruian
XBox Live: CapLagRobin
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edison santa rita wrote: I need autorizathion for download? Forgot to make it public, with the Google Drive's layout changed again, I didn't even notice. Updated now, sorry for the inconvenience.
Last edited by CappiedieLaggidy on Wed Apr 06, 2016 4:32 am, edited 1 time in total.
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okest3r_13
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Post subject: Re: (Technically) Playable NPCs LINK FIXED Posted: Sun Mar 06, 2016 7:35 pm |
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Apprentice |
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Joined: Tue Feb 18, 2014 11:08 pm Posts: 103
Side: Darkness
PSN: okester13
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It would be so cool if someone found a way to turn these into actual characters. Didn't someone also make a playable Trigon at some point? I think it only had Raven's moveset though, not a hodgepodge of moves like Trigon from the S.T.A.R. Labs mission.
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CappiedieLaggidy
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Post subject: Re: (Technically) Playable NPCs LINK FIXED Posted: Sun Mar 06, 2016 11:28 pm |
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Apprentice |
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Joined: Tue May 19, 2015 1:24 am Posts: 93
PSN: Steam: caplagrobin | Aiyetoro Metruian
XBox Live: CapLagRobin
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okest3r_13 wrote: It would be so cool if someone found a way to turn these into actual characters. Didn't someone also make a playable Trigon at some point? I think it only had Raven's moveset though, not a hodgepodge of moves like Trigon from the S.T.A.R. Labs mission. I think it was in UncleFestor's NPC pack, where there was also a Joker Clan character with Joker's moves, all of them were from Joker, but they were already there in the NPC_ package.
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BrilloJr
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Post subject: Re: (Technically) Playable NPCs LINK FIXED Posted: Thu May 05, 2016 1:57 pm |
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Joined: Sat Sep 05, 2015 3:58 am Posts: 23 Location: London
Skype: Brillo.Jr
Side: Darkness
XBox Live: Chris Wreding
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This is amazing! Finally, people get to play as the Scarecrow!
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fcz_x
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Post subject: Re: (Technically) Playable NPCs LINK FIXED Posted: Fri May 06, 2016 11:24 am |
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Joined: Tue Mar 29, 2016 12:52 am Posts: 13
XBox Live: Sr Chanfle
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BrilloJr wrote: This is amazing! Finally, people get to play as the Scarecrow! isn“t really playable xD it's just you can select and the game starts, but don't have any move, only can grab the stage objects i think...
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Neonpsycho
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Post subject: Re: (Technically) Playable NPCs LINK FIXED Posted: Fri Apr 28, 2017 5:22 pm |
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Joined: Tue Nov 22, 2016 10:29 pm Posts: 3
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Nice, but I'd like it if the characters had moves.
_________________ Dave Hall
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felixspert_idk
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Post subject: Re: (Technically) Playable NPCs LINK FIXED Posted: Wed Sep 02, 2020 12:26 pm |
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Joined: Fri Aug 28, 2020 10:32 am Posts: 5
Skype: FelixSpert
PSN: f3lixspe3T
XBox Live: F3lixSp3rt
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How do I change the names instead of bug_me
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wernereegranad75
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Post subject: Re: (Technically) Playable NPCs LINK FIXED Posted: Mon Apr 05, 2021 9:25 am |
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Joined: Mon Apr 05, 2021 9:22 am Posts: 1
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I am new to DLC skin and I hope to learn more tips and tricks from here
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