Register    Login    Search   View active topics    FAQ




Post new topic Reply to topic  [ 102 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7  Next
Author Message
 Post subject: Re: Baal666 DLC skins (V1 released)
 Post Posted: Mon May 19, 2014 5:30 pm 
Offline
Immortal
User avatar

Joined: Wed Jul 31, 2013 11:12 am
Posts: 840
Location: Czech Republic, Brno
There is nothing wrong with Generic Injector, i used that utility so many times for sounds, blood color and etc. without any errors :)

_________________
Image


Top 
 Profile E-mail  
 
 Post subject: Re: Baal666 DLC skins (V1 released)
 Post Posted: Tue May 20, 2014 9:51 am 
Offline
Mortal

Joined: Fri Mar 28, 2014 9:11 am
Posts: 42
I'll try it again someday, maybe i just did something wrong.

Some time ago i remember seeing a screenshot where someone gave MP5 to Harley Quinn, couldn't find the pictures again , do you have any idea how it was done ?

Textures on the character are done, still need to do the damage textures and bow/quiver

Image

_________________
Image


Top 
 Profile E-mail  
 
 Post subject: Re: Baal666 DLC skins (V1 released)
 Post Posted: Tue May 20, 2014 2:07 pm 
Offline
Immortal
User avatar

Joined: Wed Jul 31, 2013 11:12 am
Posts: 840
Location: Czech Republic, Brno
baal666 wrote:
I'll try it again someday, maybe i just did something wrong.

Some time ago i remember seeing a screenshot where someone gave MP5 to Harley Quinn, couldn't find the pictures again , do you have any idea how it was done ?

Textures on the character are done, still need to do the damage textures and bow/quiver

Image


U must definetly try that :) Yes i saw this picture too, but i dont know how to do it, its some sort of swap model i think, but Harley Quinns character package dont contain this M5K. Anyway Arsenal look very good man.

_________________
Image


Top 
 Profile E-mail  
 
 Post subject: Re: Baal666 DLC skins (V1 released)
 Post Posted: Wed May 21, 2014 7:16 am 
Offline
Mortal

Joined: Fri Mar 28, 2014 9:11 am
Posts: 42
Thanks, i'll have to beat him up to check if i didn't mess anything in the damage texture and i'll be ready to edit the accessories.
Too bad, i was hoping it would be something similar to how you made Wraith and Trigon playable.

_________________
Image


Top 
 Profile E-mail  
 
 Post subject: Re: Baal666 DLC skins (V1 released)
 Post Posted: Wed May 21, 2014 10:17 am 
Offline
Immortal
User avatar

Joined: Wed Jul 31, 2013 11:12 am
Posts: 840
Location: Czech Republic, Brno
baal666 wrote:
Thanks, i'll have to beat him up to check if i didn't mess anything in the damage texture and i'll be ready to edit the accessories.
Too bad, i was hoping it would be something similar to how you made Wraith and Trigon playable.


Well you can always download XNALara and model for this utility. U can look on damage texture there it is much faster then test it in game :) Well Wraith and Trigon are in same character packages like Zod and Raven, so its something different.

_________________
Image


Top 
 Profile E-mail  
 
 Post subject: Re: Baal666 DLC skins (V1 released)
 Post Posted: Thu May 22, 2014 11:54 am 
Offline
Mortal

Joined: Fri Mar 28, 2014 9:11 am
Posts: 42
Both Arrows i found for XNA had a different texture mapping so i guess i'll keep on beating him again and again to check the damages.

I've been thinking about the MIC thing, if i understood well it contains informations about transparency and mapping, so if we could swap the "CHAR_Plastic_MIC" which i assume would be the red hood bucket with someone's "CHAR_Hair_MIC" which allows transparency, it could be possible to make the bucket transparent but the maaping would be weird ? Maybe what i say is completely stupid, it's just an hypotesis.

_________________
Image


Top 
 Profile E-mail  
 
 Post subject: Re: Baal666 DLC skins (V1 released)
 Post Posted: Thu May 22, 2014 1:23 pm 
Offline
Immortal
User avatar

Joined: Wed Jul 31, 2013 11:12 am
Posts: 840
Location: Czech Republic, Brno
baal666 wrote:
Both Arrows i found for XNA had a different texture mapping so i guess i'll keep on beating him again and again to check the damages.

I've been thinking about the MIC thing, if i understood well it contains informations about transparency and mapping, so if we could swap the "CHAR_Plastic_MIC" which i assume would be the red hood bucket with someone's "CHAR_Hair_MIC" which allows transparency, it could be possible to make the bucket transparent but the maaping would be weird ? Maybe what i say is completely stupid, it's just an hypotesis.


Both arrows for XNALara what u have found was probably from PlayStation Vita, Wii U, Android. Try this site they are from pc and xbox360 https://onedrive.live.com/?cid=6F795D89 ... 86C4BA!831

Well yes MICs contains some properties for textures and probably path to textures, because when i tried make eyes white and i nulled whole MIC for eyes , they was totally white without any texture, same with example on hood or etc. So i think when someone with knowledeges in UDK will edit MIC, he can make that part invisible (transparency). About swaping hair_mic with plastic i did not tried yet.

_________________
Image


Top 
 Profile E-mail  
 
 Post subject: Re: Baal666 DLC skins (V1 released)
 Post Posted: Thu May 22, 2014 8:01 pm 
Offline
God
User avatar

Joined: Sun Oct 20, 2013 4:36 pm
Posts: 1151
Location: Argentina
Skype: -
PSN: -
XBox Live: -
baal666 wrote:
Both Arrows i found for XNA had a different texture mapping so i guess i'll keep on beating him again and again to check the damages.


hey man, don't even bother to beat him up every time.. go to the game options menu and activate the Zombie mode, then put the skin on practice mode and you can check every time, It's a little faster.


Top 
 Profile E-mail  
 
 Post subject: Re: Baal666 DLC skins (V1 released)
 Post Posted: Thu May 22, 2014 10:04 pm 
Offline
Immortal
User avatar

Joined: Wed Jul 31, 2013 11:12 am
Posts: 840
Location: Czech Republic, Brno
a.martin wrote:
baal666 wrote:
Both Arrows i found for XNA had a different texture mapping so i guess i'll keep on beating him again and again to check the damages.


hey man, don't even bother to beat him up every time.. go to the game options menu and activate the Zombie mode, then put the skin on practice mode and you can check every time, It's a little faster.


With Zombie mode u did not see true colors, so its not really good, i really recommend use XNALara and models for PC version, they are always searchable on deviantart or anywhere :)

BTW: I reinstalled today whole Windows 7, so now i have finally 64bit system. Welcome me in 21 century :D

_________________
Image


Top 
 Profile E-mail  
 
 Post subject: Re: Baal666 DLC skins (V1 released)
 Post Posted: Thu May 22, 2014 10:33 pm 
Offline
God
User avatar

Joined: Sun Oct 20, 2013 4:36 pm
Posts: 1151
Location: Argentina
Skype: -
PSN: -
XBox Live: -
wyruzzah wrote:
With Zombie mode u did not see true colors, so its not really good, i really recommend use XNALara and models for PC version, they are always searchable on deviantart or anywhere :)

BTW: I reinstalled today whole Windows 7, so now i have finally 64bit system. Welcome me in 21 century :D


welcome to the 21st century! :P
yeah, XNALARA it's 10000 times better than puttin zombie mode, that's for sure.

I only do that when I don't found the model or when they're pretty simple reskins..


Top 
 Profile E-mail  
 
 Post subject: Re: Baal666 DLC skins (V1 released)
 Post Posted: Sat May 24, 2014 11:15 pm 
Offline
God
User avatar

Joined: Sun Oct 20, 2013 4:36 pm
Posts: 1151
Location: Argentina
Skype: -
PSN: -
XBox Live: -
hey man, I've wanted to ask you.. would you let me use the face of your new 52 joker? I love the way you made it and, I thought about making a skin with it, but first I wanted to get your permission :P just matter of being polite :D


Top 
 Profile E-mail  
 
 Post subject: Re: Baal666 DLC skins (V1 released)
 Post Posted: Sun May 25, 2014 6:46 am 
Offline
Mortal

Joined: Fri Mar 28, 2014 9:11 am
Posts: 42
Sure you can use it, also thanks for the idea of using the Zombie mod for the damages.

Edit : Wonder Girl will be included with Red Arrow

Image

_________________
Image


Top 
 Profile E-mail  
 
 Post subject: Re: Baal666 DLC skins (V1 released)
 Post Posted: Sun May 25, 2014 3:01 pm 
Offline
God
User avatar

Joined: Sun Oct 20, 2013 4:36 pm
Posts: 1151
Location: Argentina
Skype: -
PSN: -
XBox Live: -
baal666 wrote:
Sure you can use it, also thanks for the idea of using the Zombie mod for the damages.

Edit : Wonder Girl will be included with Red Arrow

Image


Wow she looks awesome.. and thanks :) I'll do my best to make an awesome skin with your joker face


Top 
 Profile E-mail  
 
 Post subject: Re: Baal666 DLC skins (V1 released)
 Post Posted: Wed May 28, 2014 2:46 pm 
Offline
Mortal

Joined: Fri Mar 28, 2014 9:11 am
Posts: 42
Harper & wonder girl released, thanks again a.martin for the tip of using the zombie mod because i couldn't find arrow damaged for XNA and thanks to wyruzzah for tips and advices.

_________________
Image


Top 
 Profile E-mail  
 
 Post subject: Re: Baal666 DLC skins (V1 released)
 Post Posted: Wed May 28, 2014 4:32 pm 
Offline
Immortal
User avatar

Joined: Wed Jul 31, 2013 11:12 am
Posts: 840
Location: Czech Republic, Brno
baal666 wrote:
Harper & wonder girl released, thanks again a.martin for the tip of using the zombie mod because i couldn't find arrow damaged for XNA and thanks to wyruzzah for tips and advices.


Great work, about tips no problem community must help each other :)

_________________
Image


Top 
 Profile E-mail  
 
Display posts from previous:  Sort by  
 
Post new topic Reply to topic  [ 102 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7  Next


Who is online

Users browsing this forum: No registered users and 33 guests

 
 

 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  

 Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group

  Design by Mighty Gorgon