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baal666
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Post subject: Re: Baal666 DLC skins (V1 released) Posted: Wed May 28, 2014 8:09 pm |
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Joined: Fri Mar 28, 2014 9:11 am Posts: 42
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Should i continue this one ? Older Superman with a black and white costume like in Beyond, won't be 100% accurate though. 
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a.martin
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Post subject: Re: Baal666 DLC skins (V1 released) Posted: Wed May 28, 2014 9:01 pm |
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Joined: Sun Oct 20, 2013 4:36 pm Posts: 1152 Location: Argentina
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you definitely should keep on with that.
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wyruzzah
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Post subject: Re: Baal666 DLC skins (V1 released) Posted: Thu May 29, 2014 10:02 am |
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Joined: Wed Jul 31, 2013 11:12 am Posts: 840 Location: Czech Republic, Brno
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baal666 wrote: Should i continue this one ? Older Superman with a black and white costume like in Beyond, won't be 100% accurate though.  Yes continue he looks really old 
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baal666
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Post subject: Re: Baal666 DLC skins (V1 released) Posted: Thu May 29, 2014 10:38 am |
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Joined: Fri Mar 28, 2014 9:11 am Posts: 42
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Here is the suit : 
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PacoSlimee
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Post subject: Re: Baal666 DLC skins (V1 released) Posted: Thu May 29, 2014 2:04 pm |
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Joined: Thu Mar 27, 2014 1:20 pm Posts: 15
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wyruzzah
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Post subject: Re: Baal666 DLC skins (V2 released) Posted: Thu May 29, 2014 2:56 pm |
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Joined: Wed Jul 31, 2013 11:12 am Posts: 840 Location: Czech Republic, Brno
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Looks really good only if we could remove cape 
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a.martin
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Post subject: Re: Baal666 DLC skins (V2 released) Posted: Thu May 29, 2014 6:49 pm |
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Joined: Sun Oct 20, 2013 4:36 pm Posts: 1152 Location: Argentina
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wow! that beyond looks great! I Almost forgot to tell you.. well more than anything, ask you.. why didn't you make a new supermeter for red arrow and WonderGirl? and you could also put their names on the life bar  If you don't know how we'll help you with everything we can.. or maybe just me I don't know how bussy are the other modders, my last exam it's tomorrow thank god.
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baal666
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Post subject: Re: Baal666 DLC skins (V2 released) Posted: Thu May 29, 2014 8:32 pm |
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Joined: Fri Mar 28, 2014 9:11 am Posts: 42
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wyruzzah, I wish we could. a.martin, The explanation to that is simple : i didn't think about it ^^ so i'll see about fixing it for the next release.
Superman damages are finally donee so i'll post an ingame preview as soon as possible.
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baal666
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Post subject: Re: Baal666 DLC skins (V2 released) Posted: Sat May 31, 2014 2:37 pm |
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Joined: Fri Mar 28, 2014 9:11 am Posts: 42
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Ingame test, i have a few issues to work around as you can see there is a pink glow on the hands and boots, the hair didn't disappear and a part of the cape disappeared. I don't think it will be too complicated to fix it and i'll see if the whole cape can be removed.  In parallel i'll start to work on another mod, don't know who yet but i have 1 or 2 ideas i'll try tonight. Also, is it possible to create a VS image for various costumes or is it defined by the character ? I mean is it possible to make one for Red Arrow or will it have to stay Green arrow's picture since it's one of his alternate costumes ?
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a.martin
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Post subject: Re: Baal666 DLC skins (V2 released) Posted: Sat May 31, 2014 2:47 pm |
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Joined: Sun Oct 20, 2013 4:36 pm Posts: 1152 Location: Argentina
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baal666 wrote: Ingame test, i have a few issues to work around as you can see there is a pink glow on the hands and boots, the hair didn't disappear and a part of the cape disappeared. I don't think it will be too complicated to fix it and i'll see if the whole cape can be removed.  In parallel i'll start to work on another mod, don't know who yet but i have 1 or 2 ideas i'll try tonight. Also, is it possible to create a VS image for various costumes or is it defined by the character ? I mean is it possible to make one for Red Arrow or will it have to stay Green arrow's picture since it's one of his alternate costumes ? I don't think that we can create a new VS image for the new chars :/ and I hope you don't mind my opinion but.. Your superman beyond looks a little eyebrow-less maybe a little darker eyebrows? just saying.. It's your mod after all you decide what to do 
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baal666
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Post subject: Re: Baal666 DLC skins (V2 released) Posted: Sat May 31, 2014 4:15 pm |
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Joined: Fri Mar 28, 2014 9:11 am Posts: 42
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I used pictures of Ed Harris to retexture the face and his eyebrows are very bright on some pictures, that's why it looks like Superman doesn't have any, no problem with opinions i'll add eyebrows and post a picture of it.
Too bad about the VS picture.
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a.martin
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Post subject: Re: Baal666 DLC skins (V2 released) Posted: Sat May 31, 2014 5:01 pm |
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Joined: Sun Oct 20, 2013 4:36 pm Posts: 1152 Location: Argentina
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baal666 wrote: I used pictures of Ed Harris to retexture the face and his eyebrows are very bright on some pictures, that's why it looks like Superman doesn't have any, no problem with opinions i'll add eyebrows and post a picture of it.
Too bad about the VS picture. You use Ed Harris? that explains why he looked so familiar to me! haha awesome
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baal666
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Post subject: Re: Baal666 DLC skins (V2 released) Posted: Sat May 31, 2014 5:58 pm |
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Joined: Fri Mar 28, 2014 9:11 am Posts: 42
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I hesitated between using Harris or Peter Weller, Harris wrinkles fitted more on the model. I added eyebrows, keeping it grey to look old, and your Zatanna inspired me to do another skin for her : 
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a.martin
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Post subject: Re: Baal666 DLC skins (V2 released) Posted: Sat May 31, 2014 7:55 pm |
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both of them looks pretty awesome, I'll release Zatanna in a few moments It's finished :3
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wyruzzah
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Post subject: Re: Baal666 DLC skins (V2 released) Posted: Sun Jun 01, 2014 9:29 am |
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Joined: Wed Jul 31, 2013 11:12 am Posts: 840 Location: Czech Republic, Brno
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baal666: Hair can be easily removed by editing alpha channel in _Accessory_Spec (_Hair_Spec) to pure black and i had same problem with pink glow when i edited Jor-El skin. Maybe try use Color Picker it could really help. I use that utility to change eye colors and etc. About cape yes u can make part invisible, but not whole cape if im correct 
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