TUTORIAL: Replacing Lifebar Name

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rizzn
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TUTORIAL: Replacing Lifebar Name

Post by rizzn »

I assume that you have already decompressed and renamed your character, to be prepared as a DLC costume.

Also it's a plus if you have created your own patch folder, as you don't have to edit the existing game folders.

I'm working with "CHAR_Deathstroke_D.xxx" in this tutorial.

This is the result:
screen.jpg
TOOLS NEEDED STEP 1
Open up your character file in the Hex Editor. After trying this on another character I recognized the ID is mostly stored on different locations in that file. Use the hex values from here, in most cases it's the SECOND value you find. (I'm not sure if it's able to extend the ID, as I didn't test this for now.)

Hex strings of all characters, so you can copy & paste it (updated):

Code: Select all

Aquaman             00 00 00 41 71 75 61 6D 61 6E 00
Ares                00 00 41 72 65 73 00 00 00 00
Bane                00 00 42 61 6E 65 00 00 00 00
Batgirl             00 00 00 42 61 74 67 69 72 6C 00
Batman              00 00 00 00 00 42 61 74 6D 61 6E 00 00
BlackAdam           00 42 6C 61 63 6B 41 64 61 6D 00 00 00
BossSuperman        00 00 00 00 53 75 70 65 72 6D 61 6E 00 00 00 00
Catwoman            00 00 43 61 74 77 6F 6D 61 6E 00 00 00 00
Cyborg              00 00 00 00 43 79 62 6F 72 67 00 00
Deathstroke         00 00 00 44 65 61 74 68 73 74 72 6F 6B 65 00
Doomsday            00 00 44 6F 6F 6D 73 64 61 79 00 00 00 00
Flash               00 46 6C 61 73 68 00 00 00
GreenArrow          00 00 00 00 47 72 65 65 6E 41 72 72 6F 77 00 00
GreenLantern        00 00 47 72 65 65 6E 4C 61 6E 74 65 72 6E 00 00 00 00
HarleyQuinn         00 00 00 48 61 72 6C 65 79 51 75 69 6E 6E 00
Hawkgirl            00 00 48 61 77 6B 67 69 72 6C 00 00 00 00
Joker               00 4A 6F 6B 65 72 00 00 00
KillerFrost         00 00 00 4B 69 6C 6C 65 72 46 72 6F 73 74 00
LexLuthor           00 4C 65 78 4C 75 74 68 6F 72 00 00 00
Lobo                00 00 4C 6F 62 6F 00 00 00 00
MartianManhunter    00 00 4D 61 72 74 69 61 6E 4D 61 6E 68 75 6E 74 65 72 00 00 00 00
Nightwing           00 4E 69 67 68 74 77 69 6E 67 00 00 00
Raven               00 52 61 76 65 6E 00 00 00
Scorpion            00 00 53 63 6F 72 70 69 6F 6E 00 00 00 00
Shazam              00 00 00 00 53 68 61 7A 61 6D 00 00
Sinestro            00 00 53 69 6E 65 73 74 72 6F 00 00 00 00
SolomonGrundy       00 53 6F 6C 6F 6D 6F 6E 47 72 75 6E 64 79 00 00 00
Superman            00 00 00 00 00 53 75 70 65 72 6D 61 6E 00 00 00 00
WonderWoman         00 00 00 57 6F 6E 64 65 72 57 6F 6D 61 6E 00
Zatanna             00 00 00 5A 61 74 61 6E 6E 61 00
Zod                 00 00 00 5A 6F 64 00
Replace the old value with your own:
hxd.jpg
If there are characters left, just null them. Save the file, it's ready.

STEP 2
I uploaded a dummy patch archive as it's pretty much self explaining where to store the new character ID if you look at the files.

Dummy package:
ExamplePatch.zip
Note: There are no Deadpool textures in this dummy character file, cause this skin isn't ready yet. You will see the regular Deathstroke instead.
(13.87 MiB) Downloaded 420 times
The .eng/.ini files are ready to edit. If you are done just copy it to:
"YOUR_GAME_FOLDER\DiscContentPCG\DLC\"
and run a test.

YourName__DCFGame.eng

Code: Select all

[PlayerSelect]
Deadpool=DEADPOOL {Left value is the ID you chose in the Hex Editor, right value is what's shown in the lifebar}
CHAR_Deathstroke_D=DEADPOOL {That's the costume name shown in your costume selection}

[Gallery]
CharBio_Deathstroke_D="Your character bio" {Your character bio}
CharStats_Deathstroke_D="Ability 1\nAbility 2\nAbility 3\nAbility 4\nAbility 5" {Your characters abilities, also shown in the bio viewer
YourNamePatch__PCG-DCFGame.ini

Code: Select all

[CharacterKeys]
CHAR_Deathstroke_D=DS {Character key as "DS" stands for "Deathstroke"}

[UnlockedDLC.Characters]
+Unlocked=CHAR_Deathstroke_D {Unlocks the costume in the select screen}
STEP 3
By testing the dummy make sure you are using english language, as there is only a .eng file in this example. If you are releasing your patch try to add all game supported language files, as other players get their correct language aswell. (Files are: .eng/.esp/.fra/.ger/.ita/.pol/.por/.rus/.spa)
Last edited by rizzn on Wed Dec 18, 2013 8:11 pm, edited 16 times in total.


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UncleFestor
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Re: TUTORIAL: Replacing Lifebar Name

Post by UncleFestor »

2 things to point out.

1.) There is no need to create an .eni file for DLC costumes you can veiw my instructions on how to properly create a DLC here : http://w11.zetaboards.com/SFxT_Mods/sin ... &t=9341982

2.) Changing the LifeBar name also changes how stats are tracked. So if you change the Name of the LifeBar for a Costume the game sees it as a new Character. So the stats for that character start @ the Beginning. Not as big a deal with IGAU like it is in MKKE but just thought I'd point it out :)

Nice tut otherwise
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rizzn
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Re: TUTORIAL: Replacing Lifebar Name

Post by rizzn »

UncleFestor wrote:2 things to point out.

1.) There is no need to create an .eni file for DLC costumes you can veiw my instructions on how to properly create a DLC here : http://w11.zetaboards.com/SFxT_Mods/sin ... &t=9341982
Yeah I noticed that on wyruzzah's patch folder, as the files didn't contain .eni extensions. Didn't know this will work until that moment. Thanks for the link and information. Will update that .zip file here. :)
UncleFestor wrote:2.) Changing the LifeBar name also changes how stats are tracked. So if you change the Name of the LifeBar for a Costume the game sees it as a new Character. So the stats for that character start @ the Beginning. Not as big a deal with IGAU like it is in MKKE but just thought I'd point it out :)
Hmm okay I didn't think about this to be honest, but thanks for noting that, good to know!
UncleFestor wrote:Nice tut otherwise
Thanks :)

Btw: I played a bit on trying to extract the sound files, but seems they encrypted the FSB files as you can't get them out of the .xxx archives without the correct pass. There's not much I found to get it working, just read a bit here and here. But that bits and byte stuff on the second link is way to confusing for me at the moment. As I also don't know if extracting works with the tools they suggested there.
fsb.jpg
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Re: TUTORIAL: Replacing Lifebar Name

Post by Dehayat »

i tried to use Injustice AES but it keeps giving me an error can you please help me
Capture.PNG
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rizzn
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Re: TUTORIAL: Replacing Lifebar Name

Post by rizzn »

Dehayat wrote:i tried to use Injustice AES but it keeps giving me an error can you please help me
The attachment Capture.PNG is no longer available
Hm I don't know why this isn't working, the command you use should be correct.

I always decrypt it with dragging it to "Injustice_AES.bat" so that should be faster. This .bat decrypts all .eni files located in the folder, not only the one you drag to the batch file. Probably this works for you.
Injustice_AES.zip
(18.85 KiB) Downloaded 357 times
Here's the ScorpionPatch__PCG-DCFGame.eni:

Code: Select all

[CharacterKeys]
CHAR_Scorpion=SC
CHAR_Doomsday_B=DM
CHAR_Doomsday_A=DM
CHAR_Flash_C=FL
CHAR_Superman_E=SU
CHAR_Batman_B=BM
CHAR_Deathstroke_C=DS
CHAR_GreenLantern_B=GL

[CharacterKeys.Male]
+Key=SC

[UnlockedDLC.Characters]
+Unlocked=CHAR_Doomsday_B

[Notify.Characters]
+Notify=80000000

[Characters.Cape]
+Cape=CHAR_Superman_E
+Cape=CHAR_Batman_B

[PSUI]
+Packages=ui_ps_vs_Scorpion
+Packages=ui_ps_sa_Scorpion

[PSAudio]
+Packages=SND_SHELL_Anno_Scorpion
+Packages=SND_SHELL_Scorpion

[PSCellOrder]
CHAR_Scorpion=6

[LUI]
+Packages=ui_ps_vs_Scorpion

[CHAR_Scorpion]
PSelect=ui_ps_vs_Scorpion
PSelectLarge=ui_ps_vs_Scorpion
Ladder=ui_ps_vs_Scorpion
PSSideArt=ui_ps_sa_Scorpion
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Re: TUTORIAL: Replacing Lifebar Name

Post by Dehayat »

thanks but its still not working keeps giving me the same error
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Dehayat
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Re: TUTORIAL: Replacing Lifebar Name

Post by Dehayat »

can someone please help me
Batman vs scorpion
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Re: TUTORIAL: Replacing Lifebar Name

Post by heymanjack »

If you're trying to make your own eni/ini you don't need injustice_aes. Just make one via notepad. If you just wanted to view the eni then I think rizzn posted the contents of the file.
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Re: TUTORIAL: Replacing Lifebar Name

Post by Dehayat »

yeah i know it diddnt work i posted an image above i get the same error
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Re: TUTORIAL: Replacing Lifebar Name

Post by UncleFestor »

I just wanted to update my previous post.

After looking through all the files I can think of, I don't see anything that would force Stats Tracking for Yellow Lantern as Green Lantern {I'm pretty sure YL's stats are tracked for GL.}

So I think the Devs changed how the stats are tracked. It's possible they are tracked through the Base Name of the Package and not the internal Base name. So changing the Lifebar name should NOT affect stat tracking for your New DLC Costumes.
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Re: TUTORIAL: Replacing Lifebar Name

Post by wyruzzah »

Changin' lifebar name dont work for me. I've tried rename name for Phantom Wraith (from Zod to Mor or Dru) ,but it gives me jus BUG_ME name.
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Re: TUTORIAL: Replacing Lifebar Name

Post by rizzn »

wyruzzah wrote:Changin' lifebar name dont work for me. I've tried rename name for Phantom Wraith (from Zod to Mor or Dru) ,but it gives me jus BUG_ME name.
What string did you search for in the .xxx archive? And how is the character file called?
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Re: TUTORIAL: Replacing Lifebar Name

Post by wyruzzah »

rizzn: i searched in hex ed. this.. Zod - 00 00 00 5A 6F 64 00 00 , and character file is called CHAR_Zod_P.xxx .
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Re: TUTORIAL: Replacing Lifebar Name

Post by rizzn »

wyruzzah wrote:rizzn: i searched in hex ed. this.. Zod - 00 00 00 5A 6F 64 00 00 , and character file is called CHAR_Zod_P.xxx .
Sorry, I think I wrote down the wrong string. Try this:

Code: Select all

00 00 00 5A 6F 64 00
It is the second result you will find. I searched in Zod_A. It's directly between the string "Zod_Intro" and "ui_i_SM_Zod_A".
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Re: TUTORIAL: Replacing Lifebar Name

Post by Excelsior90 »

I tried to change wiruzzah's Jor-El name but didn't work.. Any suggest? I think i can't find the id in the xxx file.. The only result is the "bug_me" name -.-
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