I made a certain reskin of the Flashpoint suit for Aquaman and tried to recolor the torso armor to make it look like skin. Looked great on the XNALara model, but in the game, it looked like this.
I've tried everything to remove the reflection effect, even tried using Hex Editor and renaming the shared armor textures and materials inside the package, didn't do anything. Do I just forget this, or is this fixable?
Aquaman_A (Flashpoint) torso armor reflectiveness?
- CappiedieLaggidy
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Re: Aquaman_A (Flashpoint) torso armor reflectiveness?
first of all, pretty badass work man! it looks great!CappiedieLaggidy wrote:I made a certain reskin of the Flashpoint suit for Aquaman and tried to recolor the torso armor to make it look like skin. Looked great on the XNALara model, but in the game, it looked like this.
I've tried everything to remove the reflection effect, even tried using Hex Editor and renaming the shared armor textures and materials inside the package, didn't do anything. Do I just forget this, or is this fixable?
maybe this is a dumb guess.. but in the spec textures the chest area has light colors? like white for example? in some older skins I've made that shiny effect sometimes happened beacuse the spec files had some pretty white colors on some parts and that gave the shiny effect on the skin..
that for example helped made this skin look shinny
- CappiedieLaggidy
- Apprentice
- Posts: 93
- Joined: Tue May 19, 2015 1:24 am
- PSN: Steam: caplagrobin | Aiyetoro Metruian
- XBox Live: CapLagRobin
Re: Aquaman_A (Flashpoint) torso armor reflectiveness?
a.martin wrote: first of all, pretty badass work man! it looks great!
maybe this is a dumb guess.. but in the spec textures the chest area has light colors? like white for example? in some older skins I've made that shiny effect sometimes happened beacuse the spec files had some pretty white colors on some parts and that gave the shiny effect on the skin..
that for example helped made this skin look shinny
Thanks for the response, but this is how the spec map looks like: It looks like the body's colors are the same as the head's, and the alpha channel seems to be empty (completely black), so it's probably not the spec's fault...
I really hope there's a way to fix it...