(Technically) Playable NPCs LINK FIXED

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CappiedieLaggidy
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(Technically) Playable NPCs LINK FIXED

Post by CappiedieLaggidy »

I basically did what you do when you turn a CHAR_ .xxx into a DLC skin, but did it with NPC_ .xxxs and applied them all to Zod, this is what probably was done by UncleFestor in his much better NPC pack. Most of them don't have any moves (Malemedium has some) and they can't fight or walk or jump or sometimes even duck, but the character viewer works fine, even with a new pose, so I guess you can use them as reskin bases or something. Hopefully someone will be able to give them moves or inject their meshes and textures into actual playable characters' packages, that'd be awesome.

List of them:
SCARECROW
ATOM
KILLER CROC
RIDDLER
MALEMEDIUM
PENGUIN
GIGANTA
TWO-FACE

Download: https://drive.google.com/open?id=0BwBNF ... U5Fel9RVjg
Install like a custom DLC. The characters should be under Zod.

Screenshots:
http://imgur.com/a/es0DW

Hope that this topic is in the right section...
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Last edited by CappiedieLaggidy on Sun Mar 06, 2016 6:04 am, edited 1 time in total.


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edison santa rita
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Re: (Technically) Playable Killer Croc, Penguin, Scarecrow,

Post by edison santa rita »

I need autorizathion for download?
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CappiedieLaggidy
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Re: (Technically) Playable Killer Croc, Penguin, Scarecrow,

Post by CappiedieLaggidy »

edison santa rita wrote:I need autorizathion for download?
Forgot to make it public, with the Google Drive's layout changed again, I didn't even notice. Updated now, sorry for the inconvenience.
Last edited by CappiedieLaggidy on Wed Apr 06, 2016 4:32 am, edited 1 time in total.
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okest3r_13
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Re: (Technically) Playable NPCs LINK FIXED

Post by okest3r_13 »

It would be so cool if someone found a way to turn these into actual characters. Didn't someone also make a playable Trigon at some point? I think it only had Raven's moveset though, not a hodgepodge of moves like Trigon from the S.T.A.R. Labs mission.
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CappiedieLaggidy
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Re: (Technically) Playable NPCs LINK FIXED

Post by CappiedieLaggidy »

okest3r_13 wrote:It would be so cool if someone found a way to turn these into actual characters. Didn't someone also make a playable Trigon at some point? I think it only had Raven's moveset though, not a hodgepodge of moves like Trigon from the S.T.A.R. Labs mission.
I think it was in UncleFestor's NPC pack, where there was also a Joker Clan character with Joker's moves, all of them were from Joker, but they were already there in the NPC_ package.
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BrilloJr
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Re: (Technically) Playable NPCs LINK FIXED

Post by BrilloJr »

This is amazing! Finally, people get to play as the Scarecrow!
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fcz_x
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Re: (Technically) Playable NPCs LINK FIXED

Post by fcz_x »

BrilloJr wrote:This is amazing! Finally, people get to play as the Scarecrow!
isn´t really playable xD it's just you can select and the game starts, but don't have any move, only can grab the stage objects i think...
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Neonpsycho
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Re: (Technically) Playable NPCs LINK FIXED

Post by Neonpsycho »

Nice, but I'd like it if the characters had moves.
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felixspert_idk
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Re: (Technically) Playable NPCs LINK FIXED

Post by felixspert_idk »

How do I change the names instead of bug_me
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