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 Post subject: Re: UMK3 Mesh
 Post Posted: Wed Jan 13, 2016 9:17 pm 
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forget that photoshop idea. i just tested with my char but both the alt costumes showed the same damage color. if the color shows properly in game then there´s no need in gettin worried about it. but i´m still wondering how you managed to get the damage colors.. the damaged parts in my char show as white.. i still can´t figure out what to do

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 Post subject: Re: UMK3 Mesh
 Post Posted: Wed Jan 13, 2016 9:54 pm 
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I insisted a bit more of that model and get a better result, although not 100% but I already consider playable.

Minor bugs in masks and hands.

I will post for download as alpha version this afternoon, depending on your opinion I will have the beta and will release for download.

PS.: the bug in the eye do not know if will be possible resolve


Attachments:
MKKE 2016-01-14 00-46-44-82.jpg
MKKE 2016-01-14 00-46-44-82.jpg [ 129.7 KiB | Viewed 2965 times ]

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 Post subject: Re: UMK3 Mesh
 Post Posted: Sat Jan 16, 2016 9:20 pm 
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man your mod is great and you don´t need any permission of mine.. is an excellent mod to begin so can post it if you want. btw, if it´s not too much, could you make a tutorial about how to fix the brightness issue? that´s a great discovery of yours.. neither aman knew the solution.. it´d be so helpful for all of us if you do :). i´ll wait for it what do you say?

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 Post subject: Re: UMK3 Mesh
 Post Posted: Mon Jan 18, 2016 7:46 am 
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man I'm not asking your permission, but your help to test and report errors / bugs...
depending on what you tell me I've disposal downloading or make some adjustments before, I also have not much time to work it out, and since you were prepared to help.

as the tutorial to correct the brightness is not my discovery I'm sure I've ever read about somewhere here in the forum.

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 Post subject: Re: UMK3 Mesh
 Post Posted: Mon Jan 18, 2016 8:52 pm 
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i never noticed about it.. that´s why i said it was your discovery but good thing you took not the credits for it then.

ok right now i have no time to test (i´m trying to divide my time to accomplish some thing i left pending but i´ll tell you tomorrow what i think of it (i´ll have some free time to do anything then).. for now i can say it was working fine by the time i had to test (i told you the minor bugs already). what do you think?

P.S: i´m just a player so i can tell you what i see in game related to the mesh no more than that since i don´t have your knowledge to report higher things. i´ll be reporting you about crashes or anything related to the skin performance in game

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 Post subject: Re: UMK3 Mesh
 Post Posted: Tue Jan 19, 2016 9:45 pm 
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the costume works fine in practice mode but crashes the game at ladder. You had several errors in the .ini file but i already correct them. Nevertheless it´s still crashing which makes me think you did not renamed it correctly. Did you use the generic renamer tool or you did it through a hexeditor? If you did it manually using an editor then that could be the problem.

BTW is this char file for steam?

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 Post subject: Re: UMK3 Mesh
 Post Posted: Wed Jan 20, 2016 12:03 pm 
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Please show me the errors and if possible send me the corrected .ini file.
I use the generic renamer tool but maybe i don't use correctly.
What is "BTW"?

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 Post subject: Re: UMK3 Mesh
 Post Posted: Wed Jan 20, 2016 8:28 pm 
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The only error is that the game crashes at the vs screen (when the game loads the fight).
This is the ini file
Attachment:
ini.rar [529 Bytes]
Downloaded 113 times


this is what you should have done
Attachment:
renamer use.png
renamer use.png [ 33.93 KiB | Viewed 2915 times ]

(sometimes a runtime error appears and the renamer tool closes by it self. So you need to open it again and replace the .xxx file before renaming it again..)

.. and BTW means "by the way". And i need to know what version of the game you have...

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 Post subject: Re: UMK3 Mesh
 Post Posted: Fri Jan 22, 2016 8:23 am 
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I have not seen a significant change in the .ini file

My renamer tool does not have the option "Force Full Hash Check", where i download this version?

My MKKE is Version 1.05, I want to upgrade to 1.7 but don't know how to use mods in version 1.7 :/

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 Post subject: Re: UMK3 Mesh
 Post Posted: Fri Jan 22, 2016 12:01 pm 
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you may have the renamer 3.1 then. I always use this one because in some way is better for me though is older. You´d better try it..
Attachment:
TOOLMKKEGenericRenamer2.2.rar [20 KiB]
Downloaded 112 times


the version is ok for me then

the changes are pretty significant when you play in ladder mode if you do not want your game to crash.. check your original file
Attachment:
corrections.png
corrections.png [ 43.47 KiB | Viewed 2900 times ]


i also would like you to post a little tut about how you fixed the brightness issue. It will be helpful to have it here, and also it will "complete" in some way aman´s work..

Note: in v1.07 you can install mods as always. If you want to get some mods from this web make sure they work in v1.07 (usually the modder specifies the version which the mod will work with).

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 Post subject: Re: UMK3 Mesh
 Post Posted: Wed Jan 27, 2016 7:34 pm 
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Where are you getting the models from? I really like Subzero

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Under the US Copyright Law, I am given full ownership of anything I create or do, hence I own ownership of my mods. I hereby give these mods for FREE to anyone who is willing to download them for any purpose under the condition that they do not try to sell them or gain benefits in any way, and if they're going to upload a video or showcase them, they MUST provide a download link to this mod (hence the term Free). Credit not necessary but don't claim as your own or somebody else's.


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 Post subject: Re: UMK3 Mesh
 Post Posted: Wed Jan 27, 2016 8:37 pm 
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i think i saw that model in DeviantArt´s website. K0BR4 got it not me. There are a lot of mk models there

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 Post subject: Re: UMK3 Mesh
 Post Posted: Thu Feb 04, 2016 2:58 pm 
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Here's the progress I have had so far

Remembering that this work is for Scorpion, Sub-Zero, Ermac, Reptile, Smoke and Noob.

Will not support the damaged appearance (as in my mod MK2).

This is not yet the end result, but I think I'm close to a beta.


Attachments:
MKKE 2016-02-04 17-50-27-06.jpg
MKKE 2016-02-04 17-50-27-06.jpg [ 135.68 KiB | Viewed 2792 times ]

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 Post subject: Re: UMK3 Mesh
 Post Posted: Thu Feb 04, 2016 4:12 pm 
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Make his color lighter, maybe use the one in the screenshot as 2P.
And It's impressive you got rid of the shiny effect!


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 Post subject: Re: UMK3 Mesh
 Post Posted: Thu Feb 04, 2016 8:44 pm 
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you´re asking too much don´t you think?.. what he´s showing is only the progress and this is not even a beta yet

well done K0BR4

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