cloning mk3 subzero. category alt or retro?

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tagliagole
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cloning mk3 subzero. category alt or retro?

Post by tagliagole »

like in the title...in order to add this skin as a new one costume... how i must the ini? because i hane no understand if is a retro one or a normal one... can someone help me?


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zepterrian
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Re: cloning mk3 subzero. category alt or retro?

Post by zepterrian »

retro
For the raptor race...
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tagliagole
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Re: cloning mk3 subzero. category alt or retro?

Post by tagliagole »

ok.. so i must insert all the parts.. thank you Zepterrian...
we are the the only 2 souls remains in this forum? XD

thank you very much.
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tagliagole
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Re: cloning mk3 subzero. category alt or retro?

Post by tagliagole »

I can not find some file name...

sourceasset
mesh name
subzero expressions....

can someone give me an hint?
where i can find this information?...

in the coalscend?
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tagliagole
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Re: cloning mk3 subzero. category alt or retro?

Post by tagliagole »

ok... I have big trouble with this...
I can not have results... i extraxted the coalscend.ini..
read it the mk9 game ini from the start to the end... but i can not find the information required for make the installer...

if someone know the strings can explain me gere?... only the eetro pack ninja have this strings in the coalscend... but subzero F is not in the list...

please give me tip...

thank you.
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zepterrian
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Re: cloning mk3 subzero. category alt or retro?

Post by zepterrian »

try this

SourceAsset|SubZero_F|1
SourceMapping|CHAR_SubZero|1
MeshName|SubZero_F|1
Ermac_Expressions|SubZero_F_Expressions|1

subzero_f is the name of your skeletalmesh file
For the raptor race...
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tagliagole
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Re: cloning mk3 subzero. category alt or retro?

Post by tagliagole »

Thank you
but don't work...

i tried to adapt the installer that i built for the MKDA version that use the mk3 skin as a dlc character,
in that case the INI whas like this:

--------------------------------------------------------------------

[Description]
line1=This adds the "MKDA" RetroNinja Costume to Subzero based upon Subzero_F\n\nFiles Added: \n\nCHAR_SubZero_O.xxx

[Files]
line1=CHAR_SubZero_O.xxx


[ini]
AddID=subzero_o


CreateSection=Arena|CHAR_SUBZERO_O

line1=Mk9Game.ini|Player|IsDLC|subzero_o|0
line2=MK9Game.ini|Player|IsOnDiscDLC|subzero_o|0
line3=MK9Game.ini|Player.DownloadContentUnlocked|subzero_o|TRUE|1
line4=MK9Game.ini|CHAR_SUBZERO_O|SourceAsset|CHAR_SubZero_O|1
line5=MK9Game.ini|CHAR_SUBZERO_O|SourceMapping|CHAR_Subzero_O|1
line6=MK9Game.ini|CHAR_SUBZERO_O|MeshName|SubZero_F|1
line7=MK9Game.ini|CHAR_SUBZERO_O|Subzero_Expressions|CHAR_SubZero_Expressions|1
line8=MK9Game.ini|CHAR_SUBZERO_O|BabyName|NPC_SubZero_F_Baby|1
line9=MK9Game.ini|CHAR_SUBZERO_O|BabyScript|NPC_SubZero_F_Baby.mko|1


[eng]
line1=MK9Game.eng|PlayerSelect|char_subzero_o|MKDA|1

--------------------------------------------------------------------------------------------


i used the modded mk3 skin to replace the vanilla one, due to the name of the ostume in the section screen, after that I realize that i was interested to keep also the vanilla, cause was the only one that remember alittle bit the MK3 ninja..
so i try to builth an installer INI for the vanilla one in another slot to rename it as UMK3 UNMASKED...

i used the INI file that you see up in the post , simply adapted... but in the loading screen the game crash with the famous sfx TAAAN!

i post here the ini adapted that not work

--------------------------------------------------------------

[Description]
line1=This adds the "UMK3 UNMASKED" RetroNinja Costume to Subzero based upon Subzero_F\n\nFiles Added: \n\nCHAR_SubZero_J.xxx

[Files]
line1=CHAR_SubZero_J.xxx


[ini]
AddID=subzero_j


CreateSection=Arena|CHAR_SUBZERO_J|

line1=Mk9Game.ini|Player|IsDLC|subzero_j|0
line2=MK9Game.ini|Player|IsOnDiscDLC|subzero_j|0
line3=MK9Game.ini|Player.DownloadContentUnlocked|subzero_j|TRUE|1
line4=MK9Game.ini|CHAR_SUBZERO_J|SourceAsset|CHAR_SubZero_J|1
line5=MK9Game.ini|CHAR_SUBZERO_J|SourceMapping|CHAR_SubZero_J|1
line6=MK9Game.ini|CHAR_SUBZERO_J|MeshName|SubZero_F|1
line7=MK9Game.ini|CHAR_SUBZERO_J|Subzero_Expressions|CHAR_SubZero_Expressions|1
line8=MK9Game.ini|CHAR_SUBZERO_J|BabyName|NPC_SubZero_F_Baby|1
line9=MK9Game.ini|CHAR_SUBZERO_J|BabyScript|NPC_SubZero_F_Baby.mko|1


[eng]
line1=MK9Game.eng|PlayerSelect|char_subzero_j|UMK3 UNMASKED|1
--------------------------------------------------------------------------------------

theMKDA dlc skin working well...
this one nont working...

i've tried to replace the strings with your suggestions, but, not load..

the difference:

as you see the ini, the game crash in loading vs screen
-------
if I remove
line3=MK9Game.ini|Player.DownloadContentUnlocked|subzero_j|TRUE|1

the game crash with the selection of the costume.
-------

if I change
line4=MK9Game.ini|CHAR_SUBZERO_J|SourceAsset|CHAR_SubZero_J|1
line5=MK9Game.ini|CHAR_SUBZERO_J|SourceMapping|CHAR_SubZero_J|1

with

line4=MK9Game.ini|CHAR_SUBZERO_J|SourceAsset|CHAR_SubZero_F|1
line5=MK9Game.ini|CHAR_SUBZERO_J|SourceMapping|CHAR_SubZero_F|1

the game freeze in the vs loading screen without any sound...


in the coalscend i see no trace of this char, i see it only as enter..
in the unpacked character , i don't understad what i must use as string...

(example: with the retro skin, unpacked i was able to see the folder named like "CHAR_SubZero_MK1"..)

here i see

one like this :RetroNinja_Male_MK3_IKSockets
one like this: CHAR_SubZero_F-287c5e32

and one: CHAR_Subzero

i put in attachment a screenshot..
Attachments
subzero f.PNG
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zepterrian
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Re: cloning mk3 subzero. category alt or retro?

Post by zepterrian »

i corrected a few things in your ini. It works in my game so it should in yours.

[Description]
line1=This adds the "MKDA" RetroNinja Costume to Subzero based upon Subzero_F\n\nFiles Added: \n\nCHAR_SubZero_O.xxx

[Files]
line1=CHAR_SubZero_O.xxx


[ini]
AddID=subzero_o


CreateSection=Arena|CHAR_SUBZERO_O|

line1=Mk9Game.ini|Player|IsDLC|subzero_o|0
line2=MK9Game.ini|Player|IsOnDiscDLC|subzero_o|0
line3=MK9Game.ini|Player.DownloadContentUnlocked|subzero_o|TRUE|1
line4=MK9Game.ini|CHAR_SUBZERO_O|SourceAsset|CHAR_SubZero_O|1
line5=MK9Game.ini|CHAR_SUBZERO_O|SourceMapping|CHAR_Subzero|1
line6=MK9Game.ini|CHAR_SUBZERO_O|MeshName|SubZero_F|1
line7=MK9Game.ini|CHAR_SUBZERO_O|Ermac_Expressions|CHAR_SubZero_F_Expressions|1
line8=MK9Game.ini|CHAR_SUBZERO_O|BabyName|NPC_SubZero_F_Baby|1
line9=MK9Game.ini|CHAR_SUBZERO_O|BabyScript|NPC_SubZero_F_Baby.mko|1

[eng]
line1=MK9Game.eng|PlayerSelect|char_subzero_o|MKDA|1

do not touch your original mk3 sub. With this installer you should add your "mkda" mod as alt costume without altering your original one.
For the raptor race...
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tagliagole
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Re: cloning mk3 subzero. category alt or retro?

Post by tagliagole »

Thank you, but I think i am not explained myself well..

I have the MKDA subzero already installed by the ini built by me as a dlc skin for sub zero.
after that i downloaded another skin.. the MK£ replacer (by arrow)that replace the original mk3 skin...
after that i realize that i would keep also the original mk3 skin vanilla so I was trying to clone that in another dlc skin... so i used my previous MKDA ini as template renaming the entry correctly....
i cloned the CHAR_SubZero_F.xxx with the renamer in CHAR_SuBzero_J.xxx (using the first and tird flag like a retroninja... but nothing with this kin work...

the final result that I need is this:

MKDA installed as dlc skin for subzero (success)
MK3 (origilal color by arrow) installed as replacer of the mk3 vanilla (success)
UMK3 UNMASKED the vanilla mk3 one simply renamed like umk3 unmasked installed as a dlc costume for sub zero (failure)

i will try to use your ini anyway..
lets'see..

so...
i tried this..



1 unistalled MKDA skin
2 replaced the old subzero f in asset folder
3 update the ini as follow (your istructions) and reinstalled the subzero j as dlc skin
nothing... the game freeze.

[Description]
line1=This adds the "UMK3 UNMASKED" RetroNinja Costume to Subzero based upon Subzero_F\n\nFiles Added: \n\nCHAR_SubZero_J.xxx

[Files]
line1=CHAR_SubZero_J.xxx


[ini]
AddID=subzero_j


CreateSection=Arena|CHAR_SUBZERO_J|

line1=Mk9Game.ini|Player|IsDLC|subzero_j|0
line2=MK9Game.ini|Player|IsOnDiscDLC|subzero_j|0
line3=MK9Game.ini|Player.DownloadContentUnlocked|subzero_j|TRUE|1
line4=MK9Game.ini|CHAR_SUBZERO_J|SourceAsset|CHAR_SubZero_J|1
line5=MK9Game.ini|CHAR_SUBZERO_J|SourceMapping|CHAR_SubZero|1
line6=MK9Game.ini|CHAR_SUBZERO_J|MeshName|SubZero_F|1
line7=MK9Game.ini|CHAR_SUBZERO_J|Ermac_Expressions|CHAR_SubZero_F_Expressions|1
line8=MK9Game.ini|CHAR_SUBZERO_J|BabyName|NPC_SubZero_F_Baby|1
line9=MK9Game.ini|CHAR_SUBZERO_J|BabyScript|NPC_SubZero_F_Baby.mko|1


[eng]
line1=MK9Game.eng|PlayerSelect|char_subzero_j|UMK3 UNMASKED|1

I don't understand why....
maybe i'm wrong with renamer?

Thank you again repterrian, you always answer me ;)
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